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Thread: Fallout 3 showing at E3

  1. #31
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    Is that Hitler? Cause he kinda looks like Hitler.

  2. #32
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    Quote Originally Posted by Jazar
    Is that Hitler? Cause he kinda looks like Hitler.
    Moore looks like Hitler?

  3. #33
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    Quote Originally Posted by Incendiary Lemon
    What are we expecting from Bethesda's Fallout? What would you be happy with?
    I want the same feel. I want dogmeat, I want large caliber heavy weapons, I want Nuka-Cola, I want mutants, I want old-style music soul/r&b/swing/whatever music playing over animations of bombs exploding and pictures of the apocalypse. I also want an engrossing story.

    What I don't care about, is the specific mechanics of the game, as long as the feel and the story are up to par. At the threat of the NMA klan burning Pip-boys on my front lawn, I don't care if its turn-based or not this time around. I love the turn-based combat from F1 and F2, but I don't think its necessary to capture the flavor of Fallout.

  4. #34
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    Bethsoft is making a Star Trek game?!

  5. #35
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    That poster doesn't appear to be either turn-based or isometric. Therefore it will suck!

  6. #36
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    Quote Originally Posted by Incendiary Lemon
    What are we expecting from Bethesda's Fallout? What would you be happy with?
    Purchasable dog armour, so that they can survive through the endgame.

  7. #37
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    Quote Originally Posted by Incendiary Lemon
    What are we expecting from Bethesda's Fallout? What would you be happy with?
    I care about the mechanics. If it's not S.P.E.C.I.A.L. it's not Fallout.

  8. #38
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    Quote Originally Posted by Raife
    Moore looks like Hitler?

    I do not!

  9. #39
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    Quote Originally Posted by Incendiary Lemon
    What are we expecting from Bethesda's Fallout? What would you be happy with?
    1. Retro future gone wrong. The best fallout games are never far from their retro futuristic roots. In the 1930s to 50s we had a very different view of what the future would be. Fallout used this as a starting point. To me, this is the defining feature of the Fallout universe. Straying from this and you end up with Mad Max or Postman.
    2. Established universe character and items. Things such as Ghouls, radscorps, tribes, nuka cola, postcards, pip boy, and so forth.
    3. Perks. These are at the heart of customizing your character in the fallout universe.
    4. Morbid humor. Things are bleak but if you don’t make them at least somewhat twisted, it ruins the enjoyment of the game. Fallout is not survival horror.
    5. The music. Should be 1950s and creepy sci fi. No hip hop or rock.
    6. Vague history and world status. We really don’t know what happen and what the status of the rest of the world is and this game shouldn’t change that.
    7. Over the top violence.
    8. Vaults. While the whole of Fallout universe doesn’t rest on the Vault dwellers, they are interesting.
    9. Modern engine and game technology. Oblivion set the bar really freakin high.
    10. Harold. – Nuff said

  10. #40
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    Quote Originally Posted by Rob_Merritt
    Harold.
    "How did you survive?"
    "Didn't. Got killed. Hah hah!"

  11. #41
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    How many people looked at Ben's image in his post and thought to themselves: "Hey, I could make a sheet of Fallout blotter acid!"








    .... Just me then, eh?

  12. #42
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    Quote Originally Posted by madkevin
    How many people looked at Ben's image in his post and thought to themselves: "Hey, I could make a sheet of Fallout blotter acid!"








    .... Just me then, eh?
    No.


    _______

  13. #43
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    I look forward to an autolevelling system in Fallout where the stronger you get, the stronger your enemies get. Quest too much too early and bar thugs are outfitted in pure powerarmor.

  14. #44
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    Dear Bethesda:

    Please ignore Charles' request. Some of us got killed by too many crabs in Wiz8. Thanks.

  15. #45
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    I know Charles is joking, but I liked how in Fallout you could run over the the dangerous areas, and if you were lucky enough to survive you got some nice items.

  16. #46
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    Quote Originally Posted by Rob_Merritt
    5. The music. Should be 1950s and creepy sci fi. No hip hop or rock.
    What, you mean you didn't like Fallout: Brotherhood of Steel?

  17. #47
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    Quote Originally Posted by nKoan
    I want old-style music soul/r&b/swing/whatever music playing over animations of bombs exploding and pictures of the apocalypse.
    That's the Inkspots, "Maybe".

