Thread: All good demons go to... um... sequel? - Diablo 3 Announced.

  1. #2101
    Spinning Toe
    Join Date
    Feb 2008
    Location
    Colorado
    Posts
    855
    I played some of the 1080p beta Youtube videos on my TV last night. Man, it looked and sounded really good. I cannot wait to play.

  2. #2102
    Spinning Toe
    Join Date
    Jan 2008
    Location
    Chicago ------ Gamertag: Mageical
    Posts
    876
    The streams and videos being released are amazing. Even at the earliest levels, the skills look great and all the breakable objects and bodies flying around add to the chaos of Diablo in exactly the right way.

    The only issue I've noticed so far is that it's currently other people playing the game and not me.

    That's... a huge problem.

  3. #2103
    Social Worker
    Join Date
    May 2006
    Location
    In the Mancave Steam: Charlatan * XBLA: CharlatanPrime
    Posts
    3,749
    Yeah, I'm not at all interested in watching streams.... all that's gonna do is make me pine for the game more. It's a no-brainer day one purchase. So get it out already!

  4. #2104
    Neo Acoustic
    Join Date
    Oct 2008
    Location
    Annapolis, Maryland
    Posts
    1,877
    Quote Originally Posted by Charlatan View Post
    Yeah, I'm not at all interested in watching streams.... all that's gonna do is make me pine for the game more. It's a no-brainer day one purchase. So get it out already!
    Agreed, I started watching one stream and had to turn it off. Both because I want to experience the story myself and I just want to play soooo bad.

  5. #2105
    Social Worker
    Join Date
    Dec 2006
    Location
    Virginia ---------> Steam ID: Point Blank
    Posts
    3,968
    I'm never impressed by watching Diablo. I'm actually actively hating the game by watching the streams. Playing it; however, is a completely different story.

    The voice overs are pretty good though.
    Last edited by Scrax; 09-09-2011 at 05:50 AM. Reason: SNAAAAAAAAAAAAAAAAAAAAAAAAKE

  6. #2106
    How To Go
    Join Date
    Jul 2004
    Location
    London, UK
    Posts
    10,084
    Yeah, I'm the same. Action RPGs are not that great to watch. It's the difference between watching someone shoot up and actually injecting those glorious epics yourself.

    Um, so to speak.

  7. #2107
    Spinning Toe
    Join Date
    Jul 2008
    Posts
    927
    Apparently runes start dropping Act 2 and so they aren't in the beta. Shame, I was hoping to see a few in action.

  8. #2108
    New Romantic
    Join Date
    Apr 2009
    Location
    Derry, ME
    Posts
    9,565
    Is it uncool to complain about the graphics at this stage of the game?

  9. #2109
    New Romantic
    Join Date
    Jan 2006
    Posts
    5,055
    Quote Originally Posted by kerzain View Post
    Is it uncool to complain about the graphics at this stage of the game?
    Only if you'd be basing it off watching low-res streams or supposedly "HD" youtube videos (that are clearly FRAPS half-screen recordings). What about the graphics are you complaining about?

  10. #2110
    New Romantic
    Join Date
    Apr 2009
    Location
    Derry, ME
    Posts
    9,565
    I said graphics, when I meant artwork. I don't like the WoW looks.

  11. #2111
    Social Worker
    Join Date
    Aug 2009
    Location
    Argentina
    Posts
    3,834
    It doesn't look like WoW to me.

  12. #2112
    Mad Chester
    Join Date
    Jun 2009
    Location
    High Hrothgar
    Posts
    1,495
    Quote Originally Posted by MrCoffee View Post
    It doesn't look like WoW to me.
    Agreed, I played WoW for 5 years and I don't see anything WoW-ish about D3 and I've watched at least 2 hours of D3 streams.

  13. #2113
    New Romantic
    Join Date
    Jan 2006
    Posts
    5,055
    Yeah, the artstyle looks very diablo-esque to me and I am really enjoying it.

    And yes kerzain, if especially if you are talking about art style, it's way to late to complain about it. :)

  14. #2114
    Social Worker
    Join Date
    Nov 2002
    Posts
    2,173
    Quote Originally Posted by Ben Sones View Post
    I know you're joking, but here's my take: I am loving how the game looks in those videos. It's a different aesthetic than D2, but it's really well done. Gloomy, creepy, great atmosphere. The general art direction and the design of the environments looks fantastic. The UI is gorgeous.
    I've loved the graphics since the debut in 2008. I just wish the overworld was randomly generated. I know that I will tire of playing through the game sooner because it's not.

    For those of you that have had a chance to view some videos: how linear are the levels? Does the game funnel you directly from one location to the next, like Dungeon Siege 3, or is it open and non-linear like the Diablo 2 overworld?

