Thread: Dwarf Fortress: Very Ambitious Roguelike

  1. #1261
    Spinning Toe
    Join Date
    Feb 2008
    Location
    Mountain View, CA
    Posts
    865
    Yes, it looks nice.

    Which one is more complete tileset - this new one or Mike's?

  2. #1262
    Neo Acoustic
    Join Date
    Dec 2006
    Location
    Newcastle, Australia
    Posts
    1,903
    Quote Originally Posted by Morberis View Post
    I can't believe I haven't been using Dwarf manager this entire time. I used to dread getting immigrants and integrating them into my fortress but now its easy to see what I need and who to assign.
    ditto. Though I noticed that it's incomplete. For instance there's no catagory for Lye Making.

  3. #1263
    World's End Supernova
    Join Date
    Dec 2004
    Posts
    17,166
    Quote Originally Posted by Major Icehole View Post
    For instance there's no catagory for Lye Making.
    Preposterous!

  4. #1264
    Neo Acoustic
    Join Date
    Dec 2006
    Location
    Newcastle, Australia
    Posts
    1,903
    indeed I am incensed

  5. #1265
    Social Worker
    Join Date
    Jul 2008
    Location
    Canada EH
    Posts
    3,609
    Quote Originally Posted by Major Icehole View Post
    ditto. Though I noticed that it's incomplete. For instance there's no catagory for Lye Making.

    Or animal care and related.

    But its still better than nothing.

  6. #1266
    New Romantic
    Join Date
    Nov 2003
    Location
    Wellington
    Posts
    8,658
    Yes there is, it's right-click, "reasign to custome profession name:" then click "minion" and untick all skills but hauling ;)

    Peter

  7. #1267
    New Romantic
    Join Date
    Nov 2003
    Location
    Wellington
    Posts
    8,658
    Hmm - I like the tileset (for some reason it makes the game run MUCH quicker?!) but it does make walls a bit harder to spot. And I needed to install his ini file to make it work. Now I need to go edit it, arg.

    ....actually, no. I don't like it so much. It's too "cluttered" somehow..
    Last edited by Calistas; 01-26-2009 at 09:40 PM.

  8. #1268
    New Romantic
    Join Date
    Nov 2003
    Location
    Wellington
    Posts
    8,658
    "Engraved on the floor is a finely-detailed image of Kulus the Kobold and a giant cave spider silk sock. Kulus is raising the giant cave spider silk sock. The engraving relates to the theft of a giant cave spider silk sock from Toadcat the Void of Toes by Kobold Kulus in the midspring of 204"

    ...yup, not much has happened in Toadcat yet.

  9. #1269
    Social Worker
    Join Date
    Jul 2008
    Location
    Canada EH
    Posts
    3,609
    That's why I always kill some of the first immigrants, makes for good engravings :D

  10. #1270
    Social Worker
    Join Date
    May 2008
    Location
    Lakewood, Ohio
    Posts
    2,181
    So how do I work this dwarf manager thingy? :P

  11. #1271
    Social Worker
    Join Date
    Jul 2008
    Location
    Canada EH
    Posts
    3,609
    Just open it and then click the "Load from DF" button on the bottom right. That'll load all the dwarves and their labors and skills. When a square is green it means that labor is enabled, the size of the grey square inside is their skill level. Clicking the square will enable/disable that labor.

    After you have everything set how you want it click the "Write to DF" button and you should be good to go

  12. #1272
    Social Worker
    Join Date
    May 2008
    Location
    Lakewood, Ohio
    Posts
    2,181
    So do I just constantly leave this running in the background? Is it known to hose saved games? :(

  13. #1273
    How To Go
    Join Date
    Jul 2004
    Location
    London, UK
    Posts
    10,084
    Quote Originally Posted by Eric Majkut View Post
    So do I just constantly leave this running in the background? Is it known to hose saved games? :(

    The only app that hoses DF saved games is, erm, Dwarf Fortress :(

  14. #1274
    Social Worker wisefool's Avatar
    Join Date
    Aug 2003
    Location
    Digging up your plants.
    Posts
    4,223

    Getting rid of tattered clothing

    I have some dwarves that want some new duds. I tried to look into each dwarf and forbidding + dumping the clothing.

    However, they still hold on to their X { Pig Tail Trousers }

    Do I need economy + shops enabled before they'll change?

  15. #1275
    World's End Supernova
    Join Date
    Dec 2004
    Posts
    17,166
    I believe the requirement for that is sexually confused and promiscuous hipsters in your society.

  16. #1276
    Neo Acoustic
    Join Date
    Dec 2007
    Posts
    1,883
    Economy and shops didn't solve my tattered clothing problem either, with 2-3 clothing stores. Even for the legendary dwarfs who don't have to pay for anything, they don't seem to want to buy new clothes. Dumb bastards will obsessively collect as many scepters as they can, but get less-breezy pair of pants? Naw.

  17. #1277
    New Romantic
    Join Date
    May 2003
    Posts
    8,944
    I think that individual likes and dislikes inform a dwarf's willingness to go get new clothes. Unfortunately, you can't yet specify individual kinds of leather, plant fiber, or silk to the clothes makers and leatherworkers.

