Thread: All good demons go to... um... sequel? - Diablo 3 Announced.

  1. #4321
    New Romantic lordkosc's Avatar
    Join Date
    Oct 2009
    Location
    The Keystone State
    Posts
    7,737
    Ummm I think that was for 2 weekends ago.

  2. #4322
    How To Go Enidigm's Avatar
    Join Date
    Jul 2002
    Posts
    10,848
    So... think I can sell an original Diablo 1 beta CD for some decent coin? I was thinking I should ebay it for the release of Diablo 3...

  3. #4323
    New Romantic DeepT's Avatar
    Join Date
    Mar 2003
    Location
    In the now
    Posts
    8,183
    To bad I uninstalled the Beta. I suppose I could re-download it. At least they can get yet another test to see what Tuesday will really be like.

  4. #4324
    New Romantic
    Join Date
    Jun 2011
    Posts
    6,087
    Quote Originally Posted by Slainte Mhath View Post
    Probably news to exactly noone on QT3, and apologies if this was posted previously among all the back and forth (I looked but didn't see it)...

    Diablo 3 Open Beta Weekend. Try before you buy this weekend. Downloads are available now.
    What are you talking about? Check the dates, my friend.

    (HINT: There is no beta this weekend. Just sit tight till the 15th.)

  5. #4325
    New Romantic
    Join Date
    Apr 2006
    Location
    Cincinnati, OH
    Posts
    8,254
    Well I guess it is news to exactly noone then. Sorry. A friend emailed the link to me, and I reposted without reading CLOSELY.


  6. #4326
    World's End Supernova Telefrog's Avatar
    Join Date
    Jul 2008
    Location
    Washington State, XBL: Telefrog
    Posts
    21,158

  7. #4327
    World's End Supernova stusser's Avatar
    Join Date
    Jan 2004
    Posts
    18,083
    Kotaku. Frowny-face.

    Hint, putting words like 'stupidification' in quotes doesn't make them or you sound less stupid. OH NO I JUST DID IT WHAT HAVE I DONE

  8. #4328
    Social Worker
    Join Date
    Dec 2008
    Posts
    3,297
    lol I love how the top two comments are identical videos of Jay exactly addressing this complaint from last year.

  9. #4329
    New Romantic BleedTheFreak's Avatar
    Join Date
    Jan 2006
    Location
    Iowa
    Posts
    6,681
    Do people who ask and answer their own questions sound stupid? Yes.

  10. #4330
    Spinning Toe
    Join Date
    Jul 2008
    Posts
    929
    more bottom of the barrel "journalism" from that yellow rag Kotaku.

  11. #4331
    Social Worker
    Join Date
    May 2006
    Posts
    2,479
    New rule: any article on the internet that includes the words "dumbing down" is not worth reading.

  12. #4332
    New Romantic
    Join Date
    Apr 2012
    Posts
    5,039
    Quote Originally Posted by FieryBalrog View Post
    more bottom of the barrel "journalism" from that yellow rag Kotaku.
    In other news, water is wet. At least Fox News is sometimes amusing. (Not when they're trying to be, either)

  13. #4333
    Mad Chester
    Join Date
    Feb 2007
    Location
    your mom goes to college
    Posts
    1,163
    Quote Originally Posted by LMN8R View Post
    lol I love how the top two comments are identical videos of Jay exactly addressing this complaint from last year.
    I agreed with the Kotaku article as it seemed to match my experience in the open weekend.

    I then watched the two linked videos, and realised how incredibly wrong I was... they have a good rationale for why they removed what they did. So even though all this information is all months old, I was glad to see it.

  14. #4334
    World's End Supernova
    Join Date
    Mar 2006
    Location
    Raleigh, NC
    Posts
    17,033
    What did Kotaku want? Clicks. What did Kotaku get? Clicks.

    Successful article.

  15. #4335
    New Romantic
    Join Date
    Mar 2005
    Location
    Damn comedians. Gamertag: Stuperhero
    Posts
    5,654
    Nobody's complaining about the article's "success".

  16. #4336
    New Romantic
    Join Date
    Sep 2002
    Posts
    9,772
    Quote Originally Posted by WarrenM View Post
    What did Kotaku want? Clicks. What did Kotaku get? Clicks.

    Successful article.
    That's why I'm not clicking.