    Aside from the potentially corrupting influence of the RMT item AH, my biggest concern with Diablo 3 at this point is that the character development gameplay has shifted away from making difficult, meaningful, long term choices to extensive loadout customization that can be changed at any time to fit the situation at hand. I understand how this benefits the end game, but, on paper, I think Blizzard changed too much.

  15. #2115
    Social Worker
    Join Date
    Aug 2009
    Location
    Argentina
    Posts
    3,834
    Quote Originally Posted by Luke M View Post
    I've loved the graphics since the debut in 2008. I just wish the overworld was randomly generated. I know that I will tire of playing through the game sooner because it's not.

    For those of you that have had a chance to view some videos: how linear are the levels? Does the game funnel you directly from one location to the next, like Dungeon Siege 3, or is it open and non-linear like the Diablo 2 overworld?

    Aside from the potentially corrupting influence of the RMT item AH, my biggest concern with Diablo 3 at this point is that the character development gameplay has shifted away from making difficult, meaningful, long term choices to extensive loadout customization that can be changed at any time to fit the situation at hand. I understand how this benefits the end game, but, on paper, I think Blizzard changed too much.
    But then again, if they didnt change anything, people would be whining that its the same game with updated graphics.

  16. #2116
    Social Worker
    Join Date
    Jun 2002
    Location
    Chicagoland, IL
    Posts
    3,348
    DAMMIT! Blizzard ... this game looks so goshdarn good. The Monk and Demon Hunter... so damn cool.

    I didn't really care for much of blizzards stuff since the first wow expansion and S2, but D3 really looks great.

    btw, the monk electric boogaloo is DY-NO-MITE~!!

  17. #2117
    Social Worker
    Join Date
    Jul 2008
    Location
    Cary, NC
    Posts
    2,702
    Quote Originally Posted by Luke M View Post
    I just wish the overworld was randomly generated. I know that I will tire of playing through the game sooner because it's not.
    Whoa, really? I thought that the overworld was randomly generated -- maybe not completely random but with randomly placed encounter / quest areas geomorph style -- that's not still true?

  18. #2118
    Hustle
    Join Date
    Aug 2010
    Posts
    323
    There are supposedly set pieces mixed in with randomized areas.

  19. #2119
    Neo Acoustic
    Join Date
    Apr 2006
    Location
    New Jersey
    Posts
    1,969
    Quote Originally Posted by Luke M View Post
    ...my biggest concern with Diablo 3 at this point is that the character development gameplay has shifted away from making difficult, meaningful, long term choices to extensive loadout customization that can be changed at any time to fit the situation at hand. I understand how this benefits the end game, but, on paper, I think Blizzard changed too much.
    I couldn't disagree more. I almost stopped playing back in the day because I had invested points in my paladin that made him garbage. If different "builds" had somewhat equal viability, "long term meaningful decisions", would be awesome.

    I don't really understand you not wanting it to be there for other people. If you don't want to use it, don't.

  20. #2120
    Social Worker
    Join Date
    Apr 2005
    Location
    Canada
    Posts
    3,137
    Quote Originally Posted by Wolff View Post
    I don't really understand you not wanting it to be there for other people. If you don't want to use it, don't.
    That's my intention. I don't like the idea of respecing as it takes away from the replay with a different style of character, a big reason why I stuck with the Diablos (and their clones) for such a long time. However, I'm hoping they don't design the encounters around the idea that the player should change up their build to match. I'd hate to be forced to revamp my character to move on and that would ratchet down my interest in starting a new character.

  21. #2121
    Social Worker
    Join Date
    Nov 2002
    Posts
    2,173
    Quote Originally Posted by Wolff View Post
    I couldn't disagree more. I almost stopped playing back in the day because I had invested points in my paladin that made him garbage. If different "builds" had somewhat equal viability, "long term meaningful decisions", would be awesome.
    I strongly agree with what you're saying here, but...

    I don't really understand you not wanting it to be there for other people. If you don't want to use it, don't.
    As of the last big preview event, Diablo 3 hadn't just added respeccing. It had switched over to Guild Wars-esque skill swapping. Not just in town, but at any time. So I can't just "not use it" because what I prefer has been removed. I'll have to slot in new skills as I unlock them just like the rest of you. That's why I say the focus has switched from leveling characters to managing loadouts. Skills can be swapped as freely as gear.

    Quote Originally Posted by BigWeather View Post
    Whoa, really? I thought that the overworld was randomly generated -- maybe not completely random but with randomly placed encounter / quest areas geomorph style -- that's not still true?
    I haven't read about the overworld since 2008's unveiling, but, back then, it was revealed to be a static land mass dotted with random encounters. The dungeons are still randomized.

