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Thread: Gearbox's Borderlands

  1. #121
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    Quote Originally Posted by frank austin View Post
    I read a comment somewhere on RPS that said this game only has like 9 enemy monster types? That seems very, very low to me.
    I thought I read in the PC Gamer preview that some monster parts are randomized. Might be wishful thinking, I threw away the magazine so I can't double check.

  2. #122
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    Quote Originally Posted by Wholly Schmidt View Post
    I meant the trailer.
    I like the style of the game for certain.

  3. #123
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    It doesn't look anything like what I imagined back when it was just a PC Gamer cover a year or two ago, or whatever. Nothing in that trailer says I'll hate that game, but nothing in there really interests me either. If you guys get your hands on it and tell me it's awesome, I'll probably do a little more reading up on it, but that trailer turned me off to any further investigation of my own.

  4. #124
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    RPS has a new preview up with some more info.
    Quote Originally Posted by RPS
    If you pick up something incredible (the now traditional white, green, blue, purple loot colour system denotes something’s degree of awesomeness), you’d better watch your back. When you die, you lose your gun. And that massive, massive degree of randomness means you’ll probably never see the same one ever again.
    Err what? Alarms are going off like crazy right now. I like to build up characters over a period of time, upgrading armour, weapons, skills, etc. After reading that preview it's sounding more and more like this might not be the game I thought it was. I will still probably enjoy it, but I doubt it's going to be the perfect marriage of Diablo and an FPS that I have always wanted.

  5. #125
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    Hellgate: London did a great job preemptively cooling the enthusiasm I might have had for Borderlands.

    -Tom

  6. #126
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    Quote Originally Posted by TomChick View Post
    Hellgate: London did a great job preemptively cooling the enthusiasm I might have had for Borderlands.
    I so badly want this marriage of genres to induce the Rapture that I even liked Hellgate. I might be chasing snipes here but I don't plan on giving up hope.

    Video interview here at Eurogamer with Pitchford.
    Quote Originally Posted by Badly paraphrased Randy Pitchford
    Diablo requires no skill. The skills required to launch the application are the same used to play.
    Sigh. While I am not saying you have to be a savant level genius to play the game, the best players most certainly employ a high degree of skill and tactics. The same absurd reductions could be applied to the FPS too. Hyperbole for the win!

  7. #127
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    Quote Originally Posted by RPS
    If you pick up something incredible (the now traditional white, green, blue, purple loot colour system denotes something’s degree of awesomeness), you’d better watch your back. When you die, you lose your gun. And that massive, massive degree of randomness means you’ll probably never see the same one ever again.
    Sweet.

  8. #128
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    From the recent Giantbomb clip, the game looks pretty cool but the setting/backstory leaves me kind of cold. I wonder if they shouldn't have just set it on good old post-apocalyptic earth rather then some alien planet nobody cares about

  9. #129
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    Quote Originally Posted by TomChick View Post
    Hellgate: London did a great job preemptively cooling the enthusiasm I might have had for Borderlands.

    -Tom
    Hehehe, I have the exact same thoughts :(

  10. #130
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    Quote Originally Posted by RPS View Post
    If you pick up something incredible (the now traditional white, green, blue, purple loot colour system denotes something’s degree of awesomeness), you’d better watch your back. When you die, you lose your gun. And that massive, massive degree of randomness means you’ll probably never see the same one ever again.
    So it's a Rogue-like basically. It's 3D Nethack. I can get behind that.

  11. #131
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    Quote Originally Posted by TomChick View Post
    Hellgate: London did a great job preemptively cooling the enthusiasm I might have had for Borderlands.

    -Tom
    Yeah, I started to get psyched for the game and paused and thought, FPS controls, moddable guns as well as player growth and leveling. What other game in recent memory does this remind me of? Doh! Let's hope Borderlands does not go down the HGL road.

    I did see one interesting feature in one of the previews. A loot right to inventory key with a mention that you can go through your inventory at base. I hope I don't have to piss around with my inventory in the field to make room for loot like I did in HGL(Hell Gate LootnBreakDown).

    Is Borderlands going to be free to play over the net and LAN? Please tell me there are no plans for some type of subscription scheme.

  12. #132
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    Multiplayer roguelike? That's awfully risky. I can barely handle the frustration of it with AI enemies. I eagerly anticipate the clarifications that will make this appealing again.
    Quote Originally Posted by RPS
    You respawn instantly into a New-U clone body upon death.
    Wait, what? So it's Team Fortress with stats? Fuck. These analogies are killing me. I guess it all hinges on the singleplayer/closed coop for me. Without a strong game there, I have serious doubts about the whole thing.

  13. #133
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    Yeah I went from quite hot on it to rapidly cooling off... I agree I wish they had put it on post-apocalyptical Earth. Also am I the only one that reads that there are "bunches" of classes and then they describe four and can't help but be cynical? And the lack of any character creation screenshots leads me to believe that the four we've seen are the single choice for each class -- I hope not, but I worry.

  14. #134
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    Hellgate: london did have a really nice intro movie though.

  15. #135
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    Quote Originally Posted by Murbella View Post
    Hellgate: london did have a really nice intro movie though.
    It wasn't as good as their trailers! They had really awesome trailers! Even better than the intro movie.

