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Thread: Supreme Commander: Confirmed for Xbox

  1. #1
    Account closed Mad Chester
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    Supreme Commander: Confirmed for Xbox

    http://www.joystiq.com/2007/11/13/su...-for-xbox-360/


    Now, I've never played the Computer version, so bear with me if I'm totally off base saying this, but...

    Didn't you control like, hundreds of units that weren't in squads, but were just singular units, a la Starcraft, and not like BFME, where the squads made it easier to control with a controller?

  2. #2
    Broad Band
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    Yeah, it's not squad based. However, individual units are pretty disposible in the game. It's a large scale game.

  3. #3
    Spinning Toe
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    I'll be amazed if they can pull off a control scheme that's remotely playable.

  4. #4
    How To Go
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    I'd be amazed if they didn't make radical changes to the gameplay.

  5. #5
    Social Worker
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    This is a very interesting announcement to me. I absolutely adored Total Annihilation, it was the first and only RTS I ever completely mastered. Which was probably due to the fact that the project I was working on at the time was cancelled, and the entire team sat idle for several weeks while we waited to be re-assigned. Many of us spent that time in multiplayer TA.

    But enough digression, I was excited about Supreme Commander when it was first announced, but my PC wasn't powerful enough to run it. I'd resigned myself to picking it up one day from a bargain bin, to play on some future system. If they do a decent job on creating an X360 version, I'm in! That being said, I have yet to enjoy any of the console RTS ports due to lack of mouse and keyboard control. Which means I'll definitely be wanting a demo before committing any money to this.

    Maybe they'll do something interesting with that keyboard add-on (the ChatPad I think they call it) and the video camera. Haha. As if.

  6. #6
    Administrator World's End Supernova
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    Quote Originally Posted by Ephraim
    Maybe they'll do something interesting with that keyboard add-on (the ChatPad I think they call it) and the video camera.
    Yeah, that would be awesome.

    "Hey, what's up everybody?"

    -Tom

  7. #7
    Social Worker
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    Quote Originally Posted by NowhereDan
    I'll be amazed if they can pull off a control scheme that's remotely playable.
    ya rly

  8. #8
    Social Worker
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    Quote Originally Posted by TomChick
    Yeah, that would be awesome.

    "Hey, what's up everybody?"

    -Tom
    Yeah. I've seen that before. Awful, and not what I meant. I meant interesting, like band box selection through gestures. Something like that.

    Which makes me think that the Wii is probably the best possible console for an RTS. Of course the low-rez output kills that. Dammit.

  9. #9
    New Romantic
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    It has to have some horribly dumbed down interface to work on a game controller. It also is going to have a very restricted map size because XBox 360s have 512 megs of RAM, and that is woefully insufficient for even a typical SupCom game. Of course they can put the unit cap at 100 or maybe even 200, and limit maps to 10km x 10km.

    Hardly the 'supcom' experience, but for people who want an RTS on a console, I suppose its the next best thing.

  10. #10
    Neo Acoustic
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    Having experienced the C&C 3 demo on the 360 I am not enthusiastic about this

  11. #11
    Social Worker
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    If someone were to ask name the last RTS you would ever think ported over to a console because of potential control issues I think Supreme Commander would be my first choice.

  12. #12
    6th Grade Spelling Bee Loser World's End Supernova
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    Yeah.

  13. #13
    Account closed New Romantic
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    A console doesn't need a dumbed-down interface to do an RTS well--it needs a smart one.

  14. #14
    Traded Gears for Mario game Social Worker
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    The control system for Middle Earth II on the Xbox wasn't bad. The biggest obstacle for me was getting used to an extra step between wanting to select a group of units and having them under my control; that extra menu wrangling that simply isn't present on a desktop system where you just press # number key.

    So, I always felt a bit panicky, as if I didn't quite have a solid grip on what was happening. I've spent almost a decade wearing RTS grooves in my brain - zipping around the map with one hand, selecting units with the other - and it's going to take a special system to overcome that on a console.

    Either the devs will get it right, or I'll train my brain to expect something else. Middle Earth II is an amazing game so I persevere with it on the 360, but my palsied, arthritic brain has a tough time running the table.

    I bet someone who'd never played a desktop RTS would have no problem.

  15. #15
    How To Go
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    Having seen Halo Wars at E3, I think Ensemble's on to something. Looked way more manageable than what I'd seen in console RTS games prior.

    'Course, haven't actually played that yet, so we'll see. But I have faith in Ensemble.

  16. #16
    New Romantic
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    Hellbent seems to be a new developer. Their webpage is basically nonexistent. Anyone know anything about them?

  17. #17
    6th Grade Spelling Bee Loser World's End Supernova
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    Quote Originally Posted by Damien Neil
    A console doesn't need a dumbed-down interface to do an RTS well--it needs a smart one.
    Agreed. Given that Total Annihilation is the only RTS interface I've found even remotely tolerable, I think there's a chance that SC:360 might not suck complete ass. Also, the fact that they're targeting a system with fixed capabilities will force them to hopefully ensure the game's playable on more than 17 people's systems.

    So this virtually guarantees that I will download and install and play the demo when it comes on Live, just to see how well they did, and with the intent to buy if it's any good.

    Oh, wait, it's not being ported by the original team? Hmm. Well, we'll see.

  18. #18
    6th Grade Spelling Bee Loser World's End Supernova
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    So, I've seen this on store shelves now. Anyone tried it yet? Is it worth the effort?

  19. #19
    6th Grade Spelling Bee Loser World's End Supernova
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    Gahhhh... reviews are very poor. C|Net gave it 5.0; IGN gave it 4.9.

  20. #20
    Administrator World's End Supernova
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    Dude, no way. Don't even think about it.

    -Tom

  21. #21
    6th Grade Spelling Bee Loser World's End Supernova
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    Yeah, that seems to be the case. :(

    Darn.

  22. #22
    World's End Supernova
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    My biggest fault with SC, and isn't limited to the console version, is summed up in this screenshot:

    That's what the units look like for 90% of the time you're playing the game. Sure it was cool zooming in to see some pretty detailed action sequences in the offchance that you could let a battle go on without having to give orders, but for the most part all of your units were represented as 2D geometric shapes. You could zoom in to see them as tiny 3D models but the more you did so the more you hampered your ability to tell them where to go quickly.

    It's not really a complaint of the gameplay, since an RTS game with blips and dots could still have great gameplay, but when all of your processing power goes towards rendering units that can barely even be seen, and the preview screenshots focused on all the graphical splendor of huge battles, well it was kind of dissapointing.

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