Just because filthy hordes of people play Diablo 2 doesn't indicate no problems with the loot system.
And it's not my idea, it was done in WoW, and it was brilliant (albeit sometimes buggy in the early months of the game).
Just because filthy hordes of people play Diablo 2 doesn't indicate no problems with the loot system.
And it's not my idea, it was done in WoW, and it was brilliant (albeit sometimes buggy in the early months of the game).
While the D2 system was objectively terrible, I was ridiculously awesome at scooping up everything before anyone else could even read what fell out of the boss.
I like the way Darkspore handles loot. Random drops in the level, then everyone gets to roll for a personal bonus item(s) at the end. The chance for a rare item increases based on the number of secondary challenges you complete during a level. Its the best of both worlds. The number of items you can roll for increases based on the number of consecutive levels you've completed.
I just thought it made it exciting. The "tough love" of an older era of gaming was something I appreciated, and still occasionally miss.
Regardless, it's not happening. But I was curious to know what others thought.
Pogo, I'm pretty sure you can expect just about exactly what you've described. They're going to take all of the great loot handling, item linking, etc from wow and put it right into D3. They really did create a great system there.
Same here :P
My friends and I made up the term grandmaster looter in ultima online, which had a similar system. I was just an adequate looter so I was never a big fan of the system.
I remember setting up a network between floors in an apartment building in Tokyo. Out of the 9 apartments my friends and I lived in 5 of them. So we had cables running out of windows and down drain pipes and balconies. I recall I hosted the game and would never exit the game so we wouldnt lose progress and also as a place for storage.
I always wondered what my fighter thought standing there idle for hours on hours waiting for us to get home from work to play. I recall this went on for months before we finally stopped playing and started playing UO.
Didn't help that most pubbies were running an auto loot mod. Good luck with your human reactions.
Hah wish i knew about that, back then we didn't even have internet in town :(
Here's what the obsessive fan wiki says.
A major change/improvement to party play in Diablo III is the fact that items will no longer be fought over. Characters in D3 only see items that they can pick up; there's no more ninja looting teleporting Sorceresses, no more melee specialists grabbing all the goodies, etc. In D3 when items are dropped, they can only be seen by the character who can pick them up. Most normal monsters will only drop one (if any) items, and drop rates per player should be about the same as they were in D2, although on the whole more items will fall. Boss monsters will drop multiple items each time, so that every player in the game gets something.
It's not yet determined how much item drops will be customized; in theory a Barbarian might find a wand and an orb, while the Witch Doctor got an axe and heavy plate armor. Or the D3 team might make drops more appropriate for the character who sees them; no class-specific items for other classes would drop for your character, for instance. As of BlizzCon 2008, the D3 team talked about item drops being randomly distributed, so there might not be any customization of appropriate drops at all.
One key to this system is that while dropped items can only be seen by the character they are dropped for, any item dropped by a character can be seen by all other characters. Jay Wilson has often mentioned the phenomena of players reaching a certain point on a level when everyone's inventory is becoming full. By tacit agreement, all the players pause for a moment and drop all of their unwanted stuff in a sort of free yard sale, allowing each other to pick through the stuff and take whatever they might want.
I'm a bit busy to read that quoted post above me, but from the last of my knowledge, the loot will be instanced for each player, so anything that falls on the ground is theirs and only theirs to pick up. And well, you can be sure that Blizzard is going to bring other things like item linking into D3, since it's an incredibly convenient and streamlined way of finding trades with other players without having to stare at the trade window.
That sounds like the best of both worlds to me. You maintain the "loot piņata" aspect of the game, which is viscerally appealing, while at the same time preventing players from ninja-ing drops. Even in a friendly game, it should keep things moving faster, because you'll know that if you can see it, then you can go ahead and loot it.
Yeap, that's perfect, awesome.
I'm not sure I like having loot customized for the character that you're playing. On one hand it's sort of nice, but it's also nice to find something for another class so that you can trade between your characters.
Doesn't sound like a perfect solution though (especially with a GUARANTEED drop for every character in the party) as it might encourage people to log on a second account on the sly to tag along and just sort of half-ass it through the dungeon in order to get the guaranteed drops, hoping the rest of the party doesn't notice the craptacular performance of the two boxer's characters etc.
There's no way you take into account multi-boxing when designing a game. That's the tiny minority of players and designing game mechanics to compensate for that is stupid.
No, you're stupid.
No, you!
I like the new loot system, but I don't think you should find things that are JUST for your character. I don't think that's going to be exactly how it will be, but if it that really were the case then trading will be mostly uninteresting.
It's the same as D2, which was only revamped into a useful system in or after the expansion.
Seems rather stupid, to be honest - why would you remove features for your most dedicated players? All the 'hardcore' will be a) in nightmare and Hell, and b) won't need the hirelings in Normal anyway. Then again, a well-balanced and planned Diablo game is such a laughable concept after the last two that we shouldn't be surprised.
Hirelings actually are quite useful in Diablo II, even in Nightmare / Hell. Holy Freeze Town Guards are a staple of melee character builds on ladder.
I'm still annoyed that Diablo 2 got rid of friendly fire. FF made Diablo 1 for me.
I hope they add a very, very large shared stash. That seems to be a must-have for these games now. It really sucks to find an awesome sorceress item with your barbarian. Its a pain in the ass to try and transfer items the Diablo 2 way.
Nah, they just need a transfer area like in Titan Quest DeepT. Then mule away.