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Thread: Cmon, join the Resistance... its fun

  1. #1
    Social Worker
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    Cmon, join the Resistance... its fun

    You know you want to play OFP Resistance. Dont resist. Its irresistible. :lol:

    Anyway, at high detail level this expansion makes Morrowind feel smoothy. But on normal levels its still playable like the original, so no bother.

    Also, the new island is a beauty. Nice terrain with more undulations to snipe the russians! Motorcycles are fun in the expansion, more gravy... same with the addition of sidearms as an afterthought but still cool. Having to scrouge through weapons for the campaign feels somewhat like ... mechwarrior / I76 scrounging. Also, the AI seems alot better. And the sound fx better. Just better all around. The campaign is also more openended (so far through 4 missions) than either the orignal or Red Hammer.

    This is the best game ever made even better. you just can't resist. :D

    etc

  2. #2
    New Romantic
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    I agree with the above. However, be warned. This game contains the world's most annoying and gratuitous opening sequence. Now with 56% more motorcycle!

    Do not set the terrain detail to anything above "normal" unless you enjoy slideshows. The rest of the detail sliders are reasonable, and FRAPS confirms that the game does indeed scale the detail to deliver a consistent framerate, just like the options "FPS" slider imples...

    And for God's sake, can they hire someone to improve the goddamn hand model? The rest of the game is looking great, and they forget what is right in front of our faces, figuratively speaking.

    Or maybe this is actually a baseball sim and that hand really is a catcher's mitt.

  3. #3
    How To Go
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    Did they do anything different with the vehicles or do I still have to struggle through the missions I don't like?

  4. #4
    Mad Chester
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    However, be warned. This game contains the world's most annoying and gratuitous opening sequence.
    Since the phrase "world's most annoying and gratuitous opening sequence" might lead you to believe that Resistance's opening sequence is only slightly more annoying and gratuitous than the previous title holder, I thought I'd elaborate. First, there's a bunch of dull exposition broken up by a few loads. After ten long minutes of that, you finally get to do something. You're told to wait for a bus. Obviously, this seems like the start of the classic innocuous situation that goes violently awry. So you wait. At the bus stop. After about four minutes, you hear a big diesel engine in the distance, and you think here comes the tank I'm gonna have to fight! Only it turns out it's actually a bus, and you have to get on the bus, and instead of the bus being filled with terrorists, it's filled with unarmed people who have about five more minutes of droning exposition to get through. Then there's another interactive bit where you have to climb a set of unguarded, not booby trapped, not even really very steep stairs to get to your office where you punch in for ten more minutes of exposition. I was honestly tired at this point, so I quit, and I haven't played any of the game yet other than the waiting for the bus level.

  5. #5
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    Yeah the opening credits and motorcycle level are kind of annoying considering I too wanted to get to the action. Theres ALOT of boring exposition... but at least you get to see some of the new female skins! But once you meet guba, its all action from there. Some of the missions so far are pretty OFP normal... what I like the most so far is the soldier AI seems even better. And the sound fx like the m16 and ak sound more meaty, clangy... realistic. The hand graphics... well I dont care, at least I can see the guns (not like Ghost Recon!).

    Also, the vehicles aren't as twitchy as before, but they still have that OFP feel to it when the AI gets command... so its not completely overhauled... its basically the same game but with new stuff, which is what I expected with an expansion. But the biggest change is the campaign, foraging for weapons is important, since you have to carry it over to the next mission. Also there's a tally campaign scoring thingy which is kinda cool AND it has the scores from the old campaigns which were stored... so you can see how many people you killed and how many times you died and whatnut... kinda cool to compare scores and stuff.

    etc

  6. #6
    New Romantic
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    I was honestly tired at this point, so I quit, and I haven't played any of the game yet other than the waiting for the bus level.
    You can use the motorcycle, which is near the bus stop. Riding the bus is not required. And, to be fair, there's always the ESC key. You don't have to watch the exposition/dialog sequences. I would recommend sticking with it, because the decision you have to make at the end is kinda cool. And all the other dialog scenes are more.. typical in length.

    Don't forget: left shift + keypad minus, then "savegame" (without the quotes). That lets you save anywhere.

  7. #7
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    Wumpus, you finsihed it already? Sheesh.

