
Originally Posted by
Sarkus
The mechanics used in the earlier version I played the most (Second Front) were simple and effective. You chose which forces to send to Italy/North Africa, Norway, and France. They sat in a "box" and the game determined how things went. So you could strip those fronts of armor in the hopes of achieving a breakthrough in Russia, but risk a defeat in those other theatres. That adds a strategic element to the game that is going to be missing from this version. You also decided if you wanted to switch major production of tanks and aircraft in favor of newer and better models even though it meant downtime in production. That is also going to be missing from this version. Instead we are going to be limited by historical choices. That's a legitimate way to make a wargame, but it's different then the previous versions. There are also a number of alternatives if I want to play the eastern front limited by history, making this less unique.
I'm sure it will still be a fine game, but it's not the "be all and end all" version that would have almost completely justified the presumably premium price they will want.