  17. #4337
    World's End Supernova
    Join Date
    Mar 2006
    Location
    Raleigh, NC
    Posts
    17,033
    Quote Originally Posted by RobotPants View Post
    Nobody's complaining about the article's "success".
    I get that. However, it's important to understand why these kinds of articles get written. And it's not because the author actually cares about the subject at hand.

  18. #4338
    Neo Acoustic
    Join Date
    Aug 2007
    Posts
    1,502
    Surprise, I agree with the article. The reasons they removed skillpoints are good, but the reasons they didn't just fix the system so they could keep replayability and character distinction are hard to find. They went with the obvious and lazy way out. I don't really care about attributes - but essentially it's the same kind of streamlining.

    But that's me - and we've been through it a million times :)

    Back to your D3 Bliz-can-do-no-wrong worshipping, and I'll be right there playing the hell out of it.... 3 times (one for each character that appeals to me).

  19. #4339
    Social Worker
    Join Date
    Mar 2008
    Location
    Santa Fe, NM
    Posts
    4,149
    I find what I've seen of D3 to be underwhelming but I don't quite understand where you're coming from. What, there's only one proper way to build a game or the developer is being "lazy"? I mean he says flat out they had all that stuff in game and found it unsatisfying. It seems to me Blizzard did their due diligence and decided to go in another direction. You don't have to like it, I just find calling them lazy -- after several years of development -- a bit odd.

  20. #4340
    Spinning Toe
    Join Date
    Jul 2008
    Posts
    929
    Quote Originally Posted by DKDArtagnan View Post
    Surprise, I agree with the article. The reasons they removed skillpoints are good, but the reasons they didn't just fix the system so they could keep replayability and character distinction are hard to find. They went with the obvious and lazy way out. I don't really care about attributes - but essentially it's the same kind of streamlining.

    But that's me - and we've been through it a million times :)

    Back to your D3 Bliz-can-do-no-wrong worshipping, and I'll be right there playing the hell out of it.... 3 times (one for each character that appeals to me).
    Skill points are actually my only real "problem" with the TL2 beta right now ;) Fantastic game, but it made me appreciate being able to play with ALL the toys of my class.

  21. #4341
    Neo Acoustic
    Join Date
    Aug 2007
    Posts
    1,502
    I didn't call them lazy, I said they took the lazy way out in this particular instance. Like Bioware did with Mass Effect 2 and removing inventory and their loot system. It didn't work well in Mass Effect - so they removed it.

    I'm suggesting it CAN work, and that you don't HAVE to re-implement D2 - because THAT implementation was fundamentally flawed.

  22. #4342
    Neo Acoustic
    Join Date
    Aug 2007
    Posts
    1,502
    Quote Originally Posted by FieryBalrog View Post
    Skill points are actually my only real "problem" with the TL2 beta right now ;) Fantastic game, but it made me appreciate being able to play with ALL the toys of my class.
    I find that having everything available at once, diminishes the joy of each available toy.

    Never felt like having too many games to play at once, or having too many options? ;)

    Btw, what took you so long!?!

  23. #4343
    Spinning Toe
    Join Date
    Jul 2008
    Posts
    929
    Quote Originally Posted by DKDArtagnan View Post
    I find that having everything available at once, diminishes the joy of each available toy.

    Never felt like having too many games to play at once, or having too many options? ;)

    Btw, what took you so long!?!
    Took me so long to what???

    Also I think I would be a little more OK with skill points if developers stopped wanting me to dump them in passive skills. There's nothing quite so deflating as getting a new skill point, and having the best way to use it be to dump it into a +0.5% increase on some effect instead of a shiny new active skill.

  24. #4344
    Social Worker Armando Penblade's Avatar
    Join Date
    Apr 2008
    Location
    Raleigh, NC
    Posts
    4,519
    Damn, should have looked before I clicked. Been working very hard on not giving pageviews to Gawker for a couple of years now. Not trying to out-douche or hipster you all, I just dislike the company and don't want to give them my business anymore than I want to give it to Chik Fil A or Cracker Barrel.

    Nonetheless, it is nice to see my views elucidated in the press, even if the entire world still thinks I'm an idiot dickhead for espousing them in the light of Jay Wilson's Super Game Design powers. I mean, that guy's only working for the single most successful game developer in the world, and I'm a fat slob barely making ends meet in a shit apartment. I think it's clear which of us knows what's going on.