    I'm about halfway through... I really like the new Island. Can't wait to see some new missions on it. I've practically memorized most of Everon, Malden and Kolguyev already, about time to get a new island! :D

    Also rumor I hear is that BI is going to make a NON military game after finishing up stuff for OFP... I wonder what they're going to do.

    etc

  8. #8
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    "I was honestly tired at this point, so I quit, and I haven't played any of the game yet other than the waiting for the bus level."

    Glad to know those stereotypes about our generation being lazy slackers aren't true.

  9. #9
    New Romantic
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    Quote Originally Posted by Harold Thom
    "I was honestly tired at this point, so I quit, and I haven't played any of the game yet other than the waiting for the bus level."

    Glad to know those stereotypes about our generation being lazy slackers aren't true.
    My reply to your post is at the end of this page. Don't be a slacker - read it in order to get the full impact of my response.

    Chet

  10. #10
    New Romantic
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    Which part? End? First epilogue? Second epilogue? Which chapter of the second epilogue?

    Anyway, I urge you to stick with it and plod through the annoyingly long intro sequence. I've fallen in love with Operation Flashpoint all over again. The game is fun, provided you use the save anywhere cheat. I don't consider that cheating since any game worth a damn should allow save anywhere.

  11. #11
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    BTW, that translation from the Gutenberg project sucks! It doesn't ahve the french stuff. I think its th eDunigan translation which makes Tolstoy into a Victorian stuffy writer, like Garnett with Dostoevski.... it sucks I say! The best War and Peace translation is the Maude translation but even then it sounds like 19th century english... I think Peavey and Volkonski were going to do a translation... but the books so damn big and formless whereas Anna Karenina was pretty stable throughout that I think they ditched the idea. Anyway, yeah War and Peace, good book. Reading it is like listening to a loving bachelor uncle who cant stop talking about his family. Its good when you're into it.

    Actually the end of War and Peace is one long treatise on history ... so I guess Chet is saying its meaningless to say we are part of ANY generation?

    etc

  12. #12
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    I'm still waiting for Resistance to hit Australian shores but I was wondering if anyone has seen the OFP mod 'Planet of War'? I downloaded a multiplayer map and it seemed pretty cool. It adds a Battlezone dimension to the game- you capture different towns which add to your resource total. At different factories in each town you can build vehicles or defences on the fly. The interface is a bit clunky but it works. I love the idea of a dynamic campaign for this game.
    It's a tiny download at www.planetofwar.com

  13. #13
    New Romantic
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    For those of you contemplating jumping into Flashpoint for the first time, here are some tips from a scarred veteran.

    Time Compression is your friend. The "+" and "-" keys cycle through 1x, 2x, 4x time compression. This is invaluable for a number of reasons. First, trying different map strategies quickly (eg, 'what if I approach from the left? what if this guy mans the stationary M60 here? are the land mines more effective here or there'?). Second, because running 1000 meters to your destination is much more fun when you're running like the Six Million Dollar Man. Word to the wise, though: if you catch any whiff of combat, you better be lightning quick on that minus key. You tend to die instantly on 4x time, and aiming at guys moving at 4 times their normal speed is.. uh.. difficult. Using time compression properly can easily make the difference between most tedious game ever, and most exciting game ever.

    Get used to using the crazy mousewheel menu. If you've mapped your mousewheel button to something else (like double-click) via your mouse software, you may want to unmap that, or remap it in the game. But the default settings for OFP are to bring up the mousewheel menu via a mousewheel click. Think of it as the context sensitive menu for your character; you'll be bringing up this menu a LOT to do essential things like put nightvision on, switch weapons, deploy/detonate satchel charges, etcetera.

    Troop management can be overwhelming at times, but there are only a few key things you typically need to tell your guys. Particularly in this expansion, where the AI is beefed up over the already great AI in the previous versions.

    1) The tilde key. This "selects all" units and also gives you a visible highlight on your HUD so you can figure out where they are.. Of course you can individually select units using F1, F2, etcetera.
    2) Return to formation. You typically want your guys to just follow you around with very rare exceptions. They are good at generally doing the right thing. If you go prone, they'll go prone without being told to.
    3) Formation. I always use "line" when we're in combat and "column" when we're trekking from point A to point B.
    4) Hold fire / open fire. Nothing is more annoying than trying to sneak around when some jackass on your squad opens up on a guy 500 meters away. Do NOT forget to issue the open fire command later, or you will be sorry. Not that I've ever done that or anything.
    5) Facing. I don't know how many players use this, but it's helpful. Select your guys, hold down the ALT key and your cursor will change, then click on the horizon or any object to say "face this way and look for enemies". Very helpful when you're being flanked, or your guys end up facing all crazy directions after maneuvering into the formation.

