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Thread: Soul Calibur 4

  1. #481
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    "Missed the entire point" is a bit extreme. If someone enjoys playing solo, I don't see how telling them they're doing it wrong is going to really help. I'm in a situation where none of my real life friends are gamers so I never get to play the Soul Caliburs or Rock Bands the "right" way, yet I still manage to enjoy myself. And I'm certain I wouldn't enjoy playing SC4 online just because of the whole fighting games vs latency thing. So it's not that I don't understand what the game's all about. It's just that the only way I can enjoy it is by myself. You do come off as a bit derisive toward the people discussing the Tower stuff.

  2. #482
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    I really don't understand the whole latency issue, I got close to almost 100 games online, latency is not an issue especially when you can see the latency via the latency bar.

    choose custom game and select a game with 5 blue bars.

  3. #483
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    It's great if it doesn't bother you. But in a game that relies so heavily on split-second timing, there's just no net connection that can possibly do it without problems.

  4. #484
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    Quote Originally Posted by RobotPants View Post
    It's great if it doesn't bother you. But in a game that relies so heavily on split-second timing, there's just no net connection that can possibly do it without problems.
    that's just it, I don't think there is any problem with any of the split-second timing with a 5 bar latency, GI and stances switch works out perfectly.

  5. #485
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    Quote Originally Posted by idrisz View Post
    that's just it, I don't think there is any problem with any of the split-second timing with a 5 bar latency, GI and stances switch works out perfectly.
    Man, I wish I was lucky enough to have that experience. The only games I've played are nothing like shared-couch games. At all.

  6. #486
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    yeah I had one game where it was impossible to play tactically, it was 3 bars and all I can do was AAB combo, that was before I start picking the matches myself instead relying on the Find match button.

  7. #487
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    Quote Originally Posted by idrisz View Post
    that's just it, I don't think there is any problem with any of the split-second timing with a 5 bar latency, GI and stances switch works out perfectly.
    Not to put too fine a point on it, but you're wrong. I've played in 5 bar latency matches and it just doesn't compare to offline play.

  8. #488
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    I don't know, I don't really feel much a difference, my roommate got SC4 on ps3 as well, we play online and offline, feel the same overall.

    if you want to play some online matt, I'm usually free now after 10pm..

    I think I sent an friend invite on PSN already.

  9. #489
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    idrisz, you're nuts, or, not to put too fine a point on it, you're not very good at fighting games if you can't detect a 100-150 ms lag. Taking a wild stab here, I'm guessing you don't parry much?

    Human reaction time is about 150 ms, which is comparable to even fairly good internet latency. Many of the moves come out at around 200-250 ms -- this means that many attacks that you'd have been able to guard against or counter on a console, will now hit you before it's physically possible to react! That seems like a substantial difference to me.

    It's already plenty difficult to avoid the attacks of a player good at high/low cross-ups without lag. In a FPS you can at least compensate by leading your target, but there is no corresponding trick that works for fighting games.

  10. #490
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    Quote Originally Posted by Jasper View Post
    there is no corresponding trick that works for fighting games.
    I dunno. Spamming quick horizontals and verticals seems to work pretty well in most games I've played online.

  11. #491
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    Quote Originally Posted by Jasper View Post
    idrisz, you're nuts, or, not to put too fine a point on it, you're not very good at fighting games if you can't detect a 100-150 ms lag.
    Or the people he's playing against aren't.

  12. #492
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    we can play, I'm in Cali, Matt is in Cali, we should have pretty good connections, let's play.

    I play siegfried, so I don't button mash since most of my moves comes out slower than most of the characters out there.

  13. #493
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    Quote Originally Posted by theborbes View Post
    It might take you longer to play through bioshock's story than it does to play through a single character's story (i'm not so sure about all of the characters stories together), but I think it'll take longer for me to beat the tower of lost souls than it would take me to run through rapture again.
    The achievement you get for clearing all the ToS floors is definitely non-trivial. To some extent, so are the ones related to online play.

    This can be contrasted with, say, the achievement for clearing Story mode with one character, with no limit on continues. Or the one you get just for loading the game.

    And I finished all the storylines in 4 evenings, which I gather is a bit shorter than the average Bioshock experience.

  14. #494
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    Quote Originally Posted by hong View Post
    The achievement you get for clearing all the ToS floors is definitely non-trivial. To some extent, so are the ones related to online play.

    This can be contrasted with, say, the achievement for clearing Story mode with one character, with no limit on continues. Or the one you get just for loading the game.

    And I finished all the storylines in 4 evenings, which I gather is a bit shorter than the average Bioshock experience.
    To be fair though, there are a crap ton of achievements you naturally advance to unlock just attempting the ToLS despite the single end goal one. It doesn't behoove a player to peck away.

  15. #495
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    Quote Originally Posted by Hiro_Antagonist View Post
    I dunno. Spamming quick horizontals and verticals seems to work pretty well in most games I've played online.
    Well, yes. Obviously you can still play the game, and do something. Having the game reduced to button mashing is quite a departure from how it normally plays though, and cuts the part of fighting games I enjoy right out -- rather defeating the purpose of playing at all.

    Contrast this with the same network lag when playing a FPS; while you do have to lead targets more than when playing on a LAN, this barely impacts how the game is actually played.

  16. #496
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    Just a heads up: the DLC out there for this game right now is crap. Just a handful of helmets from earlier installments in the series, and nothing versatile for created fighters. It's sad when you charge $1.50 for something and people still feel ripped off.

  17. #497
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    Quote Originally Posted by idrisz View Post
    we can play, I'm in Cali, Matt is in Cali, we should have pretty good connections, let's play.

