I want the entire old costume. Unless they change the way they are selling old parts, it would seem like an all-or-nothing proposition.
I like his purple bunny suit - the 2p costume from SC2. I've always hated the original classic, and his new 1p costume even more than that.Originally Posted by RobotPants
Well, obviously. Are we not supposed to be critical of games and the decisions made by their publishers now? I'm discussing it and why I think their model sucks (and even suggesting what would have been a better model).Originally Posted by hong
Man, Zeke, you're really fixated on fighter stories. Every Namco fighter I've played had all of the quality and nuance of an amphetamine-addled Korean on Battle.net when it comes to the script. You expect (or hell, want) something more? The insanity is half the point, IMO.
It would be nice if they put a little more effort into it than "Rock has joined you for some reason."
My favorite was Nightmare's story, in which you are curtly informed that "You have devoured Tira's soul" just before your final battle.
Not so much for all fighters, but since Soul Calibur has made such a big deal of it from the start, I expect something more, yes. Same for Star Wars just being Star Wars.
I don't give a rat's ass about Tekken or Street Fighter, but SC and SW matter to me.
Yeah, you really can't help but get the sense that they actually intended to put cutscenes in to explain this stuff but ran out of time, money, or interest. So we just get those weird, unhelpful, little notifications instead.
That would make sense - I just figured it was part of the Japanese fixation with gratuitous text boxes.
So, wow. There's a world of difference between 5 bars and 4 bars, in online mode. In five bars, for the most part it feels like you are playing side by side, except for the very occasional time when you think "hrm... maybe that should've worked," but it's subtle enough that you can't say for sure.
4 bars though... damn. Forget about any kind of guard impacts or parrying. Not gonna happen.
That being said, I have my hori arcade sticks now, and it's awesome.
I'm still getting the hang of my stick. It does seem to make alot of the moves easier and the gameplay feels much more natural to me. I'm kinda curious about what the "turbo" button does and how best to use it. I tried to google for information but my google-fu must be weak. Seems everyone already knows this stuff so they don't feel compelled to explain it anywhere.
my wife, who's completely oblivious of fighter games, sat with me while I completed all story mode. The look of incomprehension on her face, coupled with her rants over the complete lack of sense at calling that thing "story mode", were more fun than the game.
I played some solid 5 bar games over Live last night with some guys who live here in Madison. This was right after playing real versus against a friend for a few hours. It's pretty night and day to me at least - it's playable for sure, but instead of "maybe that should've worked" I'm more like "yeah, that really should have worked." It's not so subtle if you clearly know what should and shouldn't be possible.
There are moves and strings that would be jokes to defend against in the real game, but become scary since you need to guess whether to jump or sidestep before you see the animation starting up in order to get out of the way in time. Throws, which are already really good, become practically impossible to break unless you were already hitting the button before they were making the attempt. GI'ing quick attacks is just crapshoot.
But it definitely plays smooth enough that it probably wouldn't seem bad to many people, especially if they have nothing to compare it to. As it is, though, there's a lot of back-and-forth block/attack/block in the online game, where the real game is more fluid with a lot more actual dodging.
In VF, Jeffrey's "story" is that he's wants to win money to buy a boat. That's it.
Fighting stories generally are absolute nonsense. Dead or Alive is perhaps the most ridiculous of all, but SC4's is approaching that level of insanity.
That said, I actually kinda like it. I wonder if Namco were deliberately trying to be amusing with those nonchalant status messages? I particularly liked "You have devoured Tira's soul." - the sheer indifference with which this is presented is inexplicably amusing.
It actually brings me back to the days of old text adventures where dramatic moments could be presented as a single-sentence summary.
No, the correct phrasing is "nice story for a fighting game".
Thanks for giving me the correct phrasing.
Im not an english native speaker, so i have many mistakes of that kind , thanks.
Did I miss something? I thought RP was just snarking.
No no, your English is fine. It was just a snarky comment about fighting games generally having doofy stories. :)
Oooh ,i get it now .
Sorry ....
Im gonna try to buy SC4 this weekend.
Here on Argentina ,games are not sold officially ,so i need to import them from USA.
Or if i had a x360 ,buy it at less than 4 dollars (Im not kidding)
I thought SC4's endings were in general quite good and not nonsense like some of the past games. Nothing as silly or insane as the ones as SC3's although the giant block of text at the beginning of each storyline usually read like it was ran through the babelfish 3 or 4 times (or cribbed from Braid).
The main problem is the story mode is that it is so barebones. Sometimes it makes sense to have people start accompanying you, but in some of the stories you get all sorts of odd tagalongs with no explanation (two Shadows for Voldo? uhh... ok).
So glad they didn't bring back the QTE's even if it cuts down on the amount of endings.
The Story mode is 5 fights with an ending cinematic that makes no sense.
I tried to review the character relationships tree that's in the game and that's even more confusing. It looks like everyone either wants revenge or a fun time, and they barely give a motive for either.
Even as fighting games go the storyline is terrible. I'm amazed they even bothered with it. The rest of the game is fun though.
They probably WERE run through Babelfish a few times. I thought the intro text sequences read like bad fanfic. Something about how much they try to cram into a relatively short space of prose, and the stunted, appallingly written dialogue.
To be fair, though, I don't think the story has ever been the real priority in these games!
No, it hasn't. I mean jeez even if you took one characters story from one game to the next and pretended all the other ones didn't exist it still wouldn't make any sense. Each game both accepts the previous as canon and doesn't. That's why I was pretty amazed that quite a few of the endings in this one actually didn't go insane and almost made sense. Algol being a terrible character that isn't fleshed out unless you beat the game with Sophitia and Cassandra doesn't help.
Understatement of the year. That said, before this came out (when I thought it was going to be an unredeemable pile of shit), when I asked why this was going to be a day one purchase for my roommate, one of the reasons he gave was that he wanted to see the continuation of the "story." So some people actually do follow this shit, although I can't really see why.