Yeah, this this is very similar to fastcrawl. Anyone know how deep the dungeons go?
Yeah, this this is very similar to fastcrawl. Anyone know how deep the dungeons go?
There's no trading or selling in this, right? You can just dump any equipment you have no use for?
As far as I've been able to tell. And it's pretty annoying after a while to have to manually drag item after individual item to the trash. I wish there was an option to just trash all items with levels less than X, or all items of a given color, or something similar. Or, for that matter, why have an inventory limit at all? It's sort of a pointless anachronism, and sure doesn't make the game more fun.Originally Posted by Raife
But I guess you get what you pay for. Or in this case, substantially more.
See the "CTRL" text above the delete button? That means you can control-click on an item to delete it :)Originally Posted by Hiro_Antagonist
Heh, whoops. That will make it much easier. =)
Me likey. It does seem better than Fastcrawl, at first blush.
(Vaguely spoilery)
I played this for far too long today. I'm at level 5 now. I find myself playing in a fairly gamey fashion: explore the level as much as possible without fighting to grab all the treasure you can, kill the weakest monster, repeat. There seem to be two rechargers on each level, so get until you just have the mega-boss fight left, recharge, do the big fight, recharge again, descend. Seems to work pretty well so far.
I'm using the classic MMO approach, for amusement. Fighter all by himself in the front, focusing on survivability. Back row is a ranger, cleric and mage, with the ranger and mage focusing on damage. Seems to work well so far.
My first time out I replaced the ranger with a rogue. That party died quickly, but I don't think the rogue is to blame.
Oh, wow. I didn't expect to see discussion of my little game here.
There's no hard cap on the depth of the dungeon, you can keep going as long as you want- although there's a special boss on level 9 which signals the end of the "story".
There are no shops or item trading, that's something that'll be in the sequel which will widen the focus somewhat.
Neat little game, but is there a way to close the chat panel? I know you can mute it, but one-third of the screen taken up by chat garbage is kind of a waste of real estate when it could be more game space or an inventory panel or something.
That female cleric picture is downright spooky in its ugliness. I was going to go for an all female cleric party (for teh lulz), but the picture beat me up and made me cry =(
Also, it wants to talk about itself on my facebook!
The chat panel is part of the kongregate wrapper, that is, it's not part of the game and the game is actually loaded into it. I don't think there's any way to get rid of it.Originally Posted by Raife
You can also hit the stairway back to the previous level one time per level for a full recovery.Originally Posted by AndrewM
You can select different portraits, although there aren't many to choose from.Originally Posted by Aeon221
No, and it's annoying.Originally Posted by malphigian
With the Flashblock plugin from Firefox, you can prevent the chat window from loading up, though that doesn't free up space. I spent a few hours playing some other games there, and there was the occasional amusing conversation, in the way that watching 13 year olds converse can be amusing.
There are a couple of other games on Kongregate that are kind of neat, but they are not as polished as Monster's Den. I'll make separate posts about them.
1. Feudalism involves running errands to get money, which lets you buy more troops, which lets you conquer towns, which lets you buy different kinds of troops, etc. Combat is real time: you control a single guy, and your posse runs in and attacks on their own. There are a TON of different types of troops, which is fun.
I spent fair amount of time playing this, but things get easier as you become more and more powerful. Eventually it seemed like I could just steamroll everything on the map, so I stopped playing. Though it did seem like there was some enemy that started conquering other cities so maybe this wasn't true.
2. Caravaneer. This games sounds like it should be super awesome. It is one of those games where you fly around in your spaceship, trading goods and upgrading your spaceship, except that it is basically SET IN THE WORLD OF FALLOUT. Even the art style for items feels very familiar. You don't upgrade a space ship, you buy mules and horses and carts. And you have to make sure you have enough water (you have to buy jugs to hold them), hay for the horses, and food for your posse. Your posse is made up of additional people you hire, with a couple of different stats, in things like medicine and shooting, which do what you imagine they would do. You can buy various guns and ammo, which, as mentioned, look very inspired by Fallout.