    I play siegfried, so I don't button mash since most of my moves comes out slower than most of the characters out there.
    I don't have the PS3 version anymore, as I swapped it for the 360 version. I'm sure someone else is around with the PS3 version in California who can help you defy modern technology, though.

  18. #498
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    Quote Originally Posted by Other Brendan View Post
    Just a heads up: the DLC out there for this game right now is crap. Just a handful of helmets from earlier installments in the series, and nothing versatile for created fighters. It's sad when you charge $1.50 for something and people still feel ripped off.
    I dunno. I think it's sad you feel ripped off over $1.50. For someone who has played earlier SC games, it's awesome to be able to use costume parts from them.

  19. #499
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    I kind of wish they did an all starwars version.

  20. #500
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    How much would you pay for a big ol' pack of lightsabers, Jedi robes, and a couple of fighting styles? I'd drop $30 easy.

  21. #501
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    Not that much, certainly, but considering the customization available otherwise it is sorely missed.

    I'd love to make a monocled pirate-Jedi in a Speedo.

  22. #502
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    Quote Originally Posted by RobotPants View Post
    I dunno. I think it's sad you feel ripped off over $1.50. For someone who has played earlier SC games, it's awesome to be able to use costume parts from them.
    How much is this worth though? I'd pay $1-$2 for Ivy's entire 2p SC2 costume. I'm not going to buy it one piece at a time for $1.50 a pop though.

    What's next? A shoulder pack? And then the undergarments pack? Shoes pack? Socks pack? Knee-guards pack? Leggings pack? Belt Pack? I feel like I've only named half the slots, and that's already $14 at their current pricing model.

    How much do you have to pay to build the entire costume? $20? $30? Give me a break.

    When you consider you can't even take what you buy over to a friend's house or a tournament, it seems even more futile. The PS2 Tekken 5 and SC3 got this part right at least.

  23. #503
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    You just named slots that don't exist, too. :P There are 9 total slots. Leggings, belts and knee-guards are the same slot. Anyway, all I'm saying is for what they've already made available, $1.50 isn't bad. What should they charge? I like how you throw out hyperbole and then a "give me a break" like someone else said it.

  24. #504
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    I'd pay $10 right this second to get Ivy's commander outfit.

  25. #505
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    yesterday was the first day since I bought the game that I didn't earn an achievement :(
    but I played for a couple hours with my friends and I mutilated them.... probably because i've been practicing for a week.

  26. #506
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    Another handy looking newbie guide at IGN:
    http://guides.ign.com/guides/739576/page_2.html

    Much of this information is only lightly touched on in the game manual, and some of it not presented at all. Think of this section as the manual that should have come with your game.
    And so I *ptooie* at the mockers of strategy guides.
    Last edited by Brian Rucker; 08-06-2008 at 10:08 AM.

  27. #507
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    Quote Originally Posted by Adree View Post
    I'd pay $10 right this second to get Ivy's commander outfit.
    Would you pay $15?

    I think RobotPants was missing the "Weapon" slot, so it'd be $1.50 times 10 items.

    I'm sorry, this just feels like horse armor, especially with the lack of taking your customizations with you.

    I would have greatly preferred buying specific outfits for specific characters than this slot-based approach. There are maybe 2 characters that I feel are missing a good outfit in SC4 where there was a classic outfit I preferred much better. (Ivy and Astaroth)

    This is bite-sized bundle-fuckery. At the end of the day you've spent $15 and gotten 2 or 3 outfits you actually like and a bunch of crap.

  28. #508
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    But you're talking as if you're forced to buy everything just because it's there and also that they're only ever going to release items for one slot at a time. Anyway, I spent $1.50 and I'm pretty satisfied with what I got.

    Which Astaroth outfit are you referring to? His 2p costume in this one is pretty much an update to his original classic one, isn't it? And the rip-off DLC has another of his old headgear.

    I do agree not being able to use custom characters elsewhere is incredibly short-sighted. Seems strange that they'd forget something like that in a game they spent so much time allowing people to customize characters they'd be using to fight against other people.

  29. #509
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    Quote Originally Posted by Rob_Merritt View Post
    I kind of wish they did an all starwars version.
    Yeah, I feel the same. This seems a bit like a proof of concept for it, really. The Soul Calibur story feels like it's hit its end really with what's gone on and quite a few of the endings presented, particularly with Cassandra's seeming so possible as the true ending. They could get one more game out of it with but with the origins out in the open now, I don't see much left. I'm ready for something new but I don't want to see the great ideas of SC tossed for something like, ugh, Tekken.

    Namco could probably put together um, Force Edge, using the SC framework. Give it a story that actually makes sense for characters to fight if it's modern/EU, or go KOTOR or prior, then just have to not even explain all that. I'm sure they could do it though, even give out a few unique weapons and styles. Two saber style, parrying saber style, staff, low saber like in I, Jedi, Apprentice back saber, a Tonfa saber, and I dunno, run through forms 1-7. That's 12 characters right there with unique styles, and throw in one who goes between staff and two saber for something crazy, maybe throw in one with a different two saber style for 14.

    It seems like a no-brainer from a sales perspective. Star Wars sells, Soul Calibur sells. Throw 'em together and let the rabid fans go for it.

  30. #510
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    Quote Originally Posted by Reldan View Post
    This is bite-sized bundle-fuckery. At the end of the day you've spent $15 and gotten 2 or 3 outfits you actually like and a bunch of crap.
    If you don't like it, then don't buy it.

    . . .

    That advice to grab Yun-Seong and spam 6BB for the crit finish was golden. I finally got past floor 20, in the process gaining the achievement for 100 soul crushes.

    After that, it was smooth sailing up to floor 35, and now I've hit another brick wall at floor 38. 80 secs is just too short a time for a button-masher like me to take down 3 opponents with perfect timing and the ability to chain some truly wacky combos.

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