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Thread: Real Life vs. Crysis Engine

  1. #31
    Account closed World's End Supernova
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    Quote Originally Posted by Jason McCullough
    Inquiring minds want to know - how photorealistic is the sewer level?
    Also, are all the crates properly textured and shaded? What about pallets?

  2. #32
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    It looks better than I ever imagined...BUT WILL IT HAVE COOP?!

  3. #33
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    Quote Originally Posted by Rob Beschizza
    The thing that gets me, however, anytime we see the latest and greatest CGI, it the airlessness.
    Oh, so now we want air in our videogames. You kids.

  4. #34
    New Romantic
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    Quote Originally Posted by Uncle Larry
    It looks better than I ever imagined...BUT WILL IT HAVE COOP?!
    It's got iron sights! Will you never be satisfied? ;)

    Those are actually really old pictures. I think they are from last year. We noticed the fence gate didn't look right immediately after release. You can see that it was fixed in subsequent pictures featuring the same object:

    Shack with Soldiers

    The grass has been tweaked too.

  5. #35
    New Romantic
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    Quote Originally Posted by Chris Nahr
    Also, are all the crates properly textured and shaded? What about pallets?
    Pipes are the new crates. How will the pipes look?

    On a more serious note: it will be nice when we get full-screen air refraction effects and shaders, but those refraction effects seem to be really, really expensive at the moment -- I just went out and blew $300 on a 7800GS, and for the first time the Doom 3 imp's fireballs are actually visually trackable and dodgable, for example (where they were barely OK with the 6600GT and ridiculous with the 5600FX). And the cute Dawn assassin effects in Oblivion are still costly in terms of frame rate.

  6. #36
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    Quote Originally Posted by Jason Lutes
    Oh, so now we want air in our videogames. You kids.
    I bet it won't be long before "atmospheric light dispersion," or an equivalent, appears on marketing copy for a hardware or software gaming product.

  7. #37
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    The worrying thing about Crysis at E3 was that the exterior level with all the foliage was simply not running at anywhere near an acceptable framerate. While things might have been unoptimized to a degree, it was bad enough that it really shocked me that it was out on the floor. I can only imagine what beast of a machine it must have been running on.

  8. #38
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    Quote Originally Posted by Linoleum
    The worrying thing about Crysis at E3 was that the exterior level with all the foliage was simply not running at anywhere near an acceptable framerate. While things might have been unoptimized to a degree, it was bad enough that it really shocked me that it was out on the floor. I can only imagine what beast of a machine it must have been running on.
    I think they said they had 2 sli GTX 512 meg DX9 cards trying to emulate DX10. They've said before that DX10 should be 3-5 times more efficient and overall perormance will be much higher, so it's not too much of a stretch given a year or more of driver and hardware development.

  9. #39
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    Quote Originally Posted by spiffy
    I think they said they had 2 sli GTX 512 meg DX9 cards trying to emulate DX10. They've said before that DX10 should be 3-5 times more efficient and overall perormance will be much higher, so it's not too much of a stretch given a year or more of driver and hardware development.
    Oh, well if it's Vista only that would fix a lot of things. D3D overhead is a cast iron bitch.

  10. #40
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    Quote Originally Posted by Linoleum
    Oh, well if it's Vista only that would fix a lot of things.
    Yeah. Like barely anybody buying it.

  11. #41
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    They've said it'll be dx9 with support for added features via dx10 and people that have vista AFAIK.

  12. #42
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    Quote Originally Posted by Zylon
    Yeah. Like barely anybody buying it.
    Sure. Like almost every new PC buyer after January.

  13. #43
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    Quote Originally Posted by Becoming
    They've said it'll be dx9 with support for added features via dx10 and people that have vista AFAIK.
    Not sure about the dx9 vs. 10 stuff, but the article I read said it was Vista only.

  14. #44
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    Quote Originally Posted by Wholly Schmidt
    Not sure about the dx9 vs. 10 stuff, but the article I read said it was Vista only.
    every vid shown before E3 was all dx9.

    http://www.computerandvideogames.com....php?id=137279

    Everything you've seen has been running on DX9 and normal hardware you can get in the shops right now. It's all normal spec and doesn't even use a dual processor or anything like that, we don't have any special graphical hardware inside these boxes.

  15. #45
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    Quote Originally Posted by spiffy
    They've said before that DX10 should be 3-5 times more efficient and overall perormance will be much higher, so it's not too much of a stretch given a year or more of driver and hardware development.
    They ALWAYS say that and it's ALWAYS bullshit.

    I would be truly impressed if they'll get a 10% boost.

    From what I heard both Vista and DirectX 10 are just horribly slow pieces of software to justify the purchase of new hardware.


    The problem with the grass is that they should add a system for a variable height and have zones with really short grass.

  16. #46
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    Quote Originally Posted by HRose
    They ALWAYS say that and it's ALWAYS bullshit.

    I would be truly impressed if they'll get a 10% boost.
    I'm guessing that when they say "three times as efficient" they mean that as it passes through the DirectX layers, instead of stealing, say, 6% of your CPU, it'll only steal 2% instead, freeing up a whopping 4% more for your game. :)

  17. #47
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    what about crates?

  18. #48
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    What they need to do next is add imperfections into things. Currently everything is too perfect. Look at the tin doors, they are nice and flat in the rendered example, but bent in real world shot.

    One dead give-away in photo-realistic rendered scenes is that everything is perfect. Roads do not have any irregular stains on them and all roads are at the same newness level (dark black or faded white), there are never any potholes, etc... Exterior building walls are always perfect unless marred by some graffiti, but the paint job is always flawless, sidewalks never have cracks, cars never have dings and scratches, etc...

    I think adding all that is the next step, although my long time hope is to have cards that do real ray tracing. Aside from reflections which seemed to be covered pretty well already, you can get both refraction (which is poorly represented, if at all), and diffraction which is completely missing. It would add a lot more realism that you might only subconsciously pickup on, but would still add a lot to the final VR experience.

  19. #49
    Mad Chester
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    Not sure if this has been posted here before. Crysis E3 demo video showing some gameplay elements.

    http://video.google.com/videoplay?do...49243&q=crysis

  20. #50
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    Quote Originally Posted by rei
    what about crates?
    yeah, do the next gen consoles have enough power to finally render pallets and lifters if there are crates around...? *rolleyes*

    its like nobody has ever seen a warehouse in action before, i swear...

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