    There is a ton of other stuff you can do with your units, but those are the ones I use the most.

    There are three view modes in Flashpoint: first person, third person, and strategic. Cycle through first/third using keypad enter. I always use third person when driving/flying/boating, but only occasionally when on foot. Enter/leave strategic using keypad period. Strategic is kind of a "battlezone" type view where you can't control your character but you can point-and-click select units, rotate the view, etcetera. You can kinda cheat sometimes using strategic to pan the camera to areas that are hard to see otherwise-- eg your blind spots when in the tank.

    As far as firing weapons goes, I always fire in "ironsights" mode by hitting the "V" key. This is not required, though. You can hold the right mouse button down to zoom in a bit and fire like you would in any traditional FPS game.

    Flashpoint is the type of game that can be played many different ways, so don't take this as gospel. This is just my attempt to write a brief primer for traditional FPS gamers who may want to get their feet wet in something a bit more complex.

  14. #14
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    Good points Jeff (or WUmpus)!

    I use all those things. But I ALWAYS use ironsights at greater than 100m... its just easier to aim at farther ranges.

    Also choosing weapons is important. Like in the new campaign, I actually took the Scorpion handgun (an automatic handgun) while using the SVD. Dont forget to plan accorfingly with your loadouts!

    With tanks in general... I pilot them myself with the group in formation (less hassles than commanding). I usually go to command when I get into combat.

    Also tactically, remember to always find cover. NEVER stay in the open. Go from cover to cover, even in long distance hikes. You never know when a stray bullet will hit you. Also, the savegame kind of alleviates this, but I play the game as close to inteded without using multiple saves... just a personal preference that increases tension.

    Also hold the alt key when all soldiers are selceted and left click in the direction you want them to watch instead of manually telling them to face a clock direction.

    Also sorta a cheat, but when your injured and your iron sights are waving about in pain, just hold the alt key... just think of it as Jedi concentration (instead of cheating!)

    Also, play in Veteran Super AI mode for the best effect! Also Super AI mode is NOT like Ghost Recon ultra sniper mode... it makes the soldiers more attentive and accurate but not robotic masters.

    Also, the handgun in Resistance, always get it on loadout. I ran out of sniper bullets and ran out of rifles (enemy bodies too far in dangerous open ground), and the handgun saved my butt! I like the Scorpion, its like a mini HK!

    And in Resistance, keeping your soldiers alive lets them raise there rank, and being able to aim better and respond to command sbetter... so dont think like James Bond, think like a squad leader, think like a leader!

    etc

  15. #15
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    Also to add, sometimes playing out seemingly failing mssions in OFP makes for some cool moments, like coming back to take out a camp after you're whole squad is killed! So dont always reload when you think you're outmanned. I alwayd reload until I completely die.

    etc

  16. #16
    New Romantic
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    Finished. I really admire a game that has the balls to have an unhappy ending. Warning, the end sequence is almost as long as the intro sequence, minus the motorcycle/bus driving interlude.

    There were a few flashpoint-isms in the expansion I would liked to have seen them address. For example, the "mission cannot end until you find that one last pesky soldier on the map" problem. I'm used to it now, but I'm sure it would throw typical gamers for a loop.

    Man, the battles in this game are astonishingly immersive. Even more so with the enhanced graphics and sound. If you're skeptical, these are probably best experienced outside the context of the campaign, by selecting "single mission" from the main menu for instant action. There are five new, very good instant action missions in the "resistance.." folder, as well as classics like "battlegrounds". Battlegrounds has the notable distinction of featuring the most units in combat I've ever seen in a single player game. There's probably close to a hundred troops in total (enemy + friendly), and a handful of armor units.

    Among the new instant action maps, that one beachhead mission is a friggin' blast. Who knew that troop ships would eventually explode and sink if you fill them with enough .50 caliber bullets? It's like being a German during Normandy. Of course, it's all fun and games until one of the ships' .50 cal gunners sets his sights on YOU. Doh! Boot to the head!

  17. #17
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    >>Finished. I really admire a game that has the balls to have an unhappy ending.