    But my last Baroness likes giant naked mole rat leather and, by gum, she goes out and gets it.

  18. #1278
    New Romantic
    Join Date
    Nov 2003
    Location
    Wellington
    Posts
    8,658
    If we are doing an above-ground AAR we are going to have to think about how we get stone. I am guessing we can probe down and then open-cast or shaft mine in the traditional way. But still live above ground. I am guessing a lot of early construction will be made of wood as well.

  19. #1279
    Social Worker wisefool's Avatar
    Join Date
    Aug 2003
    Location
    Digging up your plants.
    Posts
    4,223
    You should build a huge moat, and fill it with pointy sharpened trees. Then dig down deep to ensure you can give a WARM welcome to the pointy-eared invaders.

  20. #1280
    Spinning Toe
    Join Date
    Jan 2006
    Location
    in my head - it's light and airy
    Posts
    821

    They're looking at me funny

    Quote Originally Posted by John Many Jars View Post
    But my last Baroness likes giant naked mole rat leather and, by gum, she goes out and gets it.
    I HAD to laugh at loud at that. That got some looks, and the heck if I'm gonna explain the laugh. Saying those words aloud to other human beings really should never ever happen.

  21. #1281
    New Romantic
    Join Date
    Nov 2003
    Location
    Wellington
    Posts
    8,658
    I will start the succession game this weekend. First I want to fiddle with pumps and windmills. Very important tools for the sacrificial maze I think...

  22. #1282
    New Romantic
    Join Date
    Nov 2003
    Location
    Wellington
    Posts
    8,658
    Thought i'd show of an amusing project.

    DINNER THEATER FOR DWARFS!

    The top floor is a dinning room....


    The bottom floor is a breeding pit for goblins. For fun I chuck in spare random creatures to see what happens. They had a big fight with a tame horse, but the vermin seem to get on just fine with the gobos :)


  23. #1283
    Account closed New Romantic
    Join Date
    Oct 2003
    Location
    Portland, OR
    Posts
    9,166
    I don't know how anyone can play with those hideous tilesets. You can't tell what anything is.

  24. #1284
    New Romantic
    Join Date
    Nov 2003
    Location
    Wellington
    Posts
    8,658
    I don't know how people can read words. Those lines are all just meaningless squiggles!

    Like any game, you've just got to learn the signs.

  25. #1285
    World's End Supernova
    Join Date
    May 2008
    Posts
    20,156
    Quote Originally Posted by BobJustBob View Post
    I don't know how anyone can play with those hideous tilesets. You can't tell what anything is.
    I didn't want to be the first to comment, but count me in with the ASCII crowd. I guess if you start out with tilesets it might make things easier, but it'd be a step back if you have any experience with roguelikes. I thought there were some simpler tilesets out there that seemed reasonable though.

    Still, I would cry without the ASCII dwarf head. So adorable.

  26. #1286
    Social Worker
    Join Date
    May 2003
    Location
    The Bottomless Pit of Despair
    Posts
    4,662
    Quote Originally Posted by Tim James View Post
    I didn't want to be the first to comment, but count me in with the ASCII crowd. I guess if you start out with tilesets it might make things easier, but it'd be a step back if you have any experience with roguelikes. I thought there were some simpler tilesets out there that seemed reasonable though.

    Still, I would cry without the ASCII dwarf head. So adorable.
    I wouldn't play this game without the tilesets. There are different entry levels, and playing this in ASCII is too abstract for me.

  27. #1287
    Social Worker
    Join Date
    Aug 2007
    Posts
    2,207
    Quote Originally Posted by Destarius View Post
    I wouldn't play this game without the tilesets. There are different entry levels, and playing this in ASCII is too abstract for me.
    The ASCII doesn't bother me, but then I'm very much infected with Teh Old.

    However, much as I love the concept and my foray into the first couple years of a dungeon were interesting, I kept wanting to throw things at the monitor for the crappy user interface. ASCII graphics would be fine, but give me some god damn modern UI features like drag-n-drop, click-drag to select an area for a stockpile, right click on a dwarf to bring up info, etc.

    Ugly graphics aren't a big deal. Poor usability, sadly, is a game breaker. DF could easily be the most engrossing game of all time for me, if it had a real interface.

    *sigh*. I've ranted on it before and I know it does no good. The developer has pretty much stated he has no desire to make the game more accessible.

  28. #1288
    New Romantic
    Join Date
    Feb 2007
    Location
    Location: Location: Location: Location: Location: Location: Location: Location: Location: Location:
    Posts
    5,494
    Why can't I engrave my walls? I try to select some limestone walls for engraving, yet nothing is highlighted.

  29. #1289
    Social Worker
    Join Date
    Oct 2004
    Location
    Northfield, MN
    Posts
    3,244
    First you've got to smooth the stone by designating it before you can engrave it.

  30. #1290
    New Romantic
    Join Date
    Feb 2007
    Location
    Location: Location: Location: Location: Location: Location: Location: Location: Location: Location:
    Posts
    5,494
    Oh, thanks.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •