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Thread: Morrowind: It's actually playable and fun now

  1. #1
    World's End Supernova
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    Morrowind: It's actually playable and fun now

    Ok, if you get the patch:

    http://www.elderscrolls.com/download...es_patches.htm

    All the official plugins:

    http://www.elderscrolls.com/download...es_plugins.htm

    And the dynamic fps adjuster:

    http://www.morrowind.nm.ru/

    .....the game is actually playable now. Hooray! A word of warning for those obsessive types, like me: do not ever pick up something worth less than 1000 gold in this game. There's way too much high-dollar l00t sitting out in the open to bother. Oh, make sure you create a character with a high starting speed, or it's pretty tedious going at the beginning.

    I'm currently role-playing a bald eagle (according to Ben Franklin, the eagle is a bird that spends its entire life making off with everything that isn't nailed down), in hopes of getting enough cash to buy my way into spellcasting.

  2. #2
    Social Worker
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    Re: Morrowind: It's actually playable and fun now

    Morrowind was perfectly playable and fun before the patches.

  3. #3
    World's End Supernova
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    I got 15fps on the release version, so maybe it's just my hardware?

  4. #4
    Anonymous
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    I noticed a bit of a boost in fps when I installed the no CD patch. It wasn't a huge difference, but it was just enough to make the game smooth (sorry, no actual fps numbers).

  5. #5
    New Romantic
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    Re: Morrowind: It's actually playable and fun now

    Quote Originally Posted by Sean Tudor
    Morrowind was perfectly playable and fun before the patches.
    I thought so too, though the frame rates were pretty lousy. First patch seemed to help that a little, or maybe I'm just imagining things.

  6. #6
    How To Go
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    > thought so too, though the frame rates were pretty lousy. First patch seemed to help that a little, or maybe I'm just imagining things.

    I've heard that the patch removed the safedisk checks to duplicate the effects of the NOCD unofficial patch, although there's nothing in the readme.

    I dunno, I've played more Morrowind than any game I've ever played, so I've obviously found it fun and playable from the outset, heh. I've always played it on 1600x1200 too, with view distance maxed (but a few other tweaks, like no shadows)

  7. #7
    World's End Supernova
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    I play it the way Desslock does, and I have had no problems. There was noticeable slowdown before the first patch. After that, only those brief load times between zones. Otherwise, I am good to go! Love this game! Like Desslock, I have played it as much or more than any other game, and definitely more than any other CRPG.

  8. #8
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    Morrowind Playability

    It was fine with a PIII 600 and base GeForce DDR. Then I added GeForce4 4200 TI and it's even better. Then again, I don't play shooters and expect their FPS in everything.......

  9. #9
    Hustle
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    Re: Morrowind: It's actually playable and fun now

    Quote Originally Posted by Sean Tudor
    Morrowind was perfectly playable and fun before the patches.
    You are lying, a game cannot be fun, Tom Chick has said so. Please use another word.

  10. #10
    Mad Chester
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    You don't need a high starting speed if you know where to find the boots of blinding speed (quest reward, +200spd). Once you've played with them you can never go back. Also learn how to use mark/recall and divine/alimsivi intervention properly. Finally train alteration to ~30 and make a spell of levitation 1pts for 11 sec (1 pt mana cost) and the game is a total of 102.8% funnier and travel is no problem anymore.

    I could tell you where to find the boots if you want.

  11. #11
    Jim F.
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    With the 1.2 patch, I can actually play the game now.

    Months of Bethesda saying "It's your fault... I know you have the drivers we tell you to have, but we still think it's your fault" culminates with "it was our fault and we fixed it".

    Anyway, now I'm trying to find the time to get around to playing it now that it doesn't crash every time I step into an outdoor zone.

  12. #12
    New Romantic
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    Quote Originally Posted by Desslock
    I've always played it on 1600x1200 too, with view distance maxed (but a few other tweaks, like no shadows)
    Yeah it's weird; I didn't get any improvement in frame rates by bumping the resolution down, so I played at 1200X900 or something. Full view, no shadows. It's not silky smooth but it's livable.

  13. #13
    Account closed How To Go
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    The dynamic FPS adjuster is really everything thats needed to fully enjoy the game.

    With it I get whatever framrate I desire, without it the game slows to a crawl at times.

    It's a shame really that a tiny app written by a single programmer in a month could accomplish something Bethesda couldn't do or didn't think of during four(?) years of game production

  14. #14
    Mad Chester
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    Arise from the grave!

    So I took advantage of the Steam sale on Morrowind, and saw the link in the bargain thread about getting it to work with mods.

    On that site there was a link to a "super" set of mods, but the specs the author was recommending were well above the laptop I plan to play the game on.

