Why are MMORPG players so scary?
Yeah, so I play Dark Age of Camelot maybe 10-15 hours a week. My Warden tears around Hibernia helping out people who croak or just telling the world how great Wardens are.
So I join this group today, made up of umm midget things. So after saying hi n crap I find out they are Warden HATERS and they proceed to insult me. What a bunch of babies. Of course to match their immaturity I proceeded to jump in place on their heads until they apologized, at which point I left.
DAoC's realm system, for the most part, fosters a lot of good time fun cooperative play. Even so, these short characters are taking their short people aggression on a Warden, a defender of the peace and bringer of life.
DAoC is fun, but even with things set up the way there are the whole 'People Are What's Broken' aspect of MMORPGs is rearing its ugly head.
Hey a fellow bubble boy! A warden was my main character in DAoC for awhile. And Warden's get no respect. Its always Ranger this or Eldritch that... or some such Hero does Heroic things... we Wardens get the shaft.. (as always). :x
I do like the class though. They can heal-buff-bubble people and use archery like it was a slingshot... or a bb gun... not even...more like a toothpick! But I still like the versatility despite probably being the WEAKEST in RvR point scoring.
I'm going down the nurture path myself. I put the rest of my points into sword and parry skills. I can tank pretty good too.
I don't know why people hate the Wardens. They are tons easier to solo compared to the Ranger or Druid who both usually need to be in a group of some sort to accomplish anything.
As for the whole Eld issue, I started one when I first joined DAoC and everyone kept pushing me into the void school. Something about Elds was totally boring so I started my Warden.
Well, at least my guild likes me :b
Rangers used to be decent at soloing until Mythic began to nerf them. That's one of the things that gets me about Mythic -- they don't differentiate between the PvE and PvP games. Rangers were overpowered in PvP so they nerfed 'em, but the nerfs carried over to the PvE game and made them sucky.
Oh well, I think I've kissed DAoC goodbye at this point. I was going to try the PvP servers, but I've heard too many bad things about 'em. I'm tired of leveling my other character(s). I can't imagine what would make me go back at this point. I'm ready for something new.
I probably got about six months of play out of the game, so that's not bad. That's a good length for an MMOG I think.
I think six months of play would make me tired of ANY game though. Well, except Tech Romancer for the Sega Dreamcast. Game of the Century.
ANYWAY yeah sometimes the way things are balanced bothers me. If you aren't playing on a roleplayer server you get mocked by people who feel the only purpose in the game is to use the optimal classes with the optimal paths. I still have fun helping out low levels where possible. A lot of the high level players are snotty tho.
I wonder when they'll release the peoplefix0029.exe file. That's gonna rock!
>I was going to try the PvP servers, but I've heard too many bad things about 'em.
What did you hear?
I'd like to know also.
Originally Posted by Desslock
I heard that they're murder city. If you're not part of an active guild, you will have a very tough time of it.
Dying to monsters is enough of a problem thank you very much :(
I just got done playing some DAoC and I grouped up with this dork called HealYou ForFREE and some other eldritch.
So I say ill tank since im a pretty good tank and they arent we start off and two enemies come. The bard screams run, and the eldritch starts running away with the mobs chasing him. Since he was running AWAY I couldn't Taunt Blade, or even heal the bastard.
The bard is long gone, screaming run over group chat while the eldritch lets out a death cry maybe a mile away.
Eventually the eldritch gives up and leaves, HealYou manages to lure another poor spellcaster. So here we are, talking.
Eld: Im so cool, I can solo these guys! oh yeah! I rock!
Warden (Me): Since HealYou can't understand the concept of HEALING PEOPLE, I will heal, HealYou can attempt to tank and use his songs to halt the mobs.
HealYou: Dar, ok! Food goes in here! *points at mouth*
Warden: ok fine fine, lets go.
Eld: Hey HealYou, you should use your songs!
HealYou: Dar, OK! I like colors!
Warden: fine fine, just go, ill heal.
