
Originally Posted by
Luke M
I've loved the graphics since the debut in 2008. I just wish the overworld was randomly generated. I know that I will tire of playing through the game sooner because it's not.
For those of you that have had a chance to view some videos: how linear are the levels? Does the game funnel you directly from one location to the next, like Dungeon Siege 3, or is it open and non-linear like the Diablo 2 overworld?
Aside from the potentially corrupting influence of the RMT item AH, my biggest concern with Diablo 3 at this point is that the character development gameplay has shifted away from making difficult, meaningful, long term choices to extensive loadout customization that can be changed at any time to fit the situation at hand. I understand how this benefits the end game, but, on paper, I think Blizzard changed too much.