
Originally Posted by
DeathMonkey
The reality is a bit different than the conjecture. CivRev was originally a 360/PS3 project and was in development for over a year before the Wii/DS platforms were added, largely because we saw the success of those platforms and a lot of people (including myself) were very excited about them.
There were two main problems with Wii development: assets and input.
All of our assets were originally created with the 360/PS3 in mind. In order to bring them to the Wii, a great deal of work would have to go into making those assets look appropriate on Nintendo's system. If we had started the project with all four platforms in mind, it is far more likely that we would not have put the Wii version of CivRev on hold.
Obviously the Wii has a drastically different input system than the 360 and PS3. We're using every button on the 360/PS3 controllers and are working very hard to make the player's experience as accessible and usable as possible with those controllers. The Wii version came online very late and we think that the audience would not be happy with a simple mapping of the 360/PS3 controls. (It is particularly tough because the Wii has fewer buttons.) I think the Wii would be perfect for a game like Civ, but we'd have to throw out all of our interface work (and some of our game design decisions) to make it feel like it truly fits on the platform.
The simple truth is that we had too many projects going on and not enough people. When we were stretched for resources and time, of the platforms the Wii version had the most question marks, so it got put on hold. It's not a mandate on what Firaxis/2K/Take 2 thinks about the Wii. The "hold" is a tough decision we made to make sure that the 360/PS3/DS games turn out as good as possible.