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Thread: GTA3 question

  1. #1
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    GTA3 question

    For those of whom have played the PC version, should I get a controller similar to the playstation controller, or is the keyboard and mouse sufficient? Thanks in advance!

  2. #2
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    I have a 5 button mouse, and use mouse steering, and I can pretty much play the whole game with the mouse. Using the mouse is a zillion times better for aiming when you're out of the car, as well. I really don't think you need a controller for this game, mouse and KB will do it.

    DeanCo--

  3. #3
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    Mouse and keyboard.

  4. #4
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    Getting a cordless gamepad and hooking it up to your widescreen in the living room is also good.

  5. #5
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    Yeah, if I only *had* a widescreen. Hell, if I only had a living room. Hell, if I only had a cordless gamepad!

    DeanCo--

  6. #6
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    Aside from higher resolution graphics, the mouse/keyboard combo is the biggest advantage the PC version has over the PS2 version. There is no need for a gamepad.

    Also many thanks to Chet (IIRC) for posting the Jesus skin for the main character. I had an enjoyable time making Him follow historic patterns of consorting with prostitutes and assaulting moneychangers/loan sharks. It added a spirtual dimension to the gaming experience that most games lack.

  7. #7
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    RISE ZOMBIE AND FEAST MUHOOHOOHA

    zombie: rarg!marrow!

    General question on the GTA series. I just finished GTA3 for the first time on the PS2, and need to know... does the out-of-car experience get, I dunno, better?

    I frickin loved so much about this game, which was surprising. I've never liked driving games, and I hate games where you're a criminal and kill innocent people; but I thought I'd try it since the Max Payne third person actiony stuff would be so good it would undoubtedly save it. Boy, was I wrong.

    I don't think you could make a camera/control/general interface combo that was worse than the one in console GTA3 even if you were trying to. Who knew, coming from Rockstar? I don't know if they set out to, but it's like they stumbled on the rosetta stone for retard game design when making it. "I got it! Let's make the camera randomly rotate around the character, and generally try to get it so that it's looking at him from the front so that any bad guys that will be shooting at him or that he needs to shoot to finish the mission will be offscreen. Except for when we could rotate the camera so it's behind a wall and can't see anything, then let's make damn sure we do that. Then let's make it so that the combat plays like it should if the player has a mouse and keyboard and a constant chase cam, but of course all the player will have for this is a fuckery gamepad and cameras that fly to a spot behind the nearest wall! It'll be great, like they're trying to scoop up water but they're blindfolded and all they have is chopsticks! Ha ha!" Anyway.

    The saving grace was that you could finish a lot of the missions by running down the fagorts with a car. Well, except the final mission. That was terrible! Taking me out of the car at the beginning, so I have to fight a bunch of Colombians who are, of course, off screen. And then when you do get a car, you have to get out of it and fight a bunch more offscreen Colombians up a ladder on a roof, without having a stray bullet hit the kidnapped prostitute that you're planning on capping yourself. What were they thinking? The ultimate GTA mission is a third-person shoot-fest, with cars barely involved? Not good.

    But the driving. Oh, the driving. Missions, taxi fares, unique jumps, triple perfect insane stunts, vigilante runs, firetruck runs, flying the plane. Fantastic. I want to play more... Vice City and San Andreas. But does the third-person experience get either a) better, or b) marginalized? If it's not better and/or more prominent, then I gotta reconsider. And the later ones are a bit more expensive these days.

    Also, of lesser concern: are there more songs per radio station? I really liked a few of the Liberty City stations, but it was a bummer that they only had like two songs each.
    Last edited by Old Man Gravy; 02-28-2006 at 09:41 AM.

  8. #8
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    I dunno about the out-of-car experience, having never played 3 on the ps2 to compare. From what I played of Vice City and San Andreas on the ps2, the biggest problem was just the occasional turret mission. It's generally much more satisfying on the PC, however--but in contrast to advice that started in olden times, the helicopters and planes added are much easier to handle with a gamepad instead of keys. But there are some situations where keyboard-mouse is the best vehicle option, like getting the firefighter missions done.

    Each sequel has more radio tracks than the last. The jump from GTA3's playlist to Vice City's is particularly impressive.

  9. #9
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    No, it doesn't - unless you're on a PC. But on the console, being on-foot was generally not enjoyable; if I ever had a mission requiring me to shoot anyone, I tried to run them over instead. You seem to be familiar with that, so ... yeah.