** 2 mobs pulled, one goes for Eld (who claims he can solo them) and one goes for me (THE HEALER) **
Warden: hey guys, get this guy off my back so I can heal you.
Eld: I NEED A HEAL!!! HEALLLL!!!!!!!!!
Bard: RUN AWAY!!!!!!!! *runs away*
Eld: WHY DIDNT YOU HEAL ME!?! I hate this group, once I get rezzed im going to go solo them. I can take them on alone. (again, ha ha)
Warden: Um, I was getting attacked, I am the healer, I cannot heal while fighting or running.
HealYou: Hey Warden, release and come back to rez us.
Warden: YOU got us here in the first place, YOU release.
HealYou: No you!
Eld: I DONT CARE! Im gonna release pretty soon and just solo these guys!!!
So I released, saved and quit. Sometimes the game seems like some spoof you would see regarding MMORPG's on Something Awful. :?
Well, my wife is the mmorpg nut in the family believe it or not!
She has played most of them, starting with EQ, then AC, then UO, the AO, then DOAC and from what I've gathered there really isn't much differnece in these games although AO is of course sci-fi.
That being said she played AO the least, maybe a day or two of frustration sent her off into the wilderness! Then DAOC was her second least played. Simply despised the game and wanted out after a week or so.
I'll be honest, I bought EQ originally for myself and after installing it and noticing it was a glorified chat room I quickly shunned it! The intersting part is that as a joke I asked my wife to give it a go because the same thing happened with Diablo, the first one, (I wasn't impressed, pawned it off on her and she loved it) and of course she loved the game. That lasted 3 or 4 months then she moved on to AC which she also quite enjoyed. I guess these games are what I originally suspected and that's nothing but graphic chatrooms with fighting thrown in to keep some semblence of dignity. My wife of couse would "shun" me were she to read this!
I tried out EQ and AC myself. EQ was a lot of camping, and fighting didnt seem that interesting. All those expansions were getting on my nerves too. Asheron's Call was a lot of walking.
In AC you can build armor, weapons, siege equipment, capture relics from other realms that give bonuses to everyone in your realm. Stuff like that makes a person's actions seem more important in DAoC than in EQ.
Granted, EQ is established, but stuff like positional sword techniques and some really cool spells are just a part of what makes DAoC win out in my book.
Did you try AC? I know you are talking about DAoC here, but wondered if you had tried Asheron's Call. I played it for 2 years before I got tired of it. That includes all the time I was in the beta. It was my first MMORPG. I also got started in DAoC in the beta2. Still play it at the moment, but I've found the difficulty in leveling to be a pain.
Originally Posted by MrAngryFace
Yeah I tried AC, as noted above. I just remember being really lost, no one helping me, and walking a lot.
Camping gets a bad rep in these games. Camping a spawn is the best way to play with a group. If you move around to find kills, things quickly get disorganized.
Camping in EQ got to be a problem because of 1) overcrowding before the gameworld expanded and 2) camping for rare spawns (hogging the spawns, so to speak.
The latter is one of the reasons why the companies don't like eBayers. Selling items encourages camping rares and takes away from the other players.
Well DAoC fixed camping a little since items drop in specific areas where people level, but not on particular mobs. This keep people spread out through a dungeon instead of hovering around the respawn point of a mob. Most of the time groups go where the monsters are of course, but I never see people squatting for items anymore.
Hell, in most cases if you work on your skillcraft enough you can make weapons better than anything you can buy and most of what you can find by random drops.
As for how death is handled, half the time I like it, the other half I hate it. Sure, my corpse won't get looted, that's great. What isn't great is how much healers charge to replenish my lost constitution and the long walk to my headstone which is no doubt surrounded by agg mobs. Of course you can pray from quite a distance away.
Why did you walk everyhwere? I think the default was set to run, wasn't it? If you had to walk everywhere no wonder you didn't like it. Once you learned the 3 different portal routes it was pretty easy to go from town to town. Another thing about the early years of AC was the fact that I couldn't start up a new character without every Tom, Dick and Harry asking me if I wanted to join their allegiance. Not sure how it is now.
