If you were truly a fan, you would be far too busy playing NWN2 to post about how many times you've finished the story line and started over. :-)
And I'm playing again.
If you were truly a fan, you would be far too busy playing NWN2 to post about how many times you've finished the story line and started over. :-)
I beat the Internet
The last boss was hard
Well I didn't include how many characters I got to around level 8 before deciding to start over with a different class/race/build. :)
You shouldn't have grinded a few years at AOL. Waste of time.Originally Posted by Thomas Wilde
I got screwed by a quest continuation bug with the undead/not dead/spirit/whatever dragon. I will have to go back and replay 2 hours to get back to where I was, most of that a bunch of keep management stuff involving constantly zoning in and out of the keep, so I decided to wait for another patch.
This and Gothic 3 are absolutely torturing me. So close, yet so far.
What's the bug, Gendal?
And I'm masturbating again.
I beat Lazarus, tomorrow.
I don't know why it happens, but others have reported it on the NWN2 bioware forums. You basically complete the spirit dragon's last request but the next stage of the quest never activates or shows up in your journal. This was with the 1.0.2 pre 809 patch, so that may have been the problem, though it was supposed to fix these types of errors I thought.Originally Posted by Ryan A
The only bug I ran into was at the end of Ammon Jerro's Haven. Apparently havinng familiars out was causing the game to crash every time it tried to change modules to the keep or something. After unsummoning the familiars I had out, the load went just fine.
I had the latest patch when I played through the dragon stuff... no problems.
So is NWN2 that short, or have you just already played that much? I expected it to be around 50 hours, or at least that's what I was hoping for. Then again, I also expect to find a briefcase full of money sitting on my front porch. Things do not always live up to my expectations.
insomnia has its usesOriginally Posted by Alex Dolce
I would estimate it's about 30-35 hours if you do all the side quests
NWN2 is pretty long, and I haven't even finished it yet. I did have all the patches, but that's not the only bug I ran into. I also came across a couple of times where you get stuck if you don't have the main character selected. The latest patch is supposed to fix that, and I haven't seen it since, so I think the dragon bug is something else.
I beat the devil at his own game...but I did have to use a cheat code.
I don't see how anyone can reasonably complain about NWN 2's length: I think I spent 12 - 15 hours with it the last four days and I haven't even finished Chapter I yet. Granted, I am a slow player when it comes to RPGs (God only knows how much time I've wasted on inventory management alone) and I did restart with a new character for an hour or two before switching back. Still, unless you're expecting some uber-tricked-out BG2-style 100-hour slog, I can't imagine how one would find it too short.
Of course, anyone who endured the original NWN's campaign knows that length is no guarantee of quality. Fortunately, I am enjoying NWN 2's campaign a lot more than that one.
I've easily spent at least 30-35 hours and am still in Chapter 2.Originally Posted by unbongwah
Yeah, I'm thinking Ryan must've blitzed through it or something. Maybe I'm just a slow reader.Originally Posted by ydejin
I'm thinking if Xfire wasn't totally boned with NWN2, it would be one of the top ranking games there for this month for hours logged. I spend hours just crafting. :)
Here's a cookie.
That cookie has nuts in it. I hate nuts in cookies!
Here's my question for those of you who beat it and are playing again: Are there any significant story differences to make it worth playing again? Compare it to Planescape: Torment if you could. Will playing a different class, or having different stats, affect the outcomes of quests, dialogue options, or even open new quests altogether?
Its better but still has a lot of serious problems. Why can't the hire professional writers for these games?Originally Posted by unbongwah
The campaign fantasy game cliché city. One of my least favorite is the universal blame the place on the hero for bad things happening when it is clearly not his fault and the incredibly narrow-mindedness of every NPCs world view. Or how about all the plot ambushes where a few bad guys decide to try and get you to collect the bounty. You have legendary accomplishments and have defeated veritable armies before, yet bubba and his two thug friends is gonna kill you.
There are lots of plot inconsistencies and holes. IE: You make friends with the goblins, but there is no way to get the glowstone from them without becoming their enemies. How about opening the archive vaults which require you to answer some questions about books. The gith are there obviously clueless as how to get in, yet as soon as you unlock the doors, the gith have already gotten in and have erased the critical information you need.
Then all the plot continuity problems, many of which might be bugs. IE: Not rescuing the diplomat from waterdeep and still getting the ambush for when you should have rescued him. Or that you can get plot lines from both the bad and good guy's side at the same time. Or things that do not go anywhere. What about that damm gollem you are supposed to sell to the merchant. If you rescue the chick, you can't go back and collect him. If you go back to him after you kill the sword stalker lady, you can't collect him.
I would prefer not to compare it to Planescape: Torment since I appear to be the only person on this planet that didn't enjoy it that much. NWN2 is decent a second time, mostly due to the play mechanic of a different class, combined with choices of different sidekicks. The combination of those two provides the replay enjoyment, and to be honest, it's not too bad even a second time through. That said, the story is linear and will happen regardless of your alignment and class. So if you play through and don't enjoy the first time, there isn't anything that will provide much for you on a replay, save for maybe a few different responses in your dialog.Originally Posted by noun
I enjoyed the story though. I thought it was way to slow to start, but other than that I felt it provided a good background for the module and all of the characters played well in the story itself. At the 3/4 in to Act 1 mark I was thinking of quitting the game. I'm glad I stuck with it. I'm replaying the title already via a multiplayer game in parallel.
So every problem is supposed to have a peaceful solution? Just because you did them a favour doesn't mean they will hand their holy artifact over to you.Originally Posted by DeepT
What gives you the impression that the Gith had no way of getting in? These are extra-planar beings after all.How about opening the archive vaults which require you to answer some questions about books. The gith are there obviously clueless as how to get in, yet as soon as you unlock the doors, the gith have already gotten in and have erased the critical information you need.
You do recover the golem, but it happens off-screen. You don't end up selling him, he just shows up later in your stronghold. They are missing some exposition to tie things together properly.What about that damm gollem you are supposed to sell to the merchant.
I do agree that the campaign is a bit sloppy. There are several places where it could use an explanation as to why a door won't work, instead of leaving the player to wonder if it's a bug. Or, as Ryan mentioned, the way they sometimes don't update a person's original location when you recruit them.
It's mostly small things like this that I dislike. I guess cliches don't bother me.
Given I have no interest in D&D rulesets, can I play NWN2 without the dice & turn -type mechanics being especially visible?
Pretty much. The dice rolling is done in the background so its not like you are calculating odds or anything. For the most part, you just have know that bigger numbers are better. I mean, if your hoping for a FF like experience where rules are totally absent from the player experience, no. But, its not like you have to master them. Just hitting the recommend button appears to be enough to play through.Originally Posted by Alistair
That's good to hear. I'm trolling round NW city, working for the Watch, and it's a bit dull. A lot of the Watch stuff is just identical fight after fight with "Thugs" and "City Watch". Yawn.Originally Posted by Skipper
Depends: what do you like? If you're looking for a plot-heavy RPG a la Planescape Torment, you won't find it here. If you're looking for an original story which defies all the genre cliches and conventions, you won't find it here.Originally Posted by Alistair
OTOH, if you're looking for a solid, hack-n-slash-heavy RPG with amusing NPC companions, but want to ignore the rule-mongering side of things, you will find that here, though you may have a tougher time of it if you don't understand the rules. [E.g., if you don't know what arcane spell failure is and can't figure out that your fighter / wizard's spells keep fizzling out because of his suit of platemail armor.] Personally, I think half the fun of NWN is figuring out how many cool ways I can customize my characters, but that's just me...and a bunch of other people.
Reading the manual is key, especially if you aren't familiar with D&D (or 3+E in particular). I would recommend the retail version of the game if you need to reference the manual a lot.
Just make sure that you buy a version thats include a manual. So you shouldn't buy any euro-version from what I have heard.Originally Posted by Kunikos