    What do you mean by geomorphing?

    Quote Originally Posted by MrCoffee View Post
    But then again, if they didnt change anything, people would be whining that its the same game with updated graphics.
    Of course. This comes with the territory when you're updating a beloved property.

  22. #2122
    Social Worker
    Join Date
    Jul 2008
    Location
    Cary, NC
    Posts
    2,702
    Quote Originally Posted by Luke M View Post
    I haven't read about the overworld since 2008's unveiling, but, back then, it was revealed to be a static land mass dotted with random encounters. The dungeons are still randomized.

    What do you mean by geomorphing?
    That's good -- as long as it isn't totally static.

    As for geomorphs, TSR put out a series of dungeon tiles that could be placed next to each other (and rotated at any right angle) to build a large dungeon. I tend to just refer to any process where there are random bits that can be mashed together into a larger, unique, space as geomorphs as a result. Sorry for any confusion.

  23. #2123
    Social Worker
    Join Date
    Jan 2010
    Posts
    4,364
    It made sense to me BigWeather - that's how I largely understood Diablo II's maps to work. They were random, but the areas where you'd find the bosses always had the same layout - it's just the entrance might be from north, west, easy or south. That sort of thing.

  24. #2124
    Spinning Toe
    Join Date
    Jul 2008
    Posts
    927
    Anyone who says D3 has "the WoW look" is severely lacking in aesthetic vocabulary.

    Just because multiple games are using a stylized art direction of some sort, doesn't make them all identical. Also can we stop using the word "cartoony" for everything with stylized art.

  25. #2125
    Mad Chester
    Join Date
    Jun 2009
    Location
    High Hrothgar
    Posts
    1,495
    Well, but WoW has a stylized style and a cartoony look; D3 however doesn't look anything like WoW or remotely cartoony, it's on a league of it's own.

    I really don't get the whole "should be darker" concept that people have about D3, it's not an horror game it's an hack and slash RPG. It's not even set on a low fantasy setting like Conan or similar, you have pretty much the same amount of "lolmonsters" and "lolpowers" as in WoW or any other high fantasy setting so why should it have a "dark" mood? It's not as if there are rainbows and happy bunnies and unicorns prancing around, I think it's, well, pretty good as it is.

  26. #2126
    Mad Chester
    Join Date
    Jan 2011
    Location
    USA
    Posts
    1,413
    Quote Originally Posted by Sir Digby View Post
    Well, but WoW has a stylized style and a cartoony look; D3 however doesn't look anything like WoW or remotely cartoony, it's on a league of it's own.

    I really don't get the whole "should be darker" concept that people have about D3, it's not an horror game it's an hack and slash RPG. It's not even set on a low fantasy setting like Conan or similar, you have pretty much the same amount of "lolmonsters" and "lolpowers" as in WoW or any other high fantasy setting so why should it have a "dark" mood? It's not as if there are rainbows and happy bunnies and unicorns prancing around, I think it's, well, pretty good as it is.
    Probably because D1 and D2 both had a darker feel and look to them than D3 seems to. I don't know; I always felt the Diablo games had a pinch of horror in them.

  27. #2127
    Neo Acoustic
    Join Date
    Apr 2006
    Location
    New Jersey
    Posts
    1,969
    "Fresh Meat"

    no Horror there none at all

  28. #2128
    New Romantic
    Join Date
    Nov 2002
    Location
    Vancouver
    Posts
    6,190
    I think one might argue that the Diablo opening cinematic might just be trying to set a dark mood.

  29. #2129
    Account closed Spinning Toe
    Join Date
    Oct 2002
    Posts
    696
    Quote Originally Posted by Creole Ned View Post
    I think one might argue that the Diablo opening cinematic might just be trying to set a dark mood.
    I don't think I'm old enough to play that game! D: I'm going to hide under my car now.

    The first game's tone was very gritty and dark. The second one lightened up considerably. The third, from screenshots, looks somewhere in the middle. Either way, this is a game where the object is essentially to JOURNEY INTO HELL AND KILL SATAN. The more colorful look Blizzard was originally going for was a bit odd.

  30. #2130
    Spinning Toe
    Join Date
    Feb 2008
    Posts
    692
    Quote Originally Posted by Nesrie View Post
    Probably because D1 and D2 both had a darker feel and look to them than D3 seems to. I don't know; I always felt the Diablo games had a pinch of horror in them.
    IIRC, some people complained that D2 was not gothic enough compared to D1 because of the desert and jungle. It's normal that D3 is even less extreme in its style, but it's not all unicorns and rainbows like some people argue, and should contain plenty of gothic and horror bits.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •