Thread: All good demons go to... um... sequel? - Diablo 3 Announced.

  1. #271
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    Quote Originally Posted by Kunikos View Post
    If you play an assassin, for example, you can specialize in traps and beat the game only to find out in the next difficulty level that elemental damage is totally fucking useless.
    Is that true? I played a Sorc into Nightmare and was doing fine.

  2. #272
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    Monsters all have at least one elemental immunity in Hell difficulty -- if you've piled absolutely everything into one element, and have no significant physical attack, it's tough to solo (as is the case for my mid-70's javazon -- lightning immune foes == hosed).

    Oh, and there are physical immunes sprinkled in as well.

  3. #273
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    Quote Originally Posted by Mike Jamieson View Post
    Is that true? I played a Sorc into Nightmare and was doing fine.
    I was able to kill Baal in Hell difficulty in 1.10, when Blizzard said that finishing the game solo would be impossible. Frozen Orb, Firewall, Thunderstorm, and a +4 skills Act 1 henchman. Without the henchman, taking down mobs that were immune to both fire and ice (such as, oh, Lister) took forever, though.

  4. #274
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    Diablo 2 is tied for my favorite game of all time right along with Final Fantasy Tactics.


    I'm glad D3 looks as great as I've been hearing it looked. I can't believe though, that people on NeoGaf are already complaining about the art look after the initial showing.


    Man they bitch so much about retarded shit it hurts my brain sometimes.

  5. #275
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    Sweet!

  6. #276
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    Quote Originally Posted by Maddness View Post
    Diablo 2 is tied for my favorite game of all time right along with Final Fantasy Tactics.
    You are my new best friend. However, I'd put Master of Magic above D2 for the PC; not by a lot, though. FFT is the best console game I've ever played.

  7. #277
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    Quote Originally Posted by Robert Sharp View Post
    You are my new best friend. However, I'd put Master of Magic above D2 for the PC; not by a lot, though. FFT is the best console game I've ever played.

    Master of Magic is also incredibly awesome. Though, I haven't played it in years. Holy hell. I remember getting at the same time as Orcs and Humans.

  8. #278
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    Re: Fighting diablo with a necro, so far on nightmare it hasn't been too bad, iron maiden + summon resist and my guys can take his nuke abilities while iron maiden chips away at his health.

    I decided to max out iron maiden first before moving onto to skeleton as I think that is going to be a huge deal at boss fights. I can't remember if the last time I played D2 that I got to hell difficulty. It's going to be interesting to see how well this build is once I get there.

  9. #279
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    Assuming, you-, ahem, theoretically wanted to play Diablo 2 again. Which site would be the go-to place for builds?

  10. #280
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    The DiabloII.net Strategy Compendium used to be the best collection of them, but their listings seem to be broken at the moment. You'll probably find them in the forums there too, it'll just take more digging.

    Edit: Just remembered that the Amazon Basin has some guides, too (not just amazons).
    Last edited by Fugitive; 06-30-2008 at 10:49 AM.

  11. #281
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    Is there a high resolution/textures mod for Diablo II? I'm interested, as I only ever played Diablo I, but don't think I have the stamina to look at the default DII graphics stretched across a 27" display.

  12. #282
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    Quote Originally Posted by Niclas View Post
    Assuming, you-, ahem, theoretically wanted to play Diablo 2 again. Which site would be the go-to place for builds?
    GameFAQs has a ton of 'em.

  13. #283
    6th Grade Spelling Bee Loser World's End Supernova
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    I like the fact that you can be either gender of every class now.

  14. #284
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    Quote Originally Posted by mono View Post
    Is there a high resolution/textures mod for Diablo II? I'm interested, as I only ever played Diablo I, but don't think I have the stamina to look at the default DII graphics stretched across a 27" display.
    Uh, the game is sprite based 2D. The modders would have to re-draw every piece of graphic in the game.

  15. #285
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    Quote Originally Posted by shang View Post
    Uh, the game is sprite based 2D. The modders would have to re-draw every piece of graphic in the game.
    Then they better get to work!