    THANKS FOR THE SPOILER FUCKING ALERT, ASS!

  18. #18
    New Romantic
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    I just said unhappy. I didn't say how. Is that a spoiler?

  19. #19
    Pillow Talk
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    Quote Originally Posted by Dominic Yago
    >>Finished. I really admire a game that has the balls to have an unhappy ending.

    THANKS FOR THE SPOILER FUCKING ALERT, ASS!
    He's lying.The ending is you have mad sex with Natalie Portman, then Duke Nukem shows up and shits down the neck of the Soviet officer.Then there is a 3-way(4 way if you count Bob the goat).But I'll let you discover that on your own.

  20. #20
    Neo Acoustic
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    ROSEBUD is a SLED! GANDALF lives, and BILL THE PONY lives, too! VADER is LUKE's father! Bruce Willis' character is DEAD! ENCINO MAN'S girlfriend gets thawed out, too, and they all party with PAULY SHORE in his backyard!

    There you go, wumpus. I've completely outspoilered you.

  21. #21
    Pillow Talk
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    Quote Originally Posted by Sparky
    VADER is LUKE's father!

    THANKS FOR THE SPOILER FUCKING ALERT, ASS!

    :wink: :lol:

  22. #22
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    "Bruce Willis' character is DEAD!"

    I guess I'll stop waiting for Die Hard 4.

  23. #23
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    Finsihed Resistance!

    The second to last mission was a pain in the butt. there were soldiers hiding everywhere! And with this mission I got the most use out of a T-55.

    Good expansion. The FN-FAL rocks! But I think I like the Steyr Aug the best....

    BTW, the ending is sorta a downer. But it is kinda cool how it ties into Cold War Crisis, it is a prequel...

    etc

  24. #24
    Broad Band
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    Sounds like a winner, this expansion pack. I will get it.

    Yeah, I was a late adopter of OFP, but I love it too. Great squad stuff you just don't get in other shooters. I'm also playing Delta Force: Task Force Dagger right now...there are a couple of things they do in it that I like, but it just doesn't compare to OFP for infantry stuff.

    It'd be nice to see the OFP engine used for more stuff: WWII, modern, etc. A WWII conversion, yeah, I think at least a few of us would buy that :)

  25. #25
    New Romantic
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    http://www.gogamer.com

    Flashpoint: Resistance for $19.90, for the next 48 hours anyway.

    Man these guys have some great deals. Getting Warcraft 3 for $37 in the last 48 hour deal was outstanding.

  26. #26
    How To Go
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    I couldn't even get the website to load when I heard about WCIII.

  27. #27
    Spinning Toe
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    Thanks for the heads up about the great deal on this expansion. I can't wait to try it out, especially now that I've heard people talk about the new graphics. I was worried that it would only be a slight improvement over the older stuff, but from what you guys say, this better look pretty nice if it turns the game into a powerpoint presentation.

  28. #28
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    The expansion doesnt make the game look completely new. Its more an enhancement in looks. Notably the terrain is more detailed. There's more undulations in the terrain at higher detail levels (the highest level is a CPU/mem hog). Its hardly a slideshow though at the High level for me. Plus they included a new terrain view distance bar, so you could view anywhere from 500m to 5km. Again, its not a complete overhaul. The biggest change imo, is the handguns and being able to drop weapons and/or put them in vehicles, and then the campaign adds the scavenge gameplay (though its not essential to win it). Beyond that, its the same old thing... which is a good thing! because OFP is an awesome game already pre expansion!

    etc

  29. #29
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    Do addons made for Flashpoint work in Resistance? I've just been on a downloading frenzy (there's some great bunkers at http://www.fortress-ofp.com) and I'll be pissed if that's the case. Operation Flashpoint deserves all the praise that it gets. Mind you, as soon as Battlefield 1942 is released I may question my fidelity to this game.

  30. #30
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    Yeah all the addons should work still, considering they worked before you updated to the expansion! also, theres only 1 bug in know of... in the Red Hammer campaign two missions get small reports from the artillery barrage, you can hear it, but you see a very small puff of smoke from a 105m artillery shell! Supposedly since they reupdated some explosion textures, it wasnt backward compatible with 2 specific barrages in Red Hammer. Not that big a deal.

    Also I hope Battlefield 1942 is good, but I get the feeling its Counterterstrike in WW2 with vehicles... not exactly like OFP... though it could be good!

    etc

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