Thread: Dwarf Fortress: Very Ambitious Roguelike

  1. #1501
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    Quote Originally Posted by tiohn View Post
    I know he's making more than $10k a year in donations as the earning linked earlier indicate that he's made $12k since July. So let's just assume, for the sake of argument, that he's making $24k a year in donations. This is $24k that other people are giving him in exchange for him more or less doing whatever he wants, whenever he wants. If I didn't have a family (like he doesn't) and other people were willing to pay me $24k per year to do whatever the hell I felt like, I would absolutely do it and likely would not be interested in making more money in exchange for being beholden to other people.
    I'd be in heaven.

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    Quote Originally Posted by tiohn View Post
    I know he's making more than $10k a year in donations as the earning linked earlier indicate that he's made $12k since July. So let's just assume, for the sake of argument, that he's making $24k a year in donations. This is $24k that other people are giving him in exchange for him more or less doing whatever he wants, whenever he wants. If I didn't have a family (like he doesn't) and other people were willing to pay me $24k per year to do whatever the hell I felt like, I would absolutely do it and likely would not be interested in making more money in exchange for being beholden to other people.
    I'm sorry I didn't click that earning link, just had the $5,000 w/ $1,000 previous month information.

    $24k definitely weakens my argument a bit. But he can still do whatever he wants and make even more money. DF is brilliant but people aren't going to donate forever, so I really think he should be looking at broadening its appeal, because as it stands it's somewhat limited, just like the wargame market. I'd love to see his hard work pay off even more for the amount of dedication he's done to flesh out such a brilliant game.

  3. #1503
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    Quote Originally Posted by Eduardo X View Post
    I'd be in heaven.

    But who would pay us 24k to look at porn all day?

  4. #1504
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    Quote Originally Posted by Pogo View Post
    people aren't going to donate forever
    Speak for yourself.

    Toady has created a fantasy world that features undead zombies and skeletons. And then recently spent months implementing rules of physics and biology. Today he detailed in his development log how the game is telling him that based on those new rules walking undead skeletons /can't exist/. They /don't work/. Their skulls fall off immediately because there is no tissue connecting them to the spine. So he's had to program in small amounts of rotting muscle to connect an undead walking skeleton's bones so it can function.

    Toady is now having to answer questions about the feasibility of magical curses posed by his simulated reality.

    As long as he keeps doing bonkers stuff like that, he's going to continue getting my money.

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    Quote Originally Posted by roBurky View Post
    Speak for yourself.

    Toady has created a fantasy world that features undead zombies and skeletons. And then recently spent months implementing rules of physics and biology. Today he detailed in his development log how the game is telling him that based on those new rules walking undead skeletons /can't exist/. They /don't work/. Their skulls fall off immediately because there is no tissue connecting them to the spine. So he's had to program in small amounts of rotting muscle to connect an undead walking skeleton's bones so it can function.

    Toady is now having to answer questions about the feasibility of magical curses posed by his simulated reality.

    As long as he keeps doing bonkers stuff like that, he's going to continue getting my money.
    Yeah. This is exactly the sorta thing I'm talking about. There are enough people out there (myself included) that eat stuff like this right up, that Toady has a gold mine he can draw from for a long, long time.

    Also, not sure if you're aware, he gave up a teaching job to make Dwarf Fortress. He's got his Masters or PHD in some crazy math field, and was working for a university before dropping that to do this for a living.

  6. #1506
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    Toady has withdrawn to his workshop with a strange mood. And trying to get him to use basalt instead of toothpicks to make his menacing-spike-studded floodgate works about as well as it does with any other dwarf.

    Just relax and enjoy the menacing spikes. :>

  7. #1507
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    In the grip of another DF binge. I stupidly browsed to this thread from the Stonesense discussion and the posts started it all over again. What's not to love about a game where this kind of crazy emerges.

    Had a map that encircled a lake. The plan was to drain it, build a glass fort in it, then refill it. To help refill it, I built I giant reservoir. It was about 30x20 and 5 z levels tall.

    Problem one was I built it too soon. There was an aquifer, and since the surrounding area was heavy forest, I built it out of wood. But the map had no magma and I ran out of wood making clear glass blocks. The caravans weren't bringing wood either, I think it was because they didn't count the logs as being used and thought I had plenty in stock. So I had to tear it down.

