Did you ever play the 2D version?
The game has lost some of the good bits of design that were present when there was a single crafted layout for the map, and things were less dependent on the outside world simulation.
He does have a plan for restoring that stuff - At the moment, your fortress is almost comically safe from threats. All bad guys come from outside, so can be stopped with a single door. In the old 2D version, you were constantly dealing with raids from within your fortress. From frogmen raids from your wells, ratmen raids from the chasm, and fire imp raids from the magma. There was a progression of risk and reward as you dug deeper - Until you hit the river, you didn't have to worry about frogmen and snakemen. Until you hit the chasm, you didn't have to worry about the tougher batmen and ratmen. And when you hit the magma, you got the enormously useful magma forging, but the enormously dangerous fire creature raids, which you could never effectively defend your metalsmiths against.
The next version released will put some of that stuff back in. So I think he is aware of some of the design problems of current Dwarf Fortress. He just has a very very long-term plan for the game, and prefers to do underlying simulation work before he does the stuff that will be affected by that aspect of the simulation, but will affect the player's experience.


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