Spoiler: latest screenshots
So, how about them authenticators, huh?
More seriously, I am glad the topic was broached as I hadn't heard about them previously and promptly signed up. You may now return to giddy anticipation mode.
Thanks for clarifying your source, Telefrog. I wasn't trying to cast doubt on your hacker warning when I asked you that, I just wanted to know how one becomes knowledgeable about the future plans of hackers.
I was surprised to discover that the physical authenticators are only $6.50 when I was downloading the iOS version. How do the physical ones work? That's either really cheap for a physical device that calls home to grab a new authentication key as needed, or some part of Blizzard's security algorithms reside on that little thing's logic chip, just waiting to be cracked open. IMO. And not a very informed one, at that.
The system is essentially uncrackable unless you lose your token (obvious) or RSA servers are compromised and leaks the seeds (which actually happened once in 2011 due to poor security on their part). Presumably that's been rectified by now.
Also, I'm excited. I actually bought a new desktop computer for this, and I haven't used a desktop seriously since 2003.
Last edited by FieryBalrog; 05-13-2012 at 03:06 PM.
1 day 8 hours 26 min 10ish seconds
All I know is that I am going to be fucking miserable at work on Wednesday. Why? Because I'm going to be up to who knows what time playing Diablo 3 the night before! No hell, no way, am I missing the lifting of the gates at 3 a.m. Not after an 11-year wait. Not after the original Diablo sucked me into the world of MMO gaming like a whirlwind, letting me actually dungeon crawl with friends, and changed my gaming life forever.
Yeah - so it goes live at 7pm for me. And I have the rest of the week off and the kids have been despatched off to their mother.
When I tried the installer just now it downloaded a bunch of updated setup files.
The fire still falls, though. :-(
Why Wedesday? Doesn't it launch at 12:01am PDT on Tuesday the 15th?
The spectral weapon is a ranged attack. While Magic Weapon does imbue your weapon with extra damage and properties, since other skills are based upon weapon damage, I think it's now being treated as a sort of re-activatable buff to other skills. Since replacing your attack command with any other skill removes your access to it permanently, there isn't really any way to just hit stuff with your sword/dagger/teddy bear past the early game. I am particularly confident on this because you can't even bind the Magic Weapon skill to a mouse button in the skill calculator.
AKA, "true" melee wizard is also dead, although you can still theoretically load up on defensive enchantments, walk into a crowd of monsters, and start spamming Frost Nova.
Edit: Edited to note that you can force melee attacks by spending all of our mana and attempting to cast a spell that costs some, so I suppose melee wizards could just lob un-optimized spells till they're out of mana and just hold down the button to keep swinging while mana regens? I dunno, just seems like a really silly omission that wouldn't require a lot of work on their part to correct. Just put "Basic Attack" back into the list of selectables, at least in Manual mode.
I thought you could select the basic attack by turning on the advanced mode or whatever the option was that let you put any skill in any slot.
Yes, but to do it you have to assign the LMB skill to the RMB, and the LMB skill instead of being left empty will default back to melee attack.
If you want weapons to matter go play Torchlight 2.
Right. Spectral blade is not a ranged attack.
What are you talking about? Weapons matter bigtime in D3. Every skill's damage is based upon your weapon.
I'm still trying to figure out why you'd ever want to swing a weapon in a game when you have up to 6 slots that can use any combination of 125 skills, personally.
Obviously because skills are boring.
I think Armando is a closet Barbarian.
Nah. The javazon was the most famous D2 wacko build, and it used charged strike for single-targets and lightning fury for multiples. Neither one used the javelin's animation, attack speed, or sound.
The javazon was interesting because it was a competitive amazon build in melee range, not because everybody loved the javelin's weapon animations.
Similarly, the melee sorceress used the dream runeword for passive holy shock aura, that worked with lightning mastery to zap anything that got in melee range, in combination with the passion runeword, which granted the paladin's zeal. It wasn't about the weapon the sorceress was using, although at least the melee sorceress swung her weapons, so you could see the animations happen.
Last edited by stusser; 05-13-2012 at 09:24 PM.
No reviews until release?
Yup, much like Starcraft II they're not giving early copies or early access to anyone