No comment required :)Today we wanted to see how the hospital zones worked out over there in a real fortress environment, so Zach took his fort and made a dwarf-dropping device. After a few false starts, we got a dwarf with a compound fracture in his left hand. One of the caretakers wanted to clean the dwarf off but kept dumping the water next to the dwarf, over and over. Once that was sorted out, surgery began. The dwarf Zach had selected didn't have any surgical experience. As I was watching, blood splattered on the walls and floor, and another dwarf ran over to diagnose the patient again, while the dabbling surgeon moved between repairing the compound fracture and trying to stop bleeding from malpractice. Eventually it was time to suture up the wound, and the dabbling surgeon did this... then again... then again... our poor patient had four sutures in his left wrist before I got the bug figured out. Bandaging worked out fine, but I had screwed up the meal requests for patients that can move under their own power, so while the patient was waiting for a splint to be constructed in the workshops the caretakers left him to die of thirst. I got the splint together just in time, the caretaker put it on correctly, and the patient jumped out of bed and ran to get a drink.
Forget Skynet, Dwarf Fortress is clearly the AI system that will soon become self aware and take over the world!
This is a very worrying thought considering how often the dwarves go insane.
The difference is we will know more about the family, medical and professional history and the personal grooming habits of the dwarven leaders than we do about the current ones.
I mean - it's truly fascinating and awe-inspiring, in some strange way. But man, it sounds as if I will die of an old age before this game will have half-decent UI. :((( <crying>
Yes, you will. Bitching about it doesn't change anything. Be happy that you have wonderful dwarven madness for free.
You have a half-decent UI now.
You'll die of old age before getting a FULLY decent UI.
Three-quarters, all I ask.
Mousewheel list scroll and right-click context menus.
Mass Effect 2 doesn't have mousewheel support. Think about that for a moment.
Do you mean for the menus?
cycle weapons with the mouse wheel
I actually only just discovered the mousewheel for map resizing in DF, which is kind of cool. Going through levels that way might be better, though. Through task lists would be best.
I am, except I can't really fully enjoy it with current UI (I've tried several times, trust me). I would be happy to give author 50$ if I would get a DF with decent UI to play in return.Be happy that you have wonderful dwarven madness for free.
I do find Toadie's programming updates funny. It's tough not to read about this game and at least be amused by the stories that people give of unexpected or unintended consequences.
The UI in Dwarf Fortress is the Roguelike equivalent to skillfulling using Macros and hotkeys in a MMORPG. When you are good, it becomes an extension of your fingers. My only complaint is that the DF interface is a little harder to use with a laptop that doesn't have the number keys - but I've managed to learn it fine.
So in the MMORPG world they would tell you to "QQ more n00b!" but we roguelike people are far more stately.
BTW, STOP POSTING IN THIS THREAD, I KEEP THINKING THAT IT'S RELEASE DAY!
Oops... I just broke my own commandment.
Has Toadie been taken by a fey mood?
And remapping keys sometimes seems to work better for some menus, but then is awkward for others. I can't quite remember what the result was - but I recall the last time I attempted to remap it created as many problems as it had fixed.
The simple remap that I do is the one suggested on the WIKI. I think I'd have problems playing on a normal keyboard because this remap is all I've known.
Code:[SECONDSCROLL_UP:KEYDB] [SECONDSCROLL_DOWN:KEYDD] [SECONDSCROLL_PAGEUP:MINUS] [SECONDSCROLL_PAGEDOWN:PLUS]
Toady One created a race of cave fish men. He put a few into the arena to test out their combat ability. He was confused when they just wandered around and didn't fight.
Until he remembered that cave fish are blind.
I'm glad he's having fun. It's been a long time since the last major release, though.
And the internet hates you, Bob. However, as someone who is subscribed to his news feeds and has donated on several occasions, I feel comfortable with suggesting that he's taking too long to get this release out.
Oh god, it's worse when you explicitly say it.
YES BOB I FEEL ENTITLED TO A NEW RELEASE
I don't, of course. I donated because I enjoyed playing the game. But you seem to believe that any mention of how long it's taking for this version to come out is completely unacceptable. That's just silly.
The fact that I'm a huge fan of his game with all its wackyness is apparently passing you by.
I'm sure Toady's having a lot of fun doing whatever the fuck he wants and accepting donations for it. Great socially inbred developer, or slick con artist? A little bit of both.
That "fucking around" is why Dwarf Fortress is so awesome. It's Toady's way of testing things. As you can see from that very blurb that was posted, he fixed multiple bugs in the course of his little experiment. Fixing bugs and refining features seems like exactly what he should be doing before putting out a major release, no?
It's great that criticizing his methods for game development brings a swarm of rabid defenders to his side to espouse the "when it's done!" philosophy when it's fairly obvious from this site and his own that people are having some of the same expectations of a timely release.
"But wait he never promised you anything!"
Last edited by Pogo; 02-15-2010 at 12:08 PM.