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Thread: EverQuest II: Now they're giving it away

  1. #1
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    EverQuest II: Now they're giving it away

    Oh dear! Or, should I say... WOW!

    http://www.fileplanet.com/promotions/eq2/

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    Plus, soon you can buy ALL SOE games in a box set for $39

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    This is a great day for asian farmers. Thousands of free unrestricted accounts!

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    I enjoyed this Penny Arcade post from Gabe on EQII's style, or lack of it:

    I figured since it was free I’d give EQ II a shot yesterday. Tycho’s right about my take on the game. I found it nearly impossible to get past the visuals. The entire game looks like it was made using Poser and Bryce 3D. Actually some of that Poser art looks better than the shit I saw in EQ. It feels like it was all put together by computers and algorithms rather than artists. It is a world designed by math rather than imagination. There is no evidence of style in any of the characters or environments I saw. We were all talking about the game yesterday and the best word we could come up with to describe it was “sterile”. It is completely without life. There is no love or care given to any piece of it. The entire thing was made by robots in a vacuum.

    I know there must be artists working at SOE. The only thing I can think of is that they are simply cogs in some corporate machine. They must be given no freedom at all. In fact after looking at the game I wouldn’t be surprised if they are beaten daily. Their spirits have been broken. The troll models specifically may even be some kind of internal attempt to destroy the game and strike a blow against their corporate masters.

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    Account closed World's End Supernova
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    That echoes all my sentiment of EQ2 as well.

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    I hope those Penny Arcade guys get cancer.

    I never understood the critique of graphics that are technically fine. If you like the giagantic shoulder pads and over all cartoon look of WoW, fine.

    As for the game being sterile. I don't see how anyone cannot feel that way about MMORPGs in general. SWG felt sterile, UO felt sterile, hell they're all sterile environs hold the people. I think people mystify whatever MMORPG they are currently in love with, and then anything that is 'other' is attacked with a bunch of descriptors that apply to the genre as a whole.

    All MMORPGs are directly descended from the Palace, and most haven't devivated much at all. I'm just sick of people saying one Graphical Chatroom is superior while using commercial taglines ("a living world, full of adventure, intrigue, and fantasy") to describe laughable end game content.

  7. #7
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    EQII is like an entire MMORPG created with fan art.

    ...

    OK. Hold the phone.

    I just went looking for EQII fan art to mock and the fan art is better than the real art.

    O_o

    http://eq2.stratics.com/content/media/fanart.php

  8. #8
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    Quote Originally Posted by worm
    I hope those Penny Arcade guys get cancer.
    Wow, a bit harsh for folks who don't like the same MMO you do, 'eh? I'd never play EQ unless I was paid to do so. Do you want ME to get cancer? ;)

  9. #9
    New Romantic
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    To be fair, last time I tried EQ2 they had some pretty crappy default settings for their models. If you played around with all the sliders and adjustments you could get a really good looking model out of most all of the characters, but the defaults made the characters look crappy.

    However, I'm far more fond of the realistic look of EQ when compared with the over the top stupid look of WoW (especially the set armor pieces).

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    Quote Originally Posted by worm
    I never understood the critique of graphics that are technically fine.
    Because technique is only one element of art. I've never understood why so many people limit their critique of a game's visuals to their technical merits. So I guess in a universal karmic sense, we balance each other out.

    And the PA guys are right on, there. EQ2 has a slick game engine packed to brimming with sterile, soulless art.

  11. #11
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    I think they are a bit harsh on the graphics. I did have a big problem with them, but it was about a lot of artisitic inconsistencies, in other words, they never made a style guide.

    Another glaring, gaping art problem was the quailty. Some things look very very nice, and some things look really really bad. Its all mixed together. It would have been better to have all bad art then to have it mixed with very good art as a sharp contrast on how bad it was.

    A particular example of this are the incredibly bad 'great cats'. I saw a warden turn into a lion and I swear it was just a bear with a lion skin on it. It had a small head, and a huge bloated body.

    It really seemed like they had a few seasoned vetrans do some things and then filled in the rest with a bunch of cheap labor hired fresh out of art school. The bad art is really bad. Most of the art in the game is really bad.

    Sure the FX are nice, the programmers get an A+ for that stuff, to bad most of the lighting and all the cool shaders are applied to crappy art.

  12. #12
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    Quote Originally Posted by worm
    I never understood the critique of graphics that are technically fine.
    You don't understand an aesthetic critique of graphics? Um... why not? I mean, are you simple?

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    If we are getting technical then the art fucking sucks because the graphics engine is pure garbage.

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    Quote Originally Posted by mouselock
    However, I'm far more fond of the realistic look of EQ when compared with the over the top stupid look of WoW (especially the set armor pieces).
    Definitely a case of diff'rent strokes for diff'rent folks, but I think that WoW, while a tad cartoony, at least has a unique style and flavor to it, whereas EQII seems to have that creepy dead-eyed look typified by early CG.

    I wonder if people who prefer EQII's look over WoW's extend this preference beyond games? Do they, for example, prefer the photo-real style of the Final Fantasy movie and The Polar Express over the cartoony style of Pixar films?

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    Quote Originally Posted by Gary Whitta
    Definitely a case of diff'rent strokes for diff'rent folks, but I think that WoW, while a tad cartoony, at least has a unique style and flavor to it, whereas EQII seems to have that creepy dead-eyed look typified by early CG.
    I didn't find this to be the case at all in motion. It doesn't translate as well to screen shots, but while the animations are a bit wooden, in motion it looked very nice to me. I think that a lot of the complaints against the graphics are because they're close enough to realistic that it just triggers the innate "there's something not quite right there" response of folks. There's actually some goofy theory for this in regards to humanoid robots someone in a thread here somewhere linked, but I forget the term.

    I wonder if people who prefer EQII's look over WoW's extend this preference beyond games? Do they, for example, prefer the photo-real style of Square's feature animation over the cartoony style of Pixar films?
    Depends on the pixar films. I think Pixar stuff, in general, wears better because the state of the art progression doesn't make later comparisons look bad. Final Fantasy: The Spirits Within was okay. The Square short on the Animatrix was, however, fucking incredible. I'm impressed when CG gets to the point that I have to pay close attention to discern real-life from CG, and bits (if not all) of the Animatrix short were like that. Just really well done.

    They're totally different styles. I like both in the movies. I think I'd like WoW as well as EQ2 if it weren't for the fact that I think some of the design (rather than implementation) in WoW is thoroughly fucked. The godawful over the top shoulders on class sets, along with the stupid-ass helms come to mind. I like many of the design elements, but some of them strike me as absurd. (The warrior armor set with the fucking axe for a helm particularly springs to mind as far worse than anything I've seen from EQ2 anywhere, ever.)

  17. #17
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    Quote Originally Posted by Mark Crump
    Plus, soon you can buy ALL SOE games in a box set for $39
    If this isn't facetious, have any more info? I'd consider heading back into the all access pass if I didn't have to shell out hundreds of dollars to catch up on the software side of things. (Did they ever add Matrix:Online to all access?)

  18. #18
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    Cool.

    I look forward to getting some more folks to try it out.

    [soapbox]I find the art to be just fine. Substance/Style arguments are so tired. Seems like the Penny Arcade guys must have pretty crappy systems. My illusions keep being shattered. How it is that "Internet Glitterati Types" don't have really good systems? Their jobs are tied directly to their computers, shouldn't Step One of being relevant include staying with the performance curve? Here's the out, if they can't (or won't) keep up, shouldn't they note it so we don't have to read stuff like Gary's quoted text? It's trotted out as some sort of gospel. I know the level 60 instance that is Graeme Dice has the WoW people up in arms and in attack dog mode, but the solution isn't to engage in Steve Canyon (who is really Tim Elhajj) type behavior.

    Anyway, they indirectly point out the one big drawback of EQ2 ... you need a better than average system to get the most out of it.

    I'm not too worried about the farmer to player ratio. EQ2 is a niche market for them because there's more money to be made in other games (WoW, Lineage 1&2, etc).

    I wish EQ2 wasn't so hard on computers. It's a great game and more people should be playing.[/soapbox]

  19. #19
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    The art direction for World of Warcraft* kicks fucking ass.


    *The art direction for Warhammer, Warhammer 40,000, Warhammer Quest, and BloodBowl kicked fucking ass. And this is just more awesome.

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    WoW art direction consisted of "make everything huge" and "try to use the whole crayon box"

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    in summary

    Hard rock is better than country music. Everybody that likes country is wrong, and should get cancer of the ass. That is all.

  22. #22
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    Regardless of whether or not you like WoW's art style, it is very well-defined and consistent throughout. From what I've seen of EQII, (which isn't a whole lot, admittedly) it seems, like others have said, sterile. That's the best word I can think of to describe it. Not necessarily hideous, but just sort of stiff and not right. Say what you will of WoW's graphics, but the world that has been created is anything but lifeless. And I like the giant shoulders. But I'm a huge Metroid fan so maybe that has some sort of influence.

  23. #23
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    Definitely a case of different strokes. I love the EQII art. Always have (except, I'll admit, for the plastic-y look some of the textures have, particular world/terrain stuff when it's hit by the lighting engine). But the cities I think are superb, and the zones in general give me more "oh, wow" moments than any other game I've played.

    Including WoW, which I also think has a fantastic look, albeit one that is not generally my style. I prefer, Qeynos, for instance, to Stormwind, in the "classic fantasy city" contest, but Stormwind is pretty damn fine.

    I also agree that the better your system, the better EQ2 looks, and while that's true to a limited extent in WoW, you can run WoW enjoyable on a lot less of a rig than you can run EQ2. That's not a point in Sony's favor, either. But with a lot of RAM. a good video card, and a decent CPU EQ2 can look very very good IMO. I run it at 1600 x 1200 with most of the bells and whistles on (sans shadows, which I generally don't use in any game), and I truly love it.

    The characters have all sorts of little things to like, like the spell casting and emote animations, the puffs of breath when you are in a cold zone, things like that, that make up for some admittedly awkward animation transitions. The combat animations I think are quite good--this is a game that looks rather nice in motion, more so than when static. It isn't as fluid as WoW in many cases, I'll admit, but then again, WoW has a very stylized look that bugs me in many places--human males look horrid, for example.

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    There's a lot of dead space in other MMOs I've played. WoW, on the other hand, looks like it's been hand-carved, square foot by square foot. There's something neat to look at or some monster to fight virtually every step of the way. (And if you prefer to avoid mobs, you can just stay on the main roads. Notice how aggro mobs never traverse the main roads?) This looks like it was achieved partly by condensing zones below the sizes we're used to dealing with. Everything is relatively tightly packed. Is it cartoonish? Well, whatever word you use to describe it, that was the art style established by Warcraft III. Hence, "World" of Warcraft.

  25. #25
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    Quote Originally Posted by stusser
    Hard rock is better than country music. Everybody that likes country is wrong, and should get cancer of the ass. That is all.
    Except in worm's case, where as long as the musicians are hitting the notes they intended, you're not even allowed to dislike one or the other yourself, much less let someone else have an opinion.

  26. #26
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    Quote Originally Posted by Tom McNamara
    (And if you prefer to avoid mobs, you can just stay on the main roads. Notice how aggro mobs never traverse the main roads?)
    Bullshit.

    I've gotten my ass handed to me so many times heading to Booty Bay, or from Menethil Harbor, I have it attached by velcro for easy removing.

  27. #27
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    Quote Originally Posted by stusser
    Hard rock is better than country music. Everybody that likes country is wrong, and should get cancer of the ass. That is all.
    Not quite.

    It's closer to assuming that the musicians who play Country music aren't technically adept because every song you hear a snippet of while flipping past CMT to Spike TV sounds the same. Same as in "for lack of a better word, sterile."

    Meanwhile the Country listeners know better, but attempts to provide an explanation do not stop the potshots from the Hard Rock crowd.

    In another land, a self-proclaimed prophet ... let's call him Tice, is waging a holy war of words against the Hard Rock crowd. Tice isn't claiming to be a prophet of Country. Sadly, hatred of Tice spills across the border and Hard Rock people, agitated by Tice, renew their "well I read it someplace and I've only heard little bits and pieces so it's true" attacks on Country.

    The ass cancer thing ... I don't know what to do with that. Perhaps he was just tired of the whole situation. It's asking alot to wish for 5 million cases of ass cancer.

  28. #28
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    Quote Originally Posted by VegasRobb
    Cool.

    I look forward to getting some more folks to try it out.

    [soapbox]I find the art to be just fine. Substance/Style arguments are so tired. Seems like the Penny Arcade guys must have pretty crappy systems. My illusions keep being shattered. How it is that "Internet Glitterati Types" don't have really good systems? Their jobs are tied directly to their computers, shouldn't Step One of being relevant include staying with the performance curve? Here's the out, if they can't (or won't) keep up, shouldn't they note it so we don't have to read stuff like Gary's quoted text? It's trotted out as some sort of gospel. I know the level 60 instance that is Graeme Dice has the WoW people up in arms and in attack dog mode, but the solution isn't to engage in Steve Canyon (who is really Tim Elhajj) type behavior.

    Anyway, they indirectly point out the one big drawback of EQ2 ... you need a better than average system to get the most out of it.

    I'm not too worried about the farmer to player ratio. EQ2 is a niche market for them because there's more money to be made in other games (WoW, Lineage 1&2, etc).

    I wish EQ2 wasn't so hard on computers. It's a great game and more people should be playing.[/soapbox]
    Bad systems? you could run it with everything on high on an uber system and it would look like poser and bryce. they are harsh but accurate.

  29. #29
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    Quote Originally Posted by Mark Crump
    Bullshit.

    I've gotten my ass handed to me so many times heading to Booty Bay, or from Menethil Harbor, I have it attached by velcro for easy removing.
    Yeah, that's bullshit. Mobs don't come onto the main road, but they do path near them and if it's easy for your aggro radius to overlap theirs from the main road, especially if you're in a zone that's at the higher end of your level range. Try taking your Level 18 toon on the road to Darkshire from Redridge for example, and see how far you get before something attacks you.

  30. #30
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    Quote Originally Posted by mouselock
    I didn't find this to be the case at all in motion. It doesn't translate as well to screen shots, but while the animations are a bit wooden, in motion it looked very nice to me. I think that a lot of the complaints against the graphics are because they're close enough to realistic that it just triggers the innate "there's something not quite right there" response of folks. There's actually some goofy theory for this in regards to humanoid robots someone in a thread here somewhere linked, but I forget the term.
    What is the 'Uncanny Valley'?

    --GF

    I'll take "Early Japanese Robotics" for 800, Alex.

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