30% honour gain reduction, enjoy.
30% honour gain reduction, enjoy.
Bummer. I spent a week getting 13k honor (for my rank 13 epic shoulders) from AB while some guy on my realm forums brags about getting his 22k HWL weapons from 5 hours of AFKing through AV. They need to rebalance honor, not nerf it.
Last edited by Stroker Ace; 12-12-2006 at 10:17 AM.
Oh well. It was fun while it lasted. At least they didn't up the costs.
That really sucks. This is because those raid guilds joining AB as a group were able to 5-cap steamroll pick-up groups all day long for big honor, and snag all the PvP gear they want in a week.
Meanwhile guys like me and most of the rest of the regular BGers, who play in PUGs, played few a couple hours a day all week and don't even have 20K honor for our leggings or chest pieces.
If they had turned off "join as goup" in the first place, everyone would be in a PUG and you wouldn't have as many groups blazing through getting big honor bonuses.
Also, this is going to screw up the token stacks even worse. Already you get tokens faster than the equivalent amount of honor (for purchasing), so when you finally get 19K honor to buy those leggings you have loads of tokens left over. With a stack limit of 100 and 30% less honor, you're going to hit your token stack limit that much more easily.
It kind of irks me that they removed the ability to trade in tokens for honor and rep. As you say, you end up with tons of excess tokens that have no value, and this will make it even worse. Being able to turn in three for, say, 100 honor and rep, would have been a nice way to make use of them.Originally Posted by Jason Cross
You don't need rep anymore though. So why would you want it?
Yeah, I guess that's true, unless you were right on the cusp of getting exalted, and wanted to complete the AB set or whatever. Still, pretty pointless now, as you say. Would be nice to be able to at least get some honor from them, though.Originally Posted by Charles
1. Yeah, they should have kept in the turn ins for rep/honor.
2. If they dropped "join as a group" from ab/wsg I'd stop playing. Playing with a group is fun, especially with teamspeak. Pugs are often pure hell.
While I don't think "join as group" should be dropped by any means, the ability to join a seperate queue for individuals where you would be guaranteed not come up against an organized group would be nice. It could just end up making the queue times worse, though, so maybe it's not the best idea.Originally Posted by Ranulf
Yeah, forcing everyone to pug isn't a very good solution. A better solution is to get your own group going which is already an option available to everyone. Regardless of gear an organized group will almost always do better than a random selection of players.
Wow. Incredibly moronic. It was bad enough as is, now it's entirely pointless. By the time you gear up, TBC greens will be better and available. Nice move Blizz.
I guess I will stop at my Unstoppable Force and maybe grab a Don Julio's band or something. After a few intoxicating AV wins I entertained mad visions of saving up for the HWL 2 hander, but this has effectively killed that thought. In a way I'm glad I don't have to agonize about it anymore.
AV wins? What are those?
Stupid horde in my battlegroup are *so* bad at AV =(
Yeah, I was surprised when I went on a "crazy winning streak" of about 4/5 horde wins. Then it was back to usual, with the inevitable guy endlessly typing in raid chat "omg everyone here sucks" (except him, of course).Originally Posted by Adam Biessener
Saying '10 to galv for D' before the gates open can often make the difference between a horde win and a loss, if people listen. People claim horde can rush van and win and I'm sure it happens, but I've never seen it.
As to the honour - not that surprised. It was too easy. But the main thing is the mechanic of being able to make consistent (if slow) progress towards a particular goal, the numbers don't matter that much.
Seeing how some people in my guild have already picked up two or three pieces (inlcuding weapons) I don't think this is as bad as you think. I don't think Blizzard ever intended for everyone people to go from 0 PvP gear to full sets including weapons by the time TBC launched. I think it was intended so catasses could do it but most people would only get an item a week or less. Even with the 30% people will be walking away with an epic for a week of casual PvP, or would you prefer the old grind?Originally Posted by Backov
That has been exactly my experience.Saying '10 to galv for D' before the gates open can often make the difference between a horde win and a loss, if people listen. People claim horde can rush van and win and I'm sure it happens, but I've never seen it.
God, the whining on that thread- - the WHINING. i so don't see the issue - before it was the easiest epics in the history of ever, now they're just easy. BFD.
That being said, bad customer management skills - they should have been able to work it out before implementing it, reduced the honour gain in 2.0.1 and noone would have even noticed.
Agree. WoW is like a case study in poor management of player expectations.Originally Posted by Sebmolo
I expected this to happen. I knew people who were playing 16 hour days and managed to get thier GM weapon and some armor. In the very first day (Wednesday) I knew people who already had 250+ AB tokens (150 in the mail box).
Of course these people were not that common, but it would not matter. It is the few who catass like crazy thats blizzard will look at, not the average player.
I do understand in the long run this is proabably a good thing, but it is very frustrating that you may have been PvPing for so long against people in tier 3 PvE epics and finally thought you could get on even footing fairly quickly.
In the beginning I was hoping to get my Pally epiced out before BC and then get some good gear for my Lock, but I am not sure Ill even max out my pally, let alone get anything for my lock.
Maybe they should do some testing then eh? Or listen to the testers that work for them for free?Originally Posted by TheTrunkDr
It seems to me that everyone else saw what would happen a long time ago, except Blizzard. Did they truly have no idea the rate that people would be accumulating honor? Is it magic?
What the heck are SWG, EQ2, and every other crappy game a case study in then?Originally Posted by LesJarvis
For any MMO Sony related they are a case study in some of the worst customer service for the amount of users. Oh and for swinging the biggest nerf/change bats in the park.Originally Posted by SpoofyChop
Crappy game design?Originally Posted by SpoofyChop
What a surprise, one of the resident morons thinks it was too easy. Go clean the poopsocks out from under your desk, Grand Marshal.Originally Posted by Sebmolo
As for being too easy. If you assume 1k honor per hour (which was about what I was getting pre-nerf), it would have taken ~150 hours to get the full set. That's too short?
Guild premades were of course getting a LOT more because they were steamrolling PUGs in AB and WSG constantly. So basically this was a nerf to the casual players once again.
The problem apparently is that 1k honor per hour was the plebe rate. Real men got full suits of epics by farming AB or something.
I completely agree and I've had nothing but bad things to say about Blizzard and their testing procedures since Diablo 2 but it's still insanely easy to get these items.Originally Posted by olaf
Quality control at Blizz has been dropping like a stone for a while, it really took a huge nose dive a patch or two before the WC3 expansion and has only gotten worse.
This is pretty patently untrue for EQ2 at the least.Originally Posted by Skipper
For EQ2 I only count the very short period of time when they thought WoW was not a threat in that comment. EQ and SW:G were the heyday though. Other than that, you're right, they have changed, but lets be honest as to why. An 800 pound gorilla taking your bananas will bring about organizational change in a big way. I'm impressed with the stuff of late, but at this point one MMO addiction is enough to not get me to renew my 4 month EQ2 membership.Originally Posted by mouselock
He swings! He misses! I'm the casuallest of casuals, buddy. I took 18 months to get my first sixty, have never raided and haven't even been into most of the end-game 5-mans.Originally Posted by Backov
Here's the insight which your sad but humorous borderline retardation is blinding you to - the time doesn't matter. What matters is that a casual can get there by playing when he or she wants, even if it takes ages.