    Yes, there are more songs in both Vice City and San Andreas. In fact, both games have spawned a multi-CD soundtrack, containing an hour of music from each of the eight or so stations.

  10. #10
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    For those of whom have played the PC version, should I get a controller similar to the playstation controller, or is the keyboard and mouse sufficient?
    I actually bought a controller just for that game. That said, after like 30 minutes of running around and getting annoyed by my failed attempts to aim precisely, I switched to keyboard/mouse and found that way better. (I also don't mind using the keyboard for the driving part, but YMMV.)

    EDIT: arg, zombie thread.

    -Julian

  11. #11
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    Quote Originally Posted by JD
    (I also don't mind using the keyboard for the driving part, but YMMV.)
    -Julian
    Agreed on driving, but he's screwed when it comes to flying, which appears in VC and definitely SA. I'm thinking of picking up a Cyborg Evo just for flying in SA and BF2, actually. A pad's movement range is just a wee bit lacking for me...I guess I flail a lot.

  12. #12
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    I'm currently playing GTA3 for the first time as well. I just got the tank, and I have to say about the only thing that might be more fun is if you could take over a tyrannosaurus and act out the last 10 minutes of Jurassic Park 2.

  13. #13
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    Joystick for the driving works best, imo

  14. #14
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    I totally agree. The little left analog joystick worked great. Actually, the whole setup of controls was superb and intuitive after just a second of doing it in the driving parts. Which was what made the soul-crushing and infuriating hideousity of the noncar stuff so jarring.

    So thanks for the responses, guess I'll have to check out Vice City. And learn to somehow drive the cars up ladders so I don't have to ever get out.

  15. #15
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    I use a gamepad for all the GTA games on PC, though I switch to mouse and keyboard for the aiming stuff. Can't stand using the mouse/keyboard for driving.

  16. #16
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    Quote Originally Posted by Old Man Gravy
    So thanks for the responses, guess I'll have to check out Vice City. And learn to somehow drive the cars up ladders so I don't have to ever get out.
    You'll be happy to hear that VC introduces motorbikes. They can scale stairs quite well.

  17. #17
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    Mouse and keyboard out of the car. Joystick inside the car.

    I used that setup for both Vice City and San Andreas. It works great. What I need to do, though, is substitute my new 360 gamepad for my Logitech Wingman and give that a shot.

  18. #18
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    I had no problem running through both GTA3 and VC with a Mouse and Keyboard.

  19. #19
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    Vice City - right on about the expanded music. Nice. As I started to play, I was a little disappointed to hear old familiar 80's tunes. Not that I don't like 'em, I do. I just was hoping for all original music I guess. But then I looked for the Old Skool Hip Hop station that I knew had to be there, and found it - and was rewarded right off the bat with an all-time fave, Rock Box by Run DMC. All was forgiven at that point.

    But then I started doing missions. Drive a dude here. Steal a motorbike and drive to a party on a yacht. Take a hot chiquita to a strip club. Okay, so far so good.

    Then I get to the spot where Senor Yacht Guy wants me to protect a friend - and you guessed it, the mission has NOTHING TO DO WITH CARS. I have to stand around and try to shoot guys who pop up and try to kill the guy I'm supposed to protect - while being forced to use the inane, painful controller to do work that should be done with a mouse and keyboard. Or a light gun, shit. Am I playing a car driving game again? Or did I accidentally load up an emulation of that old coin-op game Crossbow?

    So, no problem, I think. I'll go see ten-gallon-hat guy and just get another mission. Hopefully he'll give me one where I get to kill senor yacht guy, which I'll gladly do as retribution for the shooting game mission. So does ten-gallon-hat guy give me a driving mission? Noooooo, it's a mission where I have to kill a guy and his eight henchmen at the golf course. Without a car. Without any guns, either, since you have to leave them all at the gate.

    Fuck all. I don't WANT TO PLAY A CRAPPY, LOW-RES VERSION OF MAX PAYNE WITH A SUB-PAR CONTROL SCHEME. Guess what - adding the chainsaw, golf clubs, or hammers as melee weapons DOESN'T HELP.

    Is expecting some driving in my Grand Theft Auto too much to ask? Seems like this game could be great - but why they gotta muck it up?

  20. #20
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    Yeah, don't play it on the PS2. It's infintely better on the PC.

  21. #21
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    Quote Originally Posted by fuzzyslug
    Mouse and keyboard out of the car. Joystick inside the car.
    Fuzzy, don't you remember:

    "NEVER get out of the car."

