
Originally Posted by
Rollory
The problem with Bioware's concept of an "evil" path is that it isn't fun. It involves gratuitous nastiness and petty cruelty, rather than muhahaha-I-am-the-dark-lord, or cunning doublecrosses. It makes the player feel bad and want to not play any further, rather than letting them glory in antiheroism. It isn't fun. This is not how one does an "evil" path if one is actually interested in entertaining people with it.
In general I am decidedly of the opinion that Bioware actually is terrible at writing RPG plotlines and their success so far is largely a lucky accident, where the writing flaws are obscured by the excellent gameplay.