  16. #136
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    It will be a pile of semi-randomly generated shit, apparently. Furthermore, the preposterous hugeness of the shitpile seems to be one of their top selling points.

    We are going to hear some interesting stories come out of this one.

  17. #137
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    I'm really looking forward to release for this game, just so I can find out exactly what it is and if it's any good. By reading about it, that is.

  18. #138
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    Except for the randomness I don't see a lot of similarities with Hellgate London and I played a lot of HGL. I'm getting more of a Fallout 3 lite vibe from this title and it isn't just the setting. Watching the video it just feels more like Fallout 3 in the way combat moves and flows.

  19. #139
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    Quote Originally Posted by Gendal View Post
    RPS has a new preview up with some more info.

    Err what? Alarms are going off like crazy right now. I like to build up characters over a period of time, upgrading armour, weapons, skills, etc. After reading that preview it's sounding more and more like this might not be the game I thought it was. I will still probably enjoy it, but I doubt it's going to be the perfect marriage of Diablo and an FPS that I have always wanted.
    They clarified:

    Quote Originally Posted by RPS
    Have double-checked gun/death thing with 2K: “you don’t lose any guns when you die. You have ‘em until you throw them away or sell them at a vending machine.”. Apologies for the confusion – my hungover notes written on the day were a tad scattier than I’d like."

    Shame. I actually LIKED the idea that you lost the gun on death.

  20. #140
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    The RPS report was... a bit cold. It didn't seem Alec Meer liked it so much. More like "yeah, it was fun, but in a average way".

    And it's Gearbox from whom we are talking about. Not a AAA dev in my book, they already had multiple games to show their worth and i am still a bit unimpressed.

    Borderlands it's a clear "wait and see" for me.

  21. #141
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    Sounding a bit like Serious Sam with some RPG elements thrown in.

    That's a good thing, in my book.

  22. #142
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    Quote Originally Posted by JM View Post
    Shame. I actually LIKED the idea that you lost the gun on death.
    It was fine but a much more difficult concept to execute in multiplayer, in my opinion. I'm glad that clarification I was hoping for arrived.

  23. #143
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    I hadn't kept up with this game much but was confused by the RPS article. Has it always been designed as an action-RPG FPS, for lack of a better term? Lots of loot, quick dungeon-style quests, etc.? For some reason I thought it'd have more subdued pacing, somewhere between a Fallout 3 or STALKER and Hellgate: London / Diablo II. Alec mentioned vehicles that would've shown him the greater world a little better, so maybe that'll change things.

  24. #144
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    It doesn't seem fair to me to prejudge Borderlands based on one's experience with Hellgate: London. If they were made by the same developer then I could see doing so, but from where I'm sitting one has absolutely nothing to do with the other except that they're action games with loot. Of course that phrase describes dozens of games, both good and bad.

  25. #145
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    Nah, Tim, i think it was always a Diablo clone... but in scifi. And in 3d. And in fps. Fps with vehicles.


    .... but more or less a Diablo clone.
    .... You know what i mean.

  26. #146
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    I wish people would stop knocking HG:L. I'll admit that I wasn't involved in the multi-player fiasco so I don't carry that baggage of bitterness around with me.HG:L was fast paced, had a different setting from the usual swords and sorcery gubbins which is about all we see these days, had cool weapons and enemies and classes and got really intense and in your face. It was a great way to blow 15 or 20 hours.I'll be very happy if Borderlands gives me the exact same cheap thrills packaged in a cool setting and style.You may now procede to mock me mercilessly.

  27. #147
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    Quote Originally Posted by Naeblis View Post
    Nah, Tim, i think it was always a Diablo clone... but in scifi. And in 3d. And in fps. Fps with vehicles.


    .... but more or less a Diablo clone.
    .... You know what i mean.
    Hey, go find me some Metro 2033 news!

    BTW was HGL RPG stats based or FPS skill based? I see they are trying to communicate that difference with Borderlands but it's more the surrounding mechanics I'm concerned about.

  28. #148
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    I don't have any news about the videogame of Metro 2033, but someone said me that the original novel is pretty good. It was published the last month in Spain.

    The author's name is Dmitri Glukhovsky.

    HGL felt to me too much like a rpg and very little like a true FPS (so it played like a badly done shooter), in theory Borderlands won't fall in that and it will be mostly a fps, but you know... leveling up and getting more loot.

  29. #149
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    Quote Originally Posted by Tim James View Post
    I hadn't kept up with this game much but was confused by the RPS article. Has it always been designed as an action-RPG FPS, for lack of a better term? Lots of loot, quick dungeon-style quests, etc.? For some reason I thought it'd have more subdued pacing, somewhere between a Fallout 3 or STALKER and Hellgate: London / Diablo II. Alec mentioned vehicles that would've shown him the greater world a little better, so maybe that'll change things.
    No, it has always been about the loot and shooting monsters. I remember reading about this game a year or two ago, and from my impressions I would say the only major change has been the art style. Years later and I am still excited about this damn game.

  30. #150
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    And in four player co-op mode. Don't forget that!

    Quote Originally Posted by notatiger View Post
    No, it has always been about the loot and shooting monsters. I remember reading about this game a year or two ago, and from my impressions I would say the only major change has been the art style. Years later and I am still excited about this damn game.

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