  22. #22
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    Gravy, did you miss the golf carts on the golf course?

  23. #23
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    Quote Originally Posted by Marcin
    No, it doesn't - unless you're on a PC. But on the console, being on-foot was generally not enjoyable; if I ever had a mission requiring me to shoot anyone, I tried to run them over instead. You seem to be familiar with that, so ... yeah.

    Yes, there are more songs in both Vice City and San Andreas. In fact, both games have spawned a multi-CD soundtrack, containing an hour of music from each of the eight or so stations.
    In VC on the PS2 the submachine guns will lock on to targets so I used them to the exclusion of all other weapons when possible. In SA all the weapons lock except when you are zoomed in so it made it much easier. Still they all do look significantly better on the PC (I have finished all of them on both systems) and the keyboard mouse is obviously better for aiming even though in SA they pretty much fixed that issue. The one area where the controller does rule is the flying of helicopters and planes.

    -- Xaroc

  24. #24
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    Quote Originally Posted by Aleck
    Fuzzy, don't you remember:

    "NEVER get out of the car."
    I think I had to exit vehicles to take new missions. I think.

  25. #25
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    Quote Originally Posted by Kalle
    Gravy, did you miss the golf carts on the golf course?

    Good catch, Special K. I actually saw 'em, surprisingly enough.

    I was the guy trying my damnedest to get up enough speed to drive the golf cart up the stairs to where they were on the driving range so I wouldn't have to try to fight in on-foot mode. No dice. So I had to get outta the cart and took a couple bodyguards with the saw, but the others just ran up behind me an pushed me down a bunch of times like I was a four-year-old whose lollipop they wanted. While the guy I was suppoosed to be sawing or 4-ironing was actually ESCAPING IN THE GOLF CART THAT I HAD LEFT WHEN I COULDN'T GET IT UP THE STAIRS. So it sort of came full circle.

    I know the whole reason I'm pissed off is because I'm such a two-left-thumbs-having retard I can't work the controller well enough to cause reasonable carnage. But I'm too pissed off to be rational.

    Back in the day, I was top pops with the Atari 2600 joystick-and-single-button array. I was good at Mario on the NES and SNES. Hell, I've even scored over a million on levels in Tony Hawk 3 on the original PS. But for some reason, I just CAN'T play GTA's third-person action sequences without a keyboard and mouse.

  26. #26
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    Does a keyboard/mouse actually make the out-of-car parts playable? I certainly got pushed down my fair share, on that mission and others. Thankfully they would just stand there waiting for me to get up, rather than pumping my supine carcass full of lead.

  27. #27
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    An easier way to do the golf mission is to get a truck and back it up against the fence, then just jump over the fence. That way you come into the mission with all your guns, which makes taking your target out from a distance a piece of cake.

  28. #28
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    Okay, sadly, I'ma haveta quit this one.

    I'm about 20 or so missions in, and this piece of shit Vice City just is not fun. I think there's been like two decent missions that were worth a damn so far, all the others have been strange, unrelated, shoulda-been-a-minigame things like speedboat jumping, RC helicopter flying (which I actually enjoyed), or fucking bullshit you-stand-on-this-balcony-or-sit-in-the-backseat-and-shoot-guys-as-we-drive-by missions. But mostly, they're those sand-poundingly stupid and poorly executed gunfight sequences. CONSTANTLY.

    Why they don't focus on the game's strengths is beyond me. The music is top-notch. The driving is great. The car-to-car combat crash-up-derby action sequences are the absolute end-all dope. But here's the catch. You have to be in the car to enjoy any of those.

    Conversely, the characters in the game are forgettable. The storyline, generic. The script reads like shitty fanfic. Pretty much everything you do on foot is crappy - most the buildings are scaled poorly, the camera and controls are shit, and the gunfights are abominable. Why do you idiots at Rockstar force the advancement of the game through missions that highlight the game's weakest points?

    I know they can develop however they want; it's just frustrating to me that the aspects of the game that are so shitty are the ones that they chose to force the player into to advance the story, while pretty much neglecting the game's considerable strengths.
    Guess I'll just have to try San Andreas and hope for the best.

  29. #29
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    Gamepad is a "must" for the motorcycle.

  30. #30
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    OMG- They slightly improve the controls again in San Andreas, but to make up for the gunfights being better they introduce a number of bafflingly difficult flying missions. So yay!

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