    Problem two was I filled it too soon. I had attached a side room with a bridge to the bottom. I was going to breach the wall and between the bridge and reservoir and drain it by atom smashing the water. Now, I knew about water pressure, so I built a roof over the room and a series of doors to act as an airlock. What I forgot to do was to go back and put a roof over the doors. When the wall was removed... well, it was basically a giant, blue explosion that covered the screen in less than a second.

    The real face palm moment though, was if I had the bridge raised at the time, the water would have gone though a diagonal and lost its pressure.
    After building about 10,000 blocks of my pyramid, I realized that I did a 10x10 second in the wrong color on the covered second floor. No problem, I can just colapse it, hurt who ever pull the last board, but with all these dwarves, no problem... right?

    Did you know that if you colapse a large section over the main part of you fortress, where you have cleared MANY floors, including your kitchens, dining rooms, work shops, etc that the falling stuff will make a VERY large hole right to the bottom dug out space? Taking with it all the lazy dwarves who are haing out in the dining room...

    Yeah, I save scummed... still have thousands of blocks to place but I wasn't going to start over, nor was I going to survive the death spiral that was bound to happen.
    Wish I had a spare $millions. I'd love to see this game mapped onto a sims2-ish engine.

  8. #1508
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    OK This appears to be the active Df thread, I'll do this here then. Descriptions are under images.



    Here we've got the windwills on the far west end of quakebells.





    This is the tower that contained all of our workshops, raw resources, and a very elegant windmill/engineering system providing our pumps with power (though we still had those poor dwarfs inside always pumping for no reason)





    North end of Quakebells, not much to see here.





    Central area of Quakebells, that building on the left of the screen was the dining hall and I believe served as a barracks for the mighty Quatoria as well.

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    This is the absolutely terrifying pit where mad scientists mixed lava with water to create bauxite at the risk of the entire fortress.





    This is the volcano with the sacrifical bridge, I don;t think the bridge worked but dwarves ended up dying of heat exhaustion when they were made to sit on the end of it so it did it's job (killing Clay!, or at least I think that's who I had a vendetta against)





    This is the shooting gallery where someone left an entry point to the fortress so enemies wouldn't try to knock down walls and would just get shot at on the way in, I don't think it was ever used.





    The rest of that line of defense, I think the plan was to fill that area with traps but it doesn't look like that ever happened either, Quakebells sort of petered out at that point. A shame really, nothing cataclysmic ever happened and other than Quatoria's utter dominance of fairly weak enemies there were no epic battles to speak of.


    Notice that all of the shots with the lava everywhere are directly below, one z level below the happy dwarfs in the third image and the cause of many many heat related deaths in the fortress. We literally cooked the dwarfs alive from below and provided no shelter from the elements from above.
    Last edited by Staff Sergeant; 12-03-2009 at 10:43 PM.

  10. #1510
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    Jesus, you inadvertently sadistic bastards. I had no idea. Well, I guess the whole "little dwarf girl sacrifices her noble self" thing completely sucked, so I knew you were fuckers, but damn.

  11. #1511
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    Awesome, awesome work, thanks! Oh, can we get a shot of my sacrificial murder tower? It was at the top left of the bottom half of the fortress. Above ground, of course :)

    I was planning to start an awesome project when the game fell over. I wanted to make our fortress a massive inverted basalt pyramid!

  12. #1512
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    Which program is generating these images?

  13. #1513
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    Quote Originally Posted by Calistas View Post
    Awesome, awesome work, thanks! Oh, can we get a shot of my sacrificial murder tower? It was at the top left of the bottom half of the fortress. Above ground, of course :)

    I was planning to start an awesome project when the game fell over. I wanted to make our fortress a massive inverted basalt pyramid!
    I'll see if I can get a decent shot of that. I really wanted to go up really high and take a shot of the entire fortress, towers and all, but the isometric viewer tends to only show one or two levels at a time, probably because that's all DF itself shows at a time.

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    Quote Originally Posted by Talorc View Post
    Which program is generating these images?
    It was linked earlier in this thread, it's called stonesense.

  15. #1515
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    If the game looked like that and had a control/highlighting block system in place, I'd pick it back up in a heartbeat.

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    Quote Originally Posted by Pogo View Post
    If the game looked like that and had a control/highlighting block system in place, I'd pick it back up in a heartbeat.
    I agree, if the game was played directly through something that looked like stone sense I'd be playing it right now.