    Does anyone have recommendations on any mods that are absolutely necessary for playing Morrowind these days? Are they still the ones listed above in this thread?

  15. #15
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    Is 7 1/2 years a new record?

  16. #16
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    Tom Chick killed fun 7+ years ago.

    For all of you saying PC gaming is d0med, take note... gaming has been a zombie all this time. You cannot kill that which is already dead!!

  17. #17
    Der Schulde How To Go
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    Try to search "octopus overlord mod compilation" or something like that.

  18. #18
    Spinning Toe
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    i reckon the only morrowind mods you really need are the texture mod, the anti-cliffracer mod and maybe a sign post mod.

    apart from that, it's great as it is.

    oh, and the fps adjuster in the first post, so you can ramp up the draw distance on a modern pc.

  19. #19
    New Romantic
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    What about a mod to "fix" the allegedly horrible combat? (I say allegedly because my memory of Morrowind is dim and while I don't recall the combat being that good I also don't recall it being horrendous, but maybe I had different expectations back then.)

  20. #20
    Spinning Toe
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    I bought it from the Steam sale as well. I'm playing it on a 22" widescreen. I'm not too worried there are no widescreen settings, I have it on 1600x1200 and it's close enough to my native 1600x1050.

    But is there any setting I can change to make the menus bigger? The wording is pretty damn tiny and a strain on my old eyes.

  21. #21
    Spinning Toe
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    Quote Originally Posted by Creole Ned View Post
    What about a mod to "fix" the allegedly horrible combat?
    the combat in morrowind is merely a few mouse clicks in the way of exploring the world and story.

  22. #22
    New Romantic
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    Yeah, that's mostly how I recall the combat, too. But some people have gone on about how it was so bad it effectively ruined the game for them.

  23. #23
    New Romantic
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    Quote Originally Posted by Creole Ned View Post
    What about a mod to "fix" the allegedly horrible combat? (I say allegedly because my memory of Morrowind is dim and while I don't recall the combat being that good I also don't recall it being horrendous, but maybe I had different expectations back then.)
    Yeah, the anti-cliff racer mod is just that.

  24. #24
    New Romantic
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    Quote Originally Posted by Creole Ned View Post
    Yeah, that's mostly how I recall the combat, too. But some people have gone on about how it was so bad it effectively ruined the game for them.
    They're action gamers. What do you expect from them?

  25. #25
    World's End Supernova
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    Quote Originally Posted by Shadari View Post
    They're action gamers. What do you expect from them?
    I expect something more fun than what they have. Something more like Oblivion, where the melee combat actually feels like it has weight, and doesn't feel like you're clicking and poking stuff with a stick. I just couldn't enjoy Morrowind despite all the mods because the combat felt so horrible. That first cave where you find the paralyzing sword near the starting town? I couldn't even get through that without thinking "wow, there are many better games now to be spending my time on". YMMV of course, but when the core mechanic feels that week, I just have a lot of problems continuing to play a game like that. I moved on from that cave, thinking maybe I just won't get into many fights, but I inevitable encountered more enemies later.

    My favorite combat engines are still turn-based, but I realize that's not possible in a game like this. I did love Fallout 3's compromise with the VATS system though. Mostly though, if a mod could make the hand animations and feel of the sword combat feel more like Oblivion, I'd probably revisit Morrowind again because it was a wonderful game.

  26. #26
    How To Go
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    I don't think the combat is Morrowind's core mechanic at all.

  27. #27
    New Romantic
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    Ok, so how does Morrowind run on a netbook these days?

  28. #28
    Der Schulde How To Go
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    Yeah, Morrowind combat sucks. We all agree.

    But it had other strong points, that made it worth it.

  29. #29
    Mad Chester
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    Even admitting Morrowind's combat to be subpar, I still had way too much fun with the game. It felt more like an open-ended Thief at the beginning, and then after hours of exploration (which was worthwhile in itself) I came across the Morag Tong, which began a new trail of thought; and those missions tipped me off about this other thing called . . .
    It was more the ability to trail off & discover new places that kept me interested, but I admit I hadn't played that many open world games by then.

    Just for reference, Morrowind ran fine on the GeForce 3 Ti 200 64MB I had at the time. It even rendered the water properly, which is more than could be said for my friend's GeForce 2 MX.

  30. #30
    Hustle
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    Morrowind without cliff-racers is just not Morrowind.

    Incidentally, I just went and watched a couple of videos on Youtube of Morrowind. Man, that music was awesome. Just listening to it brought back great memories of adventuring through a fantasy landscape. I don't care if the combat was awful, the game rocked!

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