  16. #286
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    Quote Originally Posted by shang View Post
    Uh, the game is sprite based 2D. The modders would have to re-draw every piece of graphic in the game.
    Right, NM. :) I haven't looked at anything Diablo since the original was released in '97.

  17. #287
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    Quote Originally Posted by Rimbo View Post
    I like the fact that you can be either gender of every class now.
    Male sorceresses and amazons ftw!

  18. #288
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    Hmm, I guess the Amazon is pretty unlikely to return, then. Probably Rogue, Sorceror/ess, and some sort of Paladin-style class (probably a new one, but with auras) if they only do 5 as indicated in the FAQ.

  19. #289
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    Quote Originally Posted by Kalle View Post
    Male sorceresses and amazons ftw!
    No, I was thinking more along the lines of female paladins and barbarians. (Red Sonja ftw?)

  20. #290
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    The female barb is in a few of the screenshots on the official site and yes, she does have that Red Sonja vibe.

    I guess a male sorceror could be kinda cool. I'm looking forward to seeing the female witchdoctor and wondering if she's going to be some old crone or a half-naked hottie.

  21. #291
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    Quote Originally Posted by Kunikos View Post
    Maybe, but disallowing huge amounts of skills is pretty lame considering that the rest of the game doesn't indicate it would be probable. If you play an assassin, for example, you can specialize in traps and beat the game only to find out in the next difficulty level that elemental damage is totally fucking useless. Gee, thanks Blizzard! That whole respec thing is sure helpful too... oh, wait... THERE IS NO RESPEC.
    In D1 it was "worse".
    If you played a mage and went highest difficulty, by the time you got to hell everything had triple immunities or max resistances.
    Ended up just going around with a golem and battlemage, spamming stone curse on everything in sight then trying to knock it down.
    Was kind of a "zzzzzz".

  22. #292
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    Quote Originally Posted by shang View Post
    Uh, the game is sprite based 2D. The modders would have to re-draw every piece of graphic in the game.
    They could keep the sprites by increasing the zoom out and drawing more of the area around the player instead, like they did for the Planescape Torment hi-res mod.

  23. #293
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    Quote Originally Posted by jellyfish View Post
    They could keep the sprites by increasing the zoom out and drawing more of the area around the player instead, like they did for the Planescape Torment hi-res mod.
    As I recall that is problematic because that would let the player see monsters well before the monsters are triggered to respond to the player. That might not sound like a major issue, but it would have major ramifications for the game design.

  24. #294
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    Point of note: the expansion actually allowed the option for increased resolution, so if you're basing your memory of the graphics on the base game, it's already been dealt with somewhat.

    Granted, that was just an increase from 800x600 to 1024x768 IIRC, so if you demand a higher res than that, you're kinda out of luck.

    Actually, now that I think about it, it may have been a jump from 640 to 800.

  25. #295
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    It was 640*480 to 800*600, Both of which was pretty crazy low res even back when D2 was released eight years ago. But increasing it past that would run into the monster-triggering issue I mentioned.

  26. #296
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    Yeah, it was 640 to 800.

    edit: or what Kalle already ninja-posted.

  27. #297
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    Quote Originally Posted by Kalle View Post
    As I recall that is problematic because that would let the player see monsters well before the monsters are triggered to respond to the player. That might not sound like a major issue, but it would have major ramifications for the game design.
    Good point ninja poster. I guess the modders would have to increase the trigger distance as well. I wonder if they did that in Planescape?

  28. #298
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    And if the trigger distance is changed, that would alter the balance of the entire game since there would potentially be many more monsters alerted to your presence than normal. This seems to be a rather large can of worms.

  29. #299
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    Modding D2 == trying to mod Chuck Norris

  30. #300
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    Quote Originally Posted by scharmers View Post
    Modding D2 == trying to mod Chuck Norris
    There is (was?) actually a fairly large modding community for D2. Changing the drop chance so that rare/unique/set items always dropped was easy enough to do. Some modders actually made whole new adventures.

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