    I don't want Toady to sacrifice any of that cool stuff that everyone likes for the sake of people like me though, I'd rather they stayed happy and I didn't get to play it. At least if he can't handle both improving the graphics/interface and still making the same kind of gameplay. At least this way I can still read the stories.

    Edit: Minor gripe about stone sense, I'd like it if they managed to make the environmental tiles flow together better so that if there is a mud tile next to grass the tile picked would be a grass edged mud tile rather than the fully mud tiles they have there. Hopefully you can toggle the dwarf names on and off as well :)

  17. #1517
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    I'm not really clear on this. If Dwarf Fortress had non-ascii graphics and a better UI, would Pogo buy it?

  18. #1518
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    I expected my thoughts on the matters discussed to give a pretty clear answer to that question.

  19. #1519
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    Quote Originally Posted by Staff Sergeant View Post
    I'll see if I can get a decent shot of that. I really wanted to go up really high and take a shot of the entire fortress, towers and all, but the isometric viewer tends to only show one or two levels at a time, probably because that's all DF itself shows at a time.
    There are options to increase the depth of the viewing area. You have to edit an ini, I think.

  20. #1520
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    I like the interesting design they gave to the windmills.

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    Felt that butchery didn't have enough details in it? Always wanted to get to a creatures nervous tissue, or their intestines so you could make the perfect elephant sausage? Well don't fret any longer! Toady has the answer for you!


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    Now, that's all wrong. Clearly, that butcher's shop should contain nothing but "elephant hot dogs".

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    Quote Originally Posted by Calistas View Post
    Felt that butchery didn't have enough details in it? Always wanted to get to a creatures nervous tissue, or their intestines so you could make the perfect elephant sausage? Well don't fret any longer! Toady has the answer for you!
    It's like watching someone who was brilliant, but a bit eccentric, descend into full on insanity.

    I'm sure Toady is quite sane, but he clearly develops features not to make a game fun, but because something happens to peak his interest.

  24. #1524
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    I agree. Instead of working on improving the gameplay, he is doing a George RR Martin on it. He has so many balls in the air and criss crossing points of interest, there is almost no way for it to come out satisfactorily for some of us that are wanting a bit more accessibility.

    Still, the game is an amazing and unique achievement. I will dig back into it when I have time. I just feel like the longer I wait, the layers I am going to have to dig through to get to the creamy nougat interior are growing exponentially.

  25. #1525
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    To me, it just means insane reports when you are in a battle. "Dravidicus' spleen has been pierced. He collapse in pain!" "Jimminy's brain has been bruised."

  26. #1526
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    Holy shit! Quakebells lives! I always thought you people were weird for building so much above ground.

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    Quote Originally Posted by Tyjenks View Post
    I agree. Instead of working on improving the gameplay, he is doing a George RR Martin on it. He has so many balls in the air and criss crossing points of interest, there is almost no way for it to come out satisfactorily for some of us that are wanting a bit more accessibility.

    Still, the game is an amazing and unique achievement. I will dig back into it when I have time. I just feel like the longer I wait, the layers I am going to have to dig through to get to the creamy nougat interior are growing exponentially.
    It's not so bad. The past few major releases (releases that have big changes and/or add new features, not just bug fixes) have taken like, a year each, so you'll have plenty of time to figure out the new stuff before more gets piled on ;)

  28. #1528
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    Quote Originally Posted by ckessel View Post
    It's like watching someone who was brilliant, but a bit eccentric, descend into full on insanity.

    I'm sure Toady is quite sane, but he clearly develops features not to make a game fun, but because something happens to peak his interest.
    [nerdrage] PIQUE, MOTHERFUCKER [/nerdrage]

  29. #1529
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    Quote Originally Posted by Alex Handy View Post
    Holy shit! Quakebells lives! I always thought you people were weird for building so much above ground.
    That was the whole point! :)

    As for all that butchery - first thing that came to my mind was "That's a shit-ton of hauling tasks right there". What a nightmare for my poor, overworked, hauler-dwarfs!

  30. #1530
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    It's the insane depth and detail allied to the way that your charges react to the gameworld that defines the gameplay. Suggesting that these changes don't touch the gameplay is a little silly.

    Yes, yes, we know, the interface sucks. Not the point.

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