Dunno, never heard of the game before, I was intrigued by the price, but I never checked it out.
Anyone know if they fixed the 'crashing at 1650x1050' because the devs were too lazy to ever fix/patch it to work on the most common widescreen resolution?
I bought the CD version for $20-30 at launch and was about to throw it out the window until I upgraded to a 24" monitor and it ran at 1920x1200. Otherwise, it would crash to desktop each time at 1650x1050 unless you created a custom resolution of 1650x1049 in the nvidia drivers.
Dunno, never heard of the game before, I was intrigued by the price, but I never checked it out.
Thanks for the heads-up. For $10 it fits nicely into the rule I've had since the first Wing Commander: Always buy every space sim that comes out.
I just buy the poorly reviewed ones when they hit bargain bins. Like the game from He Who Must Not Be Named. It never worked on any machine I tried to install it on, (out of morbid curiosity), but I did buy it for $5 from a bargain bin.
God, I miss space sims. It used to be my favorite genre by far. Now all we get are interface nightmares like the X2 and X3, and mediocre Privateer clones like Darkstar One.
X2/X3 are also bundled on Steam for $24.95. X3 has been patched up quite nicely and is a damn fine game.
Never played Darkstar One, looks Freelancer-ish. Probably worth $10 at this point.
What's the game that was developed/was released maybe? from an eastern bloc developer where you could fly into planet atmospheres? There was a thread that mentioned it in the last year but I couldn't find it.
You may be thinking of Parkan 2. You don't fly into atmosphere so much as transition to a landing sequence, and are able to blow up robots in a very rough-edged and rudimentary FPS mode. I put some hours into it, but it's definitely one of those games where the idea of it was much better than the actual experience.
Which is sort of a space sim curse, come to think of it.
Are you thinking what I'm thinking? There was a video floating around a year ago (maybe 2?) that showed a seamless transition from space flight to atmospheric flight with detailed terrain features. I thought it was just a tech demo or something.
There is an indie space-sim/trader that has seamless space/atmospheric transitions, but I can't remember the name offhand. It was mentioned here only a couple of months ago...
Yeah this game was smooth transitions as in you are flying in space and then fly right into the atmosphere of the planet.
I swear to god this game is always in the Target endcaps for $5. But I may be hallucinating.
Are you thinking of Infinity? Yeah, that one's in eternal beta, I think.
Darkstar is the linear storyline shooter where you only get the one ship, but it's upgradable through story missions. It was supposed to be decent, but very linear and thus not the Elite people were looking for.
If anyone purchases the $9.95 Steam version, please try it at the 1680x1050 resolution and let me know if it crashes. I'm considering purchasing it again just to go without the DVD-ROM in the drive.
That's the one I was thinking of at least - the space station followed by planetary landing video. The recent stuff has a lot of potential if they can make a suitably in-depth game to go with it. But I wish more developers would copy the Haegemonia: Legions of Iron style of deep-space explosions! They've never been bettered (realism can bugger off).
Is darkstar one good? I saw it on steam a while ago and have been eyeing it.
Stay away from Darkstar One, and whatever you do, don't listen to that Tom Chick guy.
Tom liked it quite a bit. But others here at Qt3 disagreed with him: Link.
Hrm. Maybe I'll just hunt down a store still selling freelancer.
It's more worth it than Two World's on sale for $9.95 this weekend down from $39.95. The mystery is why Rogue Universe is still $39.95.
Darkstar One's also coming soon to Gametap, in case anyone already subscribes to that.
Does this game have a sentient bomb that refuses to explode?
Let there be light!
Someone should really make a licensed John Carpenter's Dark Star game. It'd be a blend of Silent Hunter, the Sims, and Dwarf Fortress, with things on the randomized ship constantly going haywire in bizarre ways, random incursions by beach balls, trying to manage and finagle a random crew of deeply stoned fuckups to a successful end of mission, and the best stories would be ones in which things spectacularly blew up in emergently hilarious ways.
Get your mouse!