  18. #48
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    The poster's pretty cool. Saw it today...and I was behind the closed doors at Bethesda and F3 is definitely not hidden inside. One of the Mad Doc Software guys did a demo of Star Trek: Legacy for myself and some others and it looked good. Actiony...but still looks pretty cool.

  19. #49
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    Inkspots have another song Titled "I don't want to set the world on fire." It pretty much sounds identical to "Maybe", only different lyrics. (FTW?)

  20. #50
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    Quote Originally Posted by Jasper
    That's the Inkspots, "Maybe".
    While that is a great song, I prefered Louis Armstrong's - A Kiss to Build a Dream On from the intro to Fallout 2. But, that could just be the trumpet player in me.

  21. #51
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    Quote Originally Posted by Kool Moe Dee
    What, you mean you didn't like Fallout: Brotherhood of Steel?
    It was bearly "ok". There where parts I liked about it but over all it was a very "meh" experence.

  22. #52
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    Quote Originally Posted by Rob_Merritt
    1. Retro future gone wrong. The best fallout games are never far from their retro futuristic roots. In the 1930s to 50s we had a very different view of what the future would be. Fallout used this as a starting point. To me, this is the defining feature of the Fallout universe. Straying from this and you end up with Mad Max or Postman.
    2. Established universe character and items. Things such as Ghouls, radscorps, tribes, nuka cola, postcards, pip boy, and so forth.
    3. Perks. These are at the heart of customizing your character in the fallout universe.
    4. Morbid humor. Things are bleak but if you don’t make them at least somewhat twisted, it ruins the enjoyment of the game. Fallout is not survival horror.
    5. The music. Should be 1950s and creepy sci fi. No hip hop or rock.
    6. Vague history and world status. We really don’t know what happen and what the status of the rest of the world is and this game shouldn’t change that.
    7. Over the top violence.
    8. Vaults. While the whole of Fallout universe doesn’t rest on the Vault dwellers, they are interesting.
    9. Modern engine and game technology. Oblivion set the bar really freakin high.
    10. Harold. – Nuff said
    I can agree with that.

  23. #53
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    Quote Originally Posted by Rob_Merritt
    It was bearly "ok". There where parts I liked about it but over all it was a very "meh" experence.
    That was a joke. The music was terrible.

  24. #54
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    Quote Originally Posted by Dave Long
    The poster's pretty cool. Saw it today...and I was behind the closed doors at Bethesda and F3 is definitely not hidden inside.
    Guys, it's a 2008 game most likely - next E3 at the earliest before anything public is released.

  25. #55
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    Quote Originally Posted by Charles
    I look forward to an autolevelling system in Fallout where the stronger you get, the stronger your enemies get. Quest too much too early and bar thugs are outfitted in pure powerarmor.
    This post made me smile.

  26. #56
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    If the poster is any indication it looks like the atmosphere is going to be 50's optimism gone to the dogs again. That is the cornerstone of the entire Fallout experience.

    My only complaint about the poster is that it is too self referential. I'd say it would have more impact without the Vault Boy watermark.

    Christ, look at me, so desperate for a Fallout fix that I'm critiquing a goddamn poster. My mother would be so proud.

  27. #57
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    Quote Originally Posted by roguefrog
    Inkspots have another song Titled "I don't want to set the world on fire." It pretty much sounds identical to "Maybe", only different lyrics. (FTW?)
    All Inkspots songs sound nearly identical, they all open with the exact same intro (quite literally, though in different keys).

  28. #58
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    Quote Originally Posted by Qmanol
    I know Charles is joking, but I liked how in Fallout you could run over the the dangerous areas, and if you were lucky enough to survive you got some nice items.

    Yes, but if there's one thing that Bethesda has driven home, it's that they aren't competent enough to make a good game using this philosophy, because they have a habit of leaving super weapons out in unprotected open spaces and the player might get it too early.

  29. #59
    Screaming Willies lead singer New Romantic
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    Quote Originally Posted by Incendiary Lemon
    What are we expecting from Bethesda's Fallout? What would you be happy with?
    I want a game that *doesn't* play like a Bethesda game.

  30. #60
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    Quote Originally Posted by Charles
    Yes, but if there's one thing that Bethesda has driven home, it's that they aren't competent enough to make a good game using this philosophy, because they have a habit of leaving super weapons out in unprotected open spaces and the player might get it too early.
    Oh please.. You can speed run both Fallout 1 and 2 in minutes by heading straight for the uber suit of armor and weapon with the right skills.

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