The purpose of having these additional guys is not to deal with the horses, but to help your character fight the various bandits that you run across when running a load of shoes to wherever. In keeping with the Fallout theme, battles are turnbased, and are basically a simplified version of Fallout combat.
To get from one city to another, you look at a map and determine the angle your destination city is from your current city, then set yourself going in that angle. The overmap is kind of like in Fallout. I appreciate that you can't just click on the place you want to go: instead you have to fiddle a bit with a map to determine how you should go, and then separately set out that way. It made me feel much more like I was in some dangerous borderlands, without being too much of a hassle. There was always just a little bit of tension that perhaps I'd started in the wrong direction, or that my little detour around a bandit had led me to steer off into nowhere, and I'd end up dying in the middle of the desert.
So this all sounds great, and it is, to a point, but you end up spending most of your time running in a loop, gathering up money, watching your donkeys slooooowly move from one city to another. There is a plot, and it seems like what you are supposed to do is run a circuit trading goods (they actually give you the circuit and the items you should buy and sell in each place for the first loop) until you get a bunch of cash, then head out for another town (not in the circuit) to investigate what happened to the uncle whose "fortune" let you get started in the caravan business. And presumably run a trade circuit there for a while until you are ready to move to the next set of cities. There are a lot of cities on the map!
I got about to the point where I was ready to head out to this new town, but I was too bored so I just stopped playing. Though it should be said that I usually find these star-trader kinds of games boring.
I appreciate why kongregate has the chat window (it's in conjunction with their whole metagame/achievements system), but it would be nice to give users the option to hide it. Or perhaps make a second version of it that can sit below the game window so there's a little more screen real estate. I've got a game up on kongregate now, and I would have liked a little more space to work with.Originally Posted by AndrewM
Descending brings you to full power so no need to save a second one for after the boss fight.Originally Posted by AndrewM
That's good to know.Originally Posted by Hanacker
Wow. Nice game. I'm at lvl 7, and I've been having a blast.
While very similar to Fastcrawl I found your game had just a bit more depth to make it a lot more interesting.Originally Posted by garin
As for the Kongregate chat wrapper, you can't get rid of the widget altogether, but you can change it to something that won't scroll and attract your attention.
Just click on one of the other tabs at the top (like "Game Scores" for games that have it), or click on an individual person's name (yours?) to bring up their profile over the chat window.
Might want to turn off Beacon. We need a new paradigm of browser privace/security, this stuff should not be possible.Originally Posted by Aeon221
I'm definitely having fun with this game, it's entertaining. Just got to level 4 on "Extreme", things are getting tense!
Good tips. You can also click the tiny little "X" button just above and to the right of the chat window to mute all chat.Originally Posted by Hiro_Antagonist
I have to say that I'm getting a lot of entertainment out of the stuff on Kongregate. And some of it (like Monster's Den) makes me want to seek out someone who's good enough with Flash to help me implement my own strategy/tactics game ideas...
Hey this game is pretty good. My second favorite on Kongregate so far after Desktop Tower Defense.
Thanks for sharing, great little game.
I love this game, played it a ton while I was hiding out from my family over Christmas. If anybody wants to add me to their Kongregate friends, add "crm114".
There anything like this for cell phones, namely a Blackberry Curve? This exactly the kind of game I'm looking for for my phone.
Or the PSP & DS! I like the basis of this game a lot more than Etrien Odyssey (which I did like, don't get me wrong). I almost passed it up because it's a web game but I am glad I didn't.
Or you can go to the link I found by following the developer notes at the author's homepage.Originally Posted by Hiro_Antagonist
http://biclopsgames.com/game.php?id=1
Fullscreen (in the browser), no stupid chat window, etc.
Anybody know how to transfer save games between machines? I thought the user id would do it automatically but it looks like it's in some sort of session or cookie.
I think that may be a limitation of Flash...?Originally Posted by Gendal