One other issue is character skill vs player skill. I agree with wumpus et al that player skill should be more important than character skill. However I disagree that player skill equals reflexes exclusively. Sure reflex-based gameplay is ONE form of player skill. But so is gameplay with strategic and tactical options, gameplay based on teamwork and coordination, etc. My ideal would be a game where player level is much less important than the strategic and tactical choices of the players, and where teamwork and coordination can overcome superior levels / superior numbers. That does not *require* reflex based gameplay: I believe a solid tactical system can reward skill without being twitch based.