  25. #4345
    World's End Supernova Telefrog's Avatar
    Join Date
    Jul 2008
    Location
    Washington State, XBL: Telefrog
    Posts
    21,158
    BTW, the rumors (and it shouldn't be surprising) are that black hats all over the world are gearing up to go all out to grab Battle.net accounts. The RMAH is just too tempting. If you don't have an authenticator on your account, now would be the time to get one.

  26. #4346
    Neo Acoustic
    Join Date
    Aug 2007
    Posts
    1,502
    Quote Originally Posted by FieryBalrog View Post
    Took me so long to what???
    Take a wild guess.

    Also I think I would be a little more OK with skill points if developers stopped wanting me to dump them in passive skills. There's nothing quite so deflating as getting a new skill point, and having the best way to use it be to dump it into a +0.5% increase on some effect instead of a shiny new active skill.
    Actually, I think a reasonable alternative would be to implement a talent point system. Something akin to WoW - where you boost a certain kind of skill to a limited degree (entirely separate from the skills, so you wouldn't miss a single toy). As in, your "build" wouldn't have to be optimal - but it would just help you to facilitate what you're trying to do. That way, you get to retain character distinction - and the min/max'ers will want to replay to get that final edge to their chars. People without that particular inclination would still be fine no matter what, except perhaps for the final difficulty - where people would have to invest heavily into learning their character anyway.

  27. #4347
    Neo Acoustic
    Join Date
    Aug 2007
    Posts
    1,502
    Quote Originally Posted by Armando Penblade View Post
    Nonetheless, it is nice to see my views elucidated in the press, even if the entire world still thinks I'm an idiot dickhead for espousing them in the light of Jay Wilson's Super Game Design powers. I mean, that guy's only working for the single most successful game developer in the world, and I'm a fat slob barely making ends meet in a shit apartment. I think it's clear which of us knows what's going on.
    You mean, like people developing McDonald's recipes must be better cooks than most people in the world? ;)

    IMHO, Blizzard are kings of core gameplay - not game design, which they're merely good at. They basically don't design much - they just test ideas... A LOT.

  28. #4348
    Social Worker Armando Penblade's Avatar
    Join Date
    Apr 2008
    Location
    Raleigh, NC
    Posts
    4,519
    How about this?

    If I can play a melee wizard, even if it's fuck-all awful, the game is great. Otherwise, it's at best good :)

    And DKD, I'd argue that the suits at McD's corporate headquarters who determine pricing/distribution/corporate policy are far better business people than the owners of high-end restaurants, at the very least. So long as we agree that "better business people" is determined by "business people who make fuckloads of money."

    I'm not even sure what we're discussing anymore at this point, though.

  29. #4349
    Spinning Toe
    Join Date
    Jul 2008
    Posts
    929
    Quote Originally Posted by DKDArtagnan View Post
    Take a wild guess.

    Actually, I think a reasonable alternative would be to implement a talent point system. Something akin to WoW - where you boost a certain kind of skill to a limited degree (entirely separate from the skills, so you wouldn't miss a single toy). As in, your "build" wouldn't have to be optimal - but it would just help you to facilitate what you're trying to do. That way, you get to retain character distinction - and the min/max'ers will want to replay to get that final edge to their chars. People without that particular inclination would still be fine no matter what, except perhaps for the final difficulty - where people would have to invest heavily into learning their character anyway.
    But one thing we DO know form wow is that your build would have to be optimal ;)

    Although less so without any group raiding or competitive PvP to bring peer pressure to bear.

    But I think some implementation of that type would be fantastic, IF it was restricted to passive boosts only. So every time you level up you get a few points to click on, to satisfy that "spend some points" urge, and it goes towards passive boosts that are not skill specific. And meanwhile you get all the active skills for your class. I think a system like that would be what I would want to try out.

  30. #4350
    Neo Acoustic
    Join Date
    Aug 2007
    Posts
    1,502
    Quote Originally Posted by Armando Penblade View Post
    How about this?

    If I can play a melee wizard, even if it's fuck-all awful, the game is great. Otherwise, it's at best good :)
    I'd tend to agree that Bliz are spoiling their audience, and that it's not necessarily best for the long-term experience to do that.

    And DKD, I'd argue that the suits at McD's corporate headquarters who determine pricing/distribution/corporate policy are far better business people than the owners of high-end restaurants, at the very least. So long as we agree that "better business people" is determined by "business people who make fuckloads of money."

    I'm not even sure what we're discussing anymore at this point, though.
    I think I was agreeing with you, and as such - there is no discussion :)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •