Thread: All good demons go to... um... sequel? - Diablo 3 Announced.

  1. #1111
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    Quote Originally Posted by Pogo View Post
    That's an objectively terrible system. There is no better way to make people not want to play your game socially with random strangers than to have that system.
    And yet, great filthy hordes of people play Diablo 2 to this day.

    I do like your idea of showing the loot other players get.

  2. #1112
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    Just because filthy hordes of people play Diablo 2 doesn't indicate no problems with the loot system.

    And it's not my idea, it was done in WoW, and it was brilliant (albeit sometimes buggy in the early months of the game).

  3. #1113
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    While the D2 system was objectively terrible, I was ridiculously awesome at scooping up everything before anyone else could even read what fell out of the boss.

  4. #1114
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    Quote Originally Posted by RepoMan View Post
    Gah. I hope it slips. Skyrim doesn't need the competition, and I don't need both Skyrim and D3 begging for play. If I have to choose, it will be Skyrim, because a friend of mine is lead concept artist there. But it would be much better if D3 slips to Q1 2012.
    Your friend is a talented guy.

    I hope they both D3 and Skyrim come out at the same time. I will buy one right away and patiently wait for a sale on the other one. ;-)

    I can't wait for Skyrim! Ow wait, this is the D3 thread. I can't wait for D3!

  5. #1115
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    I like the way Darkspore handles loot. Random drops in the level, then everyone gets to roll for a personal bonus item(s) at the end. The chance for a rare item increases based on the number of secondary challenges you complete during a level. Its the best of both worlds. The number of items you can roll for increases based on the number of consecutive levels you've completed.

  6. #1116
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    Quote Originally Posted by Pogo View Post
    That's an objectively terrible system. There is no better way to make people not want to play your game socially with random strangers than to have that system.

    I hope they carry over what they did in WoW. Show what people got, let others click an item link, then the person can go ahead and give it to them if they want to.
    I just thought it made it exciting. The "tough love" of an older era of gaming was something I appreciated, and still occasionally miss.
    Regardless, it's not happening. But I was curious to know what others thought.

    Pogo, I'm pretty sure you can expect just about exactly what you've described. They're going to take all of the great loot handling, item linking, etc from wow and put it right into D3. They really did create a great system there.


    Quote Originally Posted by Nathan Phoenix View Post
    While the D2 system was objectively terrible, I was ridiculously awesome at scooping up everything before anyone else could even read what fell out of the boss.
    Same here :P

  7. #1117
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    Quote Originally Posted by Nathan Phoenix View Post
    While the D2 system was objectively terrible, I was ridiculously awesome at scooping up everything before anyone else could even read what fell out of the boss.
    We used to play LAN with 8 people here and it was amazing the skill some of my friends had to pick up the items everytime a boss died. It was annoying tho since some people stopped hitting before it died to get ready and pick up the loot.

  8. #1118
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    My friends and I made up the term grandmaster looter in ultima online, which had a similar system. I was just an adequate looter so I was never a big fan of the system.

  9. #1119
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    Quote Originally Posted by MrCoffee View Post
    We used to play LAN with 8 people here and it was amazing the skill some of my friends had to pick up the items everytime a boss died. It was annoying tho since some people stopped hitting before it died to get ready and pick up the loot.
    I remember setting up a network between floors in an apartment building in Tokyo. Out of the 9 apartments my friends and I lived in 5 of them. So we had cables running out of windows and down drain pipes and balconies. I recall I hosted the game and would never exit the game so we wouldnt lose progress and also as a place for storage.

    I always wondered what my fighter thought standing there idle for hours on hours waiting for us to get home from work to play. I recall this went on for months before we finally stopped playing and started playing UO.

  10. #1120
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    Didn't help that most pubbies were running an auto loot mod. Good luck with your human reactions.

  11. #1121
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    Hah wish i knew about that, back then we didn't even have internet in town :(

  12. #1122
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    Quote Originally Posted by Alex Pirani View Post
    Regardless, it's not happening. But I was curious to know what others thought.

    Pogo, I'm pretty sure you can expect just about exactly what you've described. They're going to take all of the great loot handling, item linking, etc from wow and put it right into D3. They really did create a great system there.
    Is that true? I admit I haven't kept up on the details of this game, did they release info on how loot would work in multiplayer?

  13. #1123
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    Here's what the obsessive fan wiki says.

    A major change/improvement to party play in Diablo III is the fact that items will no longer be fought over. Characters in D3 only see items that they can pick up; there's no more ninja looting teleporting Sorceresses, no more melee specialists grabbing all the goodies, etc. In D3 when items are dropped, they can only be seen by the character who can pick them up. Most normal monsters will only drop one (if any) items, and drop rates per player should be about the same as they were in D2, although on the whole more items will fall. Boss monsters will drop multiple items each time, so that every player in the game gets something.

    It's not yet determined how much item drops will be customized; in theory a Barbarian might find a wand and an orb, while the Witch Doctor got an axe and heavy plate armor. Or the D3 team might make drops more appropriate for the character who sees them; no class-specific items for other classes would drop for your character, for instance. As of BlizzCon 2008, the D3 team talked about item drops being randomly distributed, so there might not be any customization of appropriate drops at all.

    One key to this system is that while dropped items can only be seen by the character they are dropped for, any item dropped by a character can be seen by all other characters. Jay Wilson has often mentioned the phenomena of players reaching a certain point on a level when everyone's inventory is becoming full. By tacit agreement, all the players pause for a moment and drop all of their unwanted stuff in a sort of free yard sale, allowing each other to pick through the stuff and take whatever they might want.

  14. #1124
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    Quote Originally Posted by Pogo View Post
    Is that true? I admit I haven't kept up on the details of this game, did they release info on how loot would work in multiplayer?
    I'm a bit busy to read that quoted post above me, but from the last of my knowledge, the loot will be instanced for each player, so anything that falls on the ground is theirs and only theirs to pick up. And well, you can be sure that Blizzard is going to bring other things like item linking into D3, since it's an incredibly convenient and streamlined way of finding trades with other players without having to stare at the trade window.

  15. #1125
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    That sounds like the best of both worlds to me. You maintain the "loot piņata" aspect of the game, which is viscerally appealing, while at the same time preventing players from ninja-ing drops. Even in a friendly game, it should keep things moving faster, because you'll know that if you can see it, then you can go ahead and loot it.

  16. #1126
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    Yeap, that's perfect, awesome.

    I'm not sure I like having loot customized for the character that you're playing. On one hand it's sort of nice, but it's also nice to find something for another class so that you can trade between your characters.

  17. #1127
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    Doesn't sound like a perfect solution though (especially with a GUARANTEED drop for every character in the party) as it might encourage people to log on a second account on the sly to tag along and just sort of half-ass it through the dungeon in order to get the guaranteed drops, hoping the rest of the party doesn't notice the craptacular performance of the two boxer's characters etc.

  18. #1128
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    There's no way you take into account multi-boxing when designing a game. That's the tiny minority of players and designing game mechanics to compensate for that is stupid.

  19. #1129
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    No, you're stupid.

  20. #1130
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    No, you!

  21. #1131
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    I like the new loot system, but I don't think you should find things that are JUST for your character. I don't think that's going to be exactly how it will be, but if it that really were the case then trading will be mostly uninteresting.

  22. #1132
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    Quote Originally Posted by Dave Markell View Post
    That's a pity--sounds like they're throwing out what could have been an interesting part of the game. Do you have a link to a statement from a Blizzard rep that confirms this?
    It's the same as D2, which was only revamped into a useful system in or after the expansion.

    Seems rather stupid, to be honest - why would you remove features for your most dedicated players? All the 'hardcore' will be a) in nightmare and Hell, and b) won't need the hirelings in Normal anyway. Then again, a well-balanced and planned Diablo game is such a laughable concept after the last two that we shouldn't be surprised.

  23. #1133
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    Hirelings actually are quite useful in Diablo II, even in Nightmare / Hell. Holy Freeze Town Guards are a staple of melee character builds on ladder.

  24. #1134
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    I'm still annoyed that Diablo 2 got rid of friendly fire. FF made Diablo 1 for me.

  25. #1135
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    Quote Originally Posted by AaronSofaer View Post
    Hirelings actually are quite useful in Diablo II, even in Nightmare / Hell. Holy Freeze Town Guards are a staple of melee character builds on ladder.
    Oh yes, but that's only since the expansion. Vanilla D2 they were near useless.

  26. #1136
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    Quote Originally Posted by Qmanol View Post
    Oh yes, but that's only since the expansion. Vanilla D2 they were near useless.
    Why would anyone play Vanilla D2 though?

  27. #1137
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    Quote Originally Posted by BleedTheFreak View Post
    Why would anyone play Vanilla D2 though?
    Because the expansion wasn't out yet?

  28. #1138
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    Quote Originally Posted by Phydeaux View Post
    I'm still annoyed that Diablo 2 got rid of friendly fire. FF made Diablo 1 for me.
    That's why god invented Magicka.

  29. #1139
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    I hope they add a very, very large shared stash. That seems to be a must-have for these games now. It really sucks to find an awesome sorceress item with your barbarian. Its a pain in the ass to try and transfer items the Diablo 2 way.

  30. #1140
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    Nah, they just need a transfer area like in Titan Quest DeepT. Then mule away.

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