
Originally Posted by
Jason Cross
I played a fair bit of FireTeam, and I disagree with you, Jessica.
FireTeam's big strength was that it was equipped to handle a large number of competitive players. If you won a lot, you got moved to a higher tier and were only able to play better players. If you lost a lot, you got bumped down a tier and could only play with (and against) worse players. In a short time, you'd be stuck playing at your level, winning some and losing some.
The whole structure was built for clans and tournaments and rankings and such. It would have worked great if there were 200,000 people playing. The problem was that with direct sales it sold so bad that the numbers didn't work out. Your tier could be just a couple hundred people, only a couple dozen of which would actually be online at a time. So people went out of their way to play games that wouldn't count toward their record because you could play with people from other tiers that way.
I'm not sure if the economic model could ever have worked, maybe so, but they never got the initial momentum necessary to even make the whole tier ranking thing work. I blame that mostly on direct-only sales.
It sure was hella fun, though. :D