The following is a list of features I would like or changed in NWN2. Hopefully they are all reasonable and are within the 'scope' of a product patch. Please add things you would like to see added / changed, but keep in mind they should be changes that should be within the scope of a patch, not expansion pack or game engine rewrite.
Camera Issues:
1. Rework the camera control code so that using the middle mouse button to pan around isn't so wonky. Right now it is to easy to have the camera become spastic if you mouse a little to fast, which is kind of easy since the threshold for spinning around wildly is very low.
2. Add a semi-locked 3/4 view mode. This mode may be in the game, but it doesn't work very well or at all. This mode is the typical 3/4 view with the camera fairly distant from the player. In this mode pressing the middle mouse button will only pan left or right. The camera angle is locked. The mouse wheel will 'zoom' in and out.
3. Add a character-centric NORTH mode camera mode (that can be added to other camera modes optionally). In this mode, the character always faces 'up' on the screen and the world rotates around him. There will also be a center screen bias from 0 to 1.0. At 0 the character is always in the middle of the screen. At 1.0 the character is always at the south edge of the screen. This way we can pick a comfortable distance from the north side of our screen where we can see what we are walking in to.
Persistent mode issue:
4. All user set modes, such as combat modes, camera modes and angles, are preserved forever until we change them. Zoning to a new area, being 'killed', loading / saving a game, etc... it all stays the way I set it until I change it. Right now It is very irritating to put my character flurry of blows mode or defensive casting mode only to constantly have it being switched off for unknown reasons.
Targeting issues:
5. I want to be able to 'select' an enemy with my mouse without attacking him. Make this a check box or something in the game-play options. Better yet make a hot-key to modify this behavior. IE: Shift-clicking simply targets, while clicking attacks. The check box in the game-play options reverses this relationship.
6. Fix tab-targeting to select stealth ed enemies who are seen.
7. I want my character to auto-face tab-targeted enemies.
8. I want an option so that beneficial spells, such as healing, *always* gives me a spell target select mouse cursor. It is very infrequent that I want these cast on my current target, yet I found that I was wasting healing charges on enemy undead instead of on my party.
9. Self-target spells need to auto-target yourself. Right now if you have someone else targeted, you get the spell target cursor.
10. Offensive ranged spells should have an option to choose your target rather then use your last target. Maybe it can use the same hot-key as item #5.
Misc Changes:
11. A round by round combat mode. If this option is turned on the game runs in real time until combat begins. After combat begins the game pauses at the beginning of every 'round'. After all the characters all have made a choice, the round runs real-time until the next round which starts the process over again.
12. When one player is involved in a dialog and makes a conversation choice, please print their choice in the conversation window so that other players can see what they said.
13. Allow spells to be dragged from the quick cast menu to the hot-bar. Right now, for me, I can only put spells from my spell book in my hot-bar.
14. Tweak the druid AI so she casts healing spells on people and uses animal form as a last resort. The druid NPC is nearly useless because she is always humping the legs of enemies in her 1d4 badger damage form.
15. I think you should remove the respawn on death choice from the game. It trivializes any hard encounter. While you do not have the choice to do this in single player, in multi-player it is just ridiculously stupid. The least you can do is make it cost gold and teleport you some 'safe' place forcing you to run all the way back. Right now its just kip-up after kip-up until whatever is there is dead. If you had to reload your game, it would mean that you at the very least had to pass the encounter legitimately rather then grinding the enemy down with your infinite lives.
16. Your crafting economy is totally borked. The cost of making an item is far more then cost to buy the finished product. IE: Alchemist's fire costs 18gp to buy, and requires distilled alcohol & faerie dust. I have not found the latter, but the former costs 25gp. Acid flasks cost about 18gp too, but if you craft one you are giving up nearly 100gp.
17. Outer walls to rooms should be invisible when the camera is 'outside' of the world. This is very noticeable each time you go 'inside'.
18. Not all skill checks are 'take 20'. I do not know what the logic behind this is. If you are not in combat, disabling a trap is always a take-20 skill, yet collecting a trap is random.
19. There is no combat mode for counter-spelling as far as I know. The game says there is one, but my character sure doesn't have that choice. I would like a context menu choice to allow me to counter spell a particular caster too.
20. Allow us to walk around while one player in a dialog with another one. This would be helpful if the party isn't all in the same immediate vicinity and one of those 'encounters' where you banter a bit before combat starts. It would give us a chance to catch up.
21. Allow us to do party-only things while a dialog is up. This would include looking at your character sheet, inventory, healing up, switching gear out, and casting 'harmless' spells "see saving throw Harmless".
22. Have a hot-key to turn on an auto-combat AI. Basically there isn't much for my warrior to do, but if I have him selected, and his target dies, he will not engage another target. It would be nice to have him to pick the nearest target and start attacking it automatically.
Things that may or may not be beyond a patch (depending on how the engine is written):
23. Scriptable AI or at the very least, let us choose the AI scripts our party members run.
24. A recipe book. We find all these other books laying around with some recipes in them. It would be nice to read them and then have a one-stop list with all recipes we have seen so far listed.


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