Heh I actually just bought the game yesterday after fighting the urge to buy it for 8 months now. Just installed it and patched it yesterday when I got it and hoping to get some playtime tonight. On the European servers though.
Just got the 14 day trial, and after a full night of setting up, patching, fighting with servers I'm finally in.
I'm a night elf hunter lvl3- any suggestions? any good websites that talk about the in and outs of the game?
I'm feeling a bit lost- not with controls and such, but with getting skills and stuff like that.
Heh I actually just bought the game yesterday after fighting the urge to buy it for 8 months now. Just installed it and patched it yesterday when I got it and hoping to get some playtime tonight. On the European servers though.
These 2 sites should give you prettty much every thing you need to get started...
http://wow.allakhazam.com/
http://www.thottbot.com/
There's a ton of information under the guides section on the official site. I'm not sure how accurate it all is - but anything recently posted should be reasonably accurate. I can't, in good conscience, recommend visiting the official forums, unless you enjoy seeing what 500,000 kids up way past their bedtimes look like - but there's a ton of good info in there too. It's a matter of separating the wheat from the chaff.
For very specific questions, http://www.thottbot.com is still the best, in my opinion. http://wow.allakhazam.com is also good, but tends to be slow as molassas.
You don't have to worry about making any real choices about your character until level 10, so for now - just do the quests and buy all the skills available from the trainer every two levels.
This is pretty good too. Example -
Originally Posted by Basin Wiki
Everyone likes different things, but I'd strongly recommend just trying the game out and not visiting spoiler sites like thottbot or Allakhazam unless you're really stuck on something (can't figure out how to complete a quest, etc.). You'll find that the game gives you lots of nudges in the right direction and it's very easy to play without having to consult outside guides. Particularly for the first 20 levels, you can't really make any wrong choices. The only thing you really choose about your character development is your talents, and those can be re-done if you later decide you made a mistake (although it costs game-money to do it).
The only caveat to that is that Night Elves often find themselves running short of quests around level 10-13. People say that if you really hunt around, you can quest all the way up to level 20 before you have to take a boat over to the other continent to continue. But most people have problems doing that and make the trip shortly after level 10 (they make the long trip to the Human/Dwarf lands to continue their questing there). When the game first opened that was a real pain in the ass (you have to go through some high-level zones where you would get killed a lot), but now there are enough players on most servers that it's not a big deal. It just takes a while (like half an hour).
I keep hearing this, but I think people must be missing something. My first character was also a night elf hunter and I followed the quest line and only went to the other continent when I was sent there (by the gnome in Stonetalon) at about level 23. I found enough to do in Teldrassil until about level 12 and Auberdine/Darkshore kept kept me busy until level 20. You do hit a bit of a wall in Ashenvale/Stonetalon at around level 24, but by then the Wetlands are quite manageable.Originally Posted by Rywill
You may want to do the run to Ironforge earlier than that though, as access to the Auction House, if only to sell all that linen cloth you pick up, makes life a lot easier
As for websites, the official site, Thottbot and Alakhazam have been mentioned. Here's a couple more I've found useful:
http://wowvault.ign.com/
Yeah it's part of IGN, but has some good stuff on class talents.
http://www.goodintentionsguild.info/hunters.html
A really useful page for hunters, at the Good Intentions guild site, that makes pet training a piece of cake.
So then your recommendation is that you just play as whatever class/race you want, since it doesn't really hurt you in game? I'm asking because my wife and I are about to start playing and we are trying to decide on class/race combos that will allow us to play together. We like being different races, but will that make it hard to group at the beginning of the game?
Aside from both needing to be Horde or Alliance, you're best off looking at the map and figuring out the starting locations for each. For example, you could be a Troll and an Orc, or a Gnome and a Dwarf; both have the same start locations. If you're an Undead and an Orc, it may take a while before your paths cross.Originally Posted by Robert Sharp
I think it would be a good idea to figure out some compatible classes too, like warrior/priest, or hunter/mage... some kind of combat class and a magic one.
