Darth and Rogue, both those work for me. Just hit me up with a friend request on Steam, I'm in the Qt3 group and usually online in Steam whenever my PC is on.
Darth and Rogue, both those work for me. Just hit me up with a friend request on Steam, I'm in the Qt3 group and usually online in Steam whenever my PC is on.
Since we're doing trading stuff
http://www.tf2items.com/id/squeemk2
Everything on page 1 is up for grabs, just trade me some other weapon to replace whatever you want. Preferably of the same class as the weapon you're wanting since I've got almost all of that paired up for grinding into metal. But if not, no biggy.
Also got a hound dog, sergeant's drill hat, or prairie heel biters I'd like to trade for a googly gazer if anyone's got one and fancies one of those things.
Ah, I don't have it because I traded or crafted mine away as I was never going to use it. Sorry.
Edit: Thanks Squee and Darth for the trades.
I'd really like the new Demoman sword if anyone has it. Look through my backpack for anything you'd like in return: http://www.tf2items.com/id/roburky
Last edited by roBurky; 08-03-2011 at 04:10 PM.
I played some TF2 last night for the first time in about a year, maybe longer. Anyway, much to my surprise, I had a great time and did very well - I assumed being out of the loop for so long would mean being dominated by people with strange weapons and funny hats, but as a soldier wielding nothing more exotic than the Equalizer I was tearing fools up.
I have still yet to craft or do anything other than engage with the core shooting, though - apart from to don my beta badge and unlock the odd weapon in the days of achievements. So I thought I'd take a gander at the wiki this morning and see how that side of things works, and... holy shit. Where do you even start with that lot?
I use http://www.tf2crafting.info/ to figure out what I can craft, saving me the trouble of wikis and what not.
Anything on the first page of my backpack is available to anyone from QT3 for free. Send a Steam message if you are interested.
I'd definitely be interested in hat, but since I'm already pretty well hatted I guess I'll pass. Better for hatless people to get more hat for the war themed hat simulator.
Hope the Quake 1 rocket launcher ends up being craftable. Already had the id complete pack on Steam so I don't want to buy the bundle, and don't wanna spend $20 on Quake 4, but Quake 1 rocket launcher is too wonderful. http://www.youtube.com/watch?v=kx1Y_W4II0c
Do you actually have to buy Quake 4 to get the RL or can I just install one of the 3 versions I already have?
Assuming I can get it to run in Win7, that is, as I'm having trouble just getting the installer going.
I was wondering why I got a nifty little hat today -- it was the hood for owning Brink.
Now I have the full set of new demoknight stuff, I don't think the booties are a worthy substitute for the grenade launcher, even if you can't pick up ammo and only get your starting 20 grenades.
The extra turning during charges still seems unusably slight, and +25 health isn't enough compensation for the complete removal of a weapon as powerful and versatile as the grenade launcher.
But Persian Persuader with Splendid Screen and Grenade Launcher is a lot of fun. Even if I'm not being particularly effective with it yet.
Last edited by roBurky; 08-05-2011 at 02:44 AM.
I'm bummed about the Quake 4 rocket launcher thing. I have a retail box of Brink and got the hoodie; I have a retail Quake 4 and got zippo.
Does the Steam version of Quake 4 even work in Windows 7? There does not appear to be any Win7 64b support for the original boxed version.
Last edited by sluggo; 08-05-2011 at 01:57 PM.
A suggestion: Hat Scraps.
Requirements: a match must have at least 8 people per team, and you must be present for the entire match.
Rewards:
- If your team wins, you get 1 hat scrap.
- If your team wins and you get one of the top 3 MVPs, you get 3 hat scraps.
- If your team loses, you lose nothing.
- If you leave your team midmatch, you lose 3 hat scraps.
100 hat scraps = random hat.
100 hat scraps + class token = hat for that class.
The goal: get people to care about winning. Get people to understand that lurking away from the action and scoring 3 points in 12 minutes is not the right way to play.
Disclaimer: I've given this 90 seconds of thought.
People certainly try to win on the iO servers. Man, every time I play there I get -wrecked-. :)
Dear God, that would be horrible. TF2 shouldn't be mandated to be played as a high-pressure game. The ability to come and go w/o penalty makes the game more casual and encourages pickup games.
Yes, god forbid people actually attempt to play the game correctly.
Let me ask you guys a question: What is a game if half the people there aren't trying to win? Is it just an activity where people run around aimlessly and occasionally a whistle blows and the setting changes? Is that still a game?
Last edited by sluggo; 08-05-2011 at 03:27 PM.
You know worst about even having to ask that question... TF2 is used to THE environment that had convinced people to play as a team even when they weren't trying to. Just using your class made your team better.
Then they added crafting, hats, silly shit and it all went down hill...
It wasn't really a serious idea. I'm sure if I thought about it for five minutes, I'd come up with a bunch of implementation problems. It was just a random thought that floated through my head after watching yet another Blue team spend 7 minutes completely indifferent to the idea that Payload involves a cart that needs to be pushed.
My thought was, "if there was even 1/100th of a hat attached to winning a map, you'd be unable to separate every person here from the cart."
I would say, for me, where two teams are actively fighting each other, a reward for winning seems pretty appropriate...
You can take that as you lost something if you are on the losing side, but I contest that you are currently getting nothing already.
it's fun when it works, like when the heavy you're healing listens to you when you say back up back up! when the uber starts running out.
it's frustrating when your red engie runs off with a sentry he built at spawn exit..and no tele. or when the red newbie doesn't realize he's on defense and waits at the gate outside red spawn instead of rushing to the blue spawn. or, "don't turn the corner, there's a sniper out there!" guy runs out and gets head shot. (repeat three times with three other people shot in rapid succession) and my mike was in fact working.
I played on a 2Fort server earlier in the week. Someone managed to get the flag all the way to our side before dying. Someone else picked up the flag and managed to run all the way back before it was pointed out that he had the flag. I hadn't witnessed that in years. What blew my mind is that the person that pointed it out wasn't frothing at the mouth calling him names, but said "Dude, don't worry about it!"
<3
If you're asking if I've used the in-game coaching tool, the answer is no.
If you're asking if I've ever tried to give a losing team basic advice that any simpleton should be able to follow and had it repeatedly ignored, over and over and over again, the answer is yes, more times than I can count.
Ultimately, I can spam "GET ON THE CART PUSH THE CART EVERYONE JUST GET ON THE CART CART CART CART CART CART CART" over and over and people still won't bother pushing it. We'll have no medics or teleporters and I'll suggest the three snipers at the bottom of the scoreboard should switch classes and they'll tell me to go fuck myself. We'll have a team getting rolled on defense and I'll suggest we need more engies and heavies instead of scouts and it'll fall on deaf ears.
I think a lot of players are either incapable of playing and reading chat at the same time, or simply want to run around aimlessly and don't care about winning. So the whole coaching thing doesn't hold much appeal for me. I think I have as much to offer TF2 players as anyone in terms of strategy and decision making, but I have no interest in trying to teach people who have no interest in learning.
I really hope I never join a game with you, Sluggo. You take it all far too seriously.
I have often gently suggested that some of the 10 snipers on my team might be more useful as other classes, and about a third of the time somebody does switch. But I've never been told to go fuck myself in response, so I suspect you're not phrasing it terribly politely yourself.