RTS style games have never attracted the kind of attentions from the modding community that FPS games have in the past. Modding is so big and professional now that much of what has evolved in FPS style games had its origin in some or another mod. Even after the move to 3d there has been very little real effort at modding RTS games; something with a fairly open architecture like War3, which should be kind of easy, still (as far as i know) doesn't have any big, Counterstrike style mod.
Until Rome Total Realism.
Whether or not it's truly realistic i won't pass judgement on, but this is honestly the biggest RTS mod i've ever seen. It has doubled the size of the campaign map, has an all new music score (! pretty rare for mods in any genre), and has redrawn the artwork for every single unit. It also has greatly changed the recruitment system in the campaign game, though i'm not certain if i like it better or not. And has added (hmm) maybe 4 all new playable factions like the Bactrians and Illyrians.
I played the 5.x versions of the mod, and it was then still clearly a fan / balance expansion. With this 6.0 version it's good enough, or nearly so, to be a retail expansion.


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