
Originally Posted by
SlyFrog
I really enjoyed EQII until about level 30, but then it did start to slow down, and we (my wife and I) found it harder and harder to do fun things without a full group.
I valued our experience in it enough to say it is definitely worth a shot. I still like the art better than WoW (yes, I know I'm an idiot, you don't need to say it). I also liked the more "serious" tone of the game world better. Unfortunately, while there may be "more" to do, we found that a lot of it is fairly stupid. I'm thinking of the solo and similar instances in Thundering Steppes, for example, that seem to consist of one long tunnel where you kill three mobs from time to time for no apparent reason, with absolutely no other reason or goal for being in the tunnel.
We got to a point at level 30 where we really could not figure out why we were in instances, and how we were supposed to defeat the heroic mobs that were there. It got pretty close to having a choice of tackling content that was incredibly easy because it was far below our level, or killing stray single meaningless mobs on the general maps.
We had a really hard time finding the right balance, basically, and the game got dull because of it. I'm not so sure it wasn't "us" instead of the game. I would say that when we last played 3-4 months ago, I believed it did still feel increasingly necessary to have a group together to advance much in the game. Most guildies seemed to agree, and understood our reasons for leaving (but maybe they were just being nice).