
Originally Posted by
David Erikson
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However Dominions games are very revolutionary in many areas. There is absolutely nothing in the past or in the present like them. Master of Magic is the closest game in terms of overall philosophy and game mechanics, but the differences between these two are vast.
So why Spiderweb's games are very successful money-wise while Illwinter's games are not?
Both companies create highly niche games. Both have very low visibility - I am sure that vast majority of computer gamers never heard of either of these companies. IMHO the production values in Dominions are much higher - battle animation, zillion of small but well done unit images, great writing. Both companies employ 2-3 people during game production. Illwinter give much better after-release support - all these patches that keep adding new content and tweak mechanics several years after release. (Spiderweb patches just fix bugs)
Illwinter's fan base seems to be much more vocal and dedicated than Spiderweb's fan base. And that's easy to understand. Even the most rabid fans of Spiderweb's games would unlikely call any of these games "the best RPG ever created", unless they are completely clueless about RPG genre.
Personally I do not consider myself to be a rabid fan of either Illwinter or Spiderweb. But I love both of these genres - turn based strategy games and SP RPG are by far my favorite genres. And I can confidently say that in my 20 years of playing turn-based strategy games, Dominions is the best game in this genre that I have ever played. I can not say the same about Spiderweb games, although I like them a lot.
So why, despite all these facts, Spiderweb seem to be much more commercially successful than Illwinter?
Marketing? Much steeper learning curve? Larger niche base?
Any thoughts?