Seems to me that most game's endings have always been short and unfulfilling.Originally Posted by guest
Is it me or have game endings just gotten incredibly short? I invest a lot of time in games but with the exception of the final fantasy series and their 10 min endings I can't remember the last game I played that had a rewarding ending. Don't get me wrong I still enjoy the games, but where
reward for beating the game.
Shieldwolf
Seems to me that most game's endings have always been short and unfulfilling.Originally Posted by guest
Yeah, they're generally short. I remember being let down by the dinky ending for Ultima III back in '85 ("Thou hast won in 173261 moves! Report thy feat!!!").
Can't think offhand of too many games that have had really good endings. Uh, Questron had a great one. So did BG2-Throne of Bhaal. Oh yeah, and Icewind Dale -- best final cutscene ever.
Blizzard games have good endings.
Agreed.
Just to set the fox loose in the henhouse...
Who cares? Nobody gets to the endings anyway! :)
-Raph
I've always thought that endings were an important part of the game. For example I loved the ending of Skies of Arcadia cause it felt like it wrapped everything up nicely. I was happy with it. Where as the ending to Jedi Knight 2 was so bad I couldn't believe I had played through the whole game for that. I felt so letdown by it.
Mafia had a cool ending.
The only ending I've bothered to get to in years was in Torment. It was kind of short, but not too bad.
I was shocked by how unsatisfying the ending(s) to Deus Ex were after all the effort and chit chat that had gone into getting me there.
Your Power Pill
At the end of Harbinger, the main character wipes his ass with a copy of the Koran.
From some moron's review on Games Domain:I was shocked by how unsatisfying the ending(s) to Deus Ex were after all the effort and chit chat that had gone into getting me there.
"...this is the way the world ends, not with a bang, but with your choice of a quote from Milton, Voltaire, or Kahlil Gibran."
Personally, I'm hoping for something from Rilke in DX2. :)
-Tom
Myth had a good end cutscene. I seem to remember really liking Fallout's ending, but to be honest I don't remember what it was, just that I liked it.
Yeah, what kind of moron doesn't like Deus Ex?Originally Posted by TomChick
Fallout: best. ending. Evar.
still working on Fallout 2...
Nicely put.Originally Posted by TomChick
I have to say that my suspension of disbelief remained higher then yours, but when every choice in the game is supposed to have global effects the globe I wanted to see wasn't the one hanging in that hand.
Your Power Pill
Fallout had the cool "here are the consequences of your in-game choices" ending, with epilogues covering the fates of the various locales you visited. FO2 does something similar.
- Alan
The best thing about that was that, as in real life, the consequences weren't predictable. A humanitarian, well-intentioned choice made could lead to horrible unintentional (yet plausible) consequences in at least one or two cases... The feature wouldn't have been nearly as good if it hadn't had this complexity, which set it apart from the typical "reward/punishment" system based on good and bad deeds.Originally Posted by Alan Au
The ending of Outcast was very rushed - considering the long process to get there. But to me the cast dancing in the arena after the credits rolled more than made up for it. It took me completely by surprise.
The ending in Mafia was awesome... And I didn't see it coming, which made it even better.Originally Posted by Anonymous
A great game, if only the driving was a little more interesting.
Thief, as I remember, had a good ending. It set up the sequel too.
The best endings left you hungry for more. Ultima 7 and Serpent Isle come to mind ("Or perhaps you'll care to join me in another world altogether! We do have a score to settle.")
"The ending in Mafia was awesome... And I didn't see it coming, which made it even better. "
How could you *not* see it coming? Have you never watched, read or heard any mafia story before? I was hoping it wouldn't come, but I knew it was inevitable. Still good though.
Don't get me wrong -- were it a film, I totally would have seen it ending. In a game from some crazy European developers I'd never heard of from a country whose name most Americans can't spell, I half expected the older protagonist to turn out to be the father in some totally nonsensical plot twist that would have made Japanese gamers proud.Originally Posted by Jazar
As it is, I was a little surprised precisely because it's how I would have expected a film to end, but a game? Perhaps this discussion needs to move to the "games as art" thread, but I was surprised. <shrug> Low expectations, I guess. :D
This is why I play strategy and war games. Any disappointing ending is your own damned fault.
Troy
The ending to No One Lives Forever is one of my favorites. That drunk guy you see all over the place ending up as the Director of HARM was hilarious. They totally played that one perfectly.
I thought the ending of Mafia was predictible, but good. For me it wrapped up the game with a nice little bow on top, and set up the sequel. Mission 1 in Mafia 2 should be you playing one of the visitors from that ending scene as you work your way up the mob ladder in the 1950s.
What would be really nice is if you guys could talk about the endings you liked without EXPLICITLY GIVING THEM AWAY.
:D
If you ever watch the Sixth Sense just keep in mind that Bruce Willis is dead through the entire movie.Originally Posted by Ergo
Actually, Bruce Willis is alive at the beginning of that movie. OTOH, the chick in "The Crying Game" is a man all the way through.
The boat sinks.
Darth Vader is Luke's father.