If you want to be really hardcore, you could also choose your secondary skills to be compatible. Have one person be a collector (like Skinning if you're Horde; you can practically skin everything in the Barrens) and the other a leatherworker, engineer, etc.
Im rolling up another alliance alt, which is the server with the biggest concentration of Qt3ers now? Frostwolf? How many Frostwolf peeps are moving over Frostmane? Thanks in advance!
Night Elf is the one to avoid in this case, for the reasons discussed above. Undead have easy access to Orgimmar (the Orc/Troll capital) via the free zeppelin ride, Taurens have a bit of of a hike, but once you've done it it's just a 50 copper flight. Humans have it the easiest with the free tram link from Stormwind to Ironforge.Originally Posted by steve
Well, here's a night elf tip.
When you start to feel bored or constricted by darkshore, your lvl 10-20 area. Do the following.
1. Take the boat to menethil harbour and activate the griffon there. Don't worry about mobs, if you stay inside the town, you won't be killed for being too low a level.
2. type /who ironforge or /who stormwind and look for warlocks that are level 40 and above. The actual level of when warlock gets teleport is unknown to me. I never played warlock, sorry.
3. Ask each politely if they'll teleport you into whichever capital city they are in. Ironforge is preferable. Stormwind is fine, since there's a free tram ride to Ironforge. Offer to pay, you'll eventually find a nice guy who'll teleport you, refuse payment and offer you membership into a guild. Or at least the first of these three.
4. Activate the griffon in Ironforge.
You now have free reign of all low level alliance areas.
Enjoy.
Eh, the IF run thru the wetlands/Loch Modan isn't too bad for a lvl 13 and above. Warlocks can summon but they need two people to help. Better bet is to ask a mage locally in the wetlands for a portal to IF or Stormwind or for someone to just escort you on the run.Originally Posted by Equis
Or just die a couple times on the Wetlands road and bask in the convenience of the accelerated Wisp corpse runs.
Honestly you probably won't die at all. When I first did that run, right after the game opened, it was hell. I died like 15 times. I did it again a few months ago with an alt character and my girlfriend's character, and we didn't die once. Two times we had to dodge around a mob or wait for it to patrol away, but other than that, it was just a tedious half-hour run.
The difference, I'm pretty sure, is that now there are so many 20-30 characters running around the Wetlands that most of the mobs are kept in check--they're either already fighting someone, or someone has killed them.
Warlocks get ritual of summoning at level 20. Costs them a shard to use, so it's not free. Mages get Teleport to Ogrimmar and Undercity at level 40, and Thunderbluff at level 50. It costs them a reagent that cost 20 silver, so if you want a teleport by a mage, be prepared to pay.
Lorini
The main problem is the Orc that patrols the road in Dun Algaz, but you might be able to outrun him to the dwarf guards.Originally Posted by Rywill
A tip for doing it at levels lower than 10 is to remove all your armour and put it in the bank at Darnassus. Run out of Menthil and deliberately get killed, you can res at the graveyard half way across the Wetlands and suffer no armour repair bills. When you get to IF you can reclaim your undamaged armour.
I do not see why people say you run out of quests in kalimdor around levels 10 to 13. There are dozens and dozens of quests. You can easily get to 20 without leaving, proabbly higher in ashenvale/stone talon.
Oh, its insanely easy to quest on Kalimdor, at least for Horde. Barrens from 10-20, Ashenvale/Stonetalon from 20-25, 1k Needles up to about 35, then I ground in Dustwallow to 40 to get mount money.Originally Posted by DeepT
I hadn't even bothered to quest in Hillsbrad/Arathi because of the bored PvPers (and from the experience of helping lower level friends, having the BG entrance right there hasn't made Hillsbrad that much safer -- just easier to navigate without the load of Tarren Mill battles). Same, for the most part, for STV. Though I did have to spend a bit of time there to get my Whirlwind Axe.
It wasn't until the 40s where I really had to go over to the Eastern Kingdom to get quests in Badlands. Even then, I was quickly able to go back to Feralas and Tanaris to grind/quest to 50.
Up to lvl 7 last night. Gained a few skills, learned how to make macros, started a dancing mob , which was pretty funny, and became a herbalist/alchemist. Even made my first potion. Lvling at this point is fairly easy, but how do I gain abilities to use different weapons, or are they set up by class? Can I use swords as a hunter?
Weapons are set up by class, but hunters can use swords. (They can actually use almost everything.) You need to visit a Weapons Trainer. Some weapons are locked out by level, I believe.Originally Posted by SolomonGrundy
And just so you know, the weapons trainers are only available in the capital cities (Darnassus, for you). Ask any city guard for directions (the Darnassus weapons trainer is near the warrior area).
Yes! I was hoping there was something I was missing. I've been carrying around a fairly good sword for my level for a couple of hours now...almost sold it, but I figured I would ask first.
Just a couple of questions (lvl 7 night elf warrior here):
I keep finding two-handed weapons with the loot, and they're supposed to deal more damage than the sword I have. But I can't seem to be able to use them even after removing the shield. Am I supposed to wait until I'm a particular level before I can use these weapons, or should I just sell them?
The second question is what type of profession would be best for a night elf warrior? I think cooking would be pretty useless - I hardly ever need to use any food for healing or anything.
Tranq:
Warriors can use any weapon in the game. But you need to train them. You have to go to a major town and pay 10 silver to learn certain weapon skills. If you hit "K" and scroll down the list, it tells you which weapons you are proficient with and what your skill is with them.But I can't seem to be able to use them even after removing the shield.
Also, when you mouse over the weapon, it will say "Requires Level X." If you don't meet the level requirement, you can't equip it.
First of all, I highly recommend first aid. Words can't express the awesomeness of bandaids in this game. As you level up more, you will definitely need first-aid and food for health regen when you are soloing. Most people go with store-bought food, but cooking is nice because certain recipes can give you a stamina buff. If you don't mind putting in the time to raise cooking, I highly recommend it as well.The second question is what type of profession would be best for a night elf warrior? I think cooking would be pretty useless - I hardly ever need to use any food for healing or anything.
As for your main profession, most non-guilded warriors go blacksmithing/mining with the intention of gearing themselves up cheaper than they can do it at the AH. While it's definitely useful around level 30, most of the blacksmithing recipes just flat out suck and I would recommend going with something else. The money you make with mining + skinning, for example, will let you buy better gear at the AH than you can usually make with smithing.
Thanks a lot for the info McBain. Really appreciated.
Damn this game is addictive :)
I went Blacksmithing/Mining but used it more to twink guildies than make much gear I could use (I did get some good time out of the Green Iron Hauberk however). I'm thinking Herbal/Alchy might not be a bad warrior profession.
Mining is a pretty good way to generate cash early on, though. You can get a reasonable amount of money for even a stack of copper.
I don't know how other servers' economies are, but on my server, you can easily get up to 5g or more for a stack of 20 Savory Deviate Delight. Considering all of the materials you need, including meats/ingredients to level up to the cooking skill are in The Barrens/Silverpine, as well as the ability to get your fishing skill up to 225 with the book from Booty Bay.
Its quite possible to make a lot of money off that at a low level.
Cooking is a useful skill, but Night Elves need to get to around level 10 before they can start practicing it. There is nothing in Teldrassil, the starting area, that drops the ingredients. When you get to Darkshore, you can farm the Moonkin just outside Auberdine for eggs.
The owls in the elf noob area drop eggs which can be used to make one of the intro recipes, and there's a cooking quest that gives you a recipe at 10 skill cooking for spider legs.