Why leave the Tutorial out of a demo?
Not such a problem with the AoE III demo as I imagine it is fairly similar and, what little I dipped into the Dragonshard demo, it seems simple enough. However, some of us who have on-again, off-again relationships with RTSes like a little tutorial action as a refresher before all the clicking begins.
Also, all these non-RTS fans that may want to try Dragonshard simply for the DnD stamp and/or may break down and try an Age game with the fancy "new" features are going to be a bit intimidated without the aid of the training wheels.
Just seems like the tutorial should be the foundation of a demo. Am I missing something?
Download size, maybe?
Also, many tutorials aren't really all that fun.
I think that any strategy game demo should come with a tutorial, if not then at least a text file or something that explains the game, enough to play the demo of course, not the entire game mechanics.
Well Ensemble seems to have seen the errors of their ways since they just released an updated AoE 3 demo with the tutorial included.
For AOE III I definitely felt the demo lacked explanation and context. One of the reasons I haven't bought the game yet is that the demo left me definitely underwhelmed. It wasn't bad per se, it just lacked anything to grab me and interest me. Part of that was that I didn't feel connected to the game by a tutorial - all the familiar stuff was same ole same ole and all the new stuff was unexplained tabula rasa. A decent tutorial might well have gotten me interested, provided the new stuff adds enough to the formula.
For Dragonshard, I actually don't think a demo was needed b/c the 2 scenarios of the single player campaign, which are in the demo, function as a fairly decent tutorial if you already know the RTS basics.
I think you can divide RTS tutorials into two types: the "introductory" tutorial for someone who doesnt know how to click a unit or give orders (and the Age games have always had this, probably b/c they sell to younger players as well as older players), and the "advanced" tutorial which basically shows what is different about this game than the standard RTS.
I think all RTS demos should include the "advanced" type tutorial - its actually the best way to market the game IMO. As a player I want to know "what makes this RTS different than the 20 or so I've already played and the 200 or so which I've declined to buy due to being derivative?". A good tutorial is a great way to answer that question. After that the demo should include at least one good mission to give the player a real sense of how good the game is.
agree with you sharpe. The aoe3 demo really pissed me off, I had no idea what the heck was going on with my interface or what my buildings did. The basic one I think should be optional.
Can I patch mine or do I just have to DL the new one?
Originally Posted by Kevin Grey