Turn-based gaming seems to have fallen out of vogue in the last decade or so. Western developers, especially, have shifted their RPGs and strategy games to increasingly actiony and real-time combat. I get the impression that there's a general perception that turn-based games don't interest the public, and that TB gaming is an outdated, stale style that just doesn't sell.
My question is: is this perception based on reality, or is it mostly baseless? Is TB gaming really moribund, or is it viable and not being properly exploited by developers? If possible, I'd like to keep this discussion focused on the commercial viability of TB gaming and not on the design merits of TB systems, because I think the latter topic is involved enough that it deserves its own thread.
Here's some evidence that I think would be helpful for answering the questions:
* The most popular Japanese RPGs are turn-based. Dragon Quest, Final Fantasy, Shin Megami Tensei, and of course, Pokemon--these are turn-based (or close to turn-based) series at their hearts. They have large mainstream appeal in Japan, and some of them have the same in the West. When they've moved away from TB systems to real-time systems (like in the case of FF12 or the various SMT/DQ/Pokemon spinoffs), they haven't sold as well. Dragon Quest 9's developers briefly toyed with a real-time system until the public's reaction made them revert to TB. When it comes to JRPGs, TB is not only commercially viable, it's more viable than real-time systems.
* Turn-based strategy games can be successful. Civ 4 is one of the highest-profile successes, but you also have stuff like Galactic Civilizations, Advance Wars, and smaller successes like the variety of TB portable games and European stuff like Dofus and Heroes of Might and Magic 5. These games don't get many development dollars, are often on the PC (which, as we all know, is d0med), and are generally low-profile, and yet manage to do well.
* Many of the popular real-time games are increasingly incorporating TB elements. The likes of EA and THQ have gradually injected more TB stuff into their real-time series--look at the expansion for the latest Command and Conquer and Warhammer 40K games. Hybrid games, like the Total Wars, have done well as they've beefed up their TB components. Clearly, a series doesn't lose sales as it becomes more turn-based.
Ultimately, I think that developers and publishers should re-evaluate the market for TB gaming. Of course, Western-developed TB games sell less than real-time games at the moment, but how much of that is because there just aren't that many high-profile, big-budget TB games made? I wouldn't be surprised if TB games sell proportionately higher than their real-time equivalents.
What do you think?


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