Originally Posted by MrAngryFace
I don't recall anyone talking to me. I consider running and walking to be the same thing in any MMORPG since it still means a lot of sitting there with a key pressed, or perhaps a rock set on the key that needs to be pressed so I can go get a soda.
Im not refuting the idea that you had a decent experience playing it, but the first time I played it wasn't that spiffy, and since I dont really like MMORPGs that much (DAoC is a VERY rare thing, let me assure you) that was already one strike against the game.
Why did I get it then? Curiosity and money to burn.
I experienced more problems with campers in AC then I have in DAoC. The good thing about DAoC is that there are mobs that drop specific items, but they will only drop it for you one time per character. This means you can't kill that special npc repeatedly with your super duper level 50 Theurgist. In AC the combat macro'ers just ran everyone out of the dungeons.
At low levels I haven't noticed particular monsters that drop specific things. By particular I mean one monster out of the many duplicates that roam a dungeon.
What I have noticed is that the various monsters of this type drop a certain type of item.
Bosses or sub-boss type characters arranged in a dungeon are somewhat excused.
There are quite a few named mobs that will drop a specific item like a weapon or shield. They are not only in the dungeons.
This is not like killing a specific mob type for armor drops.
That sucks. Im going to be running into camping in the future. NOoooo!
It's kind of hard to camp. I think the biggest part of them roam across a wide area. And like I said you can only get it once per toon. I don't have the time to repeatedly make new characters to try to corner the market on a specific item I can only use for 6 or 7 levels.
Originally Posted by MrAngryFace
People sell things that have value to other people using whatever currency system both parties can agree to. Ye cannae change the laws of economics.
Originally Posted by Mark Asher
Yeah, camping in DAOC is pretty pointless. I also like the way death is handled. I don't feel the healers charge much at all, unless you die a whole lot (in which case, I guess it adds up). Since the cost is based on your level, you should have plenty to cover it. Money is not longer much of an issue if you join a decent guild anyway. The monsters respawn pretty quickly and the group dynamic is interesting and fun. My wife and I really enjoy the game. The only problem (as mentioned in another topic) is the obscene amount of time it takes to level.
The time taken to level doesn't bother me too much. I used to play a MUD called AddictMUD, I remorted a ninja, which required so much leveling up. The nightmare!
Yes, I understand. It's just that in EQ players can get the same rare item over and over again. If the game design were different, it would discourage the eBay campers.
Originally Posted by Matthew Gallant
It bothers me a lot, especially in DAoC, because at the higher levels there isn't a lot of variety in the things to hunt.
Originally Posted by MrAngryFace
What I loved about MUDs was that when I was high level, I could have fun not killing monsters. I contracted for a mansion to be built, created a guild, did near god-like things with my Cleric Moby and his faithful companion, Dick.
My Ninja ran around smoke bombing the temple leaving everyone blind for 5 minutes haha. Or the time I bought 50 dogs and ran around town lagging people out.
I still think DAoC is the best of the big mmrpg's... it just really needs an overhaul with content... theres a lack of PvE stuff thats interesting for a non rvr person (which is understandable for a rvr game... but 5 dungeons per realm is SMALL!). I would play DAoC again if they just added more stuff. I'm tired of the same old stuff in DAoC. At least with EQ I knew there was stuff I would experience as new... like new dungeons, monsters, zones, weapons, items ... DAoC lacks stuff and feels generic. But DAoC overall is still a better designed game than EQ, just needs more of that content content content. And Ithink they can make RvR more interesting by having player owned towns in the frontier with dungeons to put enemy players in when captured! So that the enemy has to either conquer the town and/or sneak into the dungeon (TF style) to rescue freinds. Would be cool! And the captured soldiers could have a respawn to a friendly town in like... 1 hour. something like that.