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Thread: Age of Wonders II

  1. #1
    Anonymous
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    Age of Wonders II

    Anyone got this yet? I know I sound like a Take 2 shill, but I'm really enjoying the game.

    The game has also inched a bit closer to being like Master of Magic. It's now somewhere between HOMM and MOM. Playing as Merlin, you can have a dramatic effect with your spells, and extending the range in which you can cast them is vital.

    The AI's pretty good too. It's aggressive and does a fair job of punishing the player for leaving cities undermanned or unprotected.

    Anyway, it's fun to be playing a handsome turn-based fantasy game. It's different enough from HOMM4 and Disciples 2 that it feels fresh.

    Time for some emoticons! :lol: :shock: :D

  2. #2
    Broad Band
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    I played through the tutorial last night and was quite impressed. While I can't testify about the gameplay yet, the presentation is incredible. At least I can be certain that this game will not cause a repeat of the humiltiating experience of my wife noticing those gay little HOMM4 leprechauns prancing around on my screen. Damn, that game left a bad taste in my mouth.

  3. #3
    Rob de los Reyes
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    I also just got through the tutorial last night, but I too have a pretty favorable initial reaction. It feels like a winner, but, obviously, it's still early yet.

  4. #4
    New Romantic
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    I'm hoping to log some quality time with it this weekend. On a side note, Mark got a mention in the "special thanks to" section of the credits.

    - Alan

  5. #5
    Social Worker
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    I like it, though I am still not sold on the tactical combat as much as say Hereos IV. Its still above and beyond any other tb fantasy game out though in terms of polish and playability overall. Still finishing up on the second mission.

    etc

  6. #6
    Anonymous
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    Really enjoying it so far, halfway through the second campaign scenario at this point. Personally, I like the tactical combat *much* more than that in the Heroes games... I find I'm a lot more invested in my units and whether they live or die, as opposed to lose 122 units from their total or whatever.

    They've greatly imporoved the Attack vs. Defense equation from the first game, and by ganging up on a unit you can wear out its ability to act on its next turn, which is great. And I freaking love the combat feedback system; it not only tells you a unit's chance to hit, it breaks down the range, height, and obstacle modifiers as well. Only thing I wish was that the game allowed for a range of non-magical ruler types, so as to broaden the narrative canvas a bit; it would be cool to fight against or as a hardened general or conniving thieves' guild master, as opposed to wizard, wizard, wizard.

    But listen to me... What am I compalining about? Fun game!

  7. #7
    World's End Supernova
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    Quote Originally Posted by Alan Au
    I'm hoping to log some quality time with it this weekend. On a side note, Mark got a mention in the "special thanks to" section of the credits.

    - Alan

    Cool. I didn't know that. I did a light edit on some of the in-game text. The story and text is 99.5% Triumph and Raymond Bingham and 0.5% me, just so you keep my contribution in perspective.

  8. #8
    New Romantic
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    Didn't they drop the random maps?

    Without that feature it isn't really enough like MOM to interest me.

  9. #9
    World's End Supernova
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    Re: Didn't they drop the random maps?

    Quote Originally Posted by Qenan
    Without that feature it isn't really enough like MOM to interest me.
    I believe Take 2's coming out with a new demo for AOW 2. Wait and try that. You may find the game enjoyable enough otherwise.

  10. #10
    Social Worker
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    The demo's out. At least, a demo is out. Maybe Mark's talking about a newer one...I got one with one of this month's issues of one of the magazines, though.

  11. #11
    World's End Supernova
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    There's a newer demo coming out. The beta demo doesn't really show the game the way it is now -- starting positions for combat have been adjusted, for one thing.

  12. #12
    Spinning Toe
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    I liked the first demo, it did have some great similarities to Master of Magic, which is what I've really been looking for quite a while now. I do sort of wish they put more into the town management aspect of the game though, it seems a little... sterile? I'm not sure if that's a good way of describing it... it just seems to be too simple. I haven't picked up the full version yet, but I probably will once it starts showing up in stores around here.

  13. #13
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    Based on the 2nd mission, there is some town buildup strategies, a simplified version of civstyle city building. It does require some maintenance if you want to maximize mana/money, so its not completely 'simple'.

    I have groswn to like the tactical combat alot more. It is more detailed than the first one, and having your wizard as generally a non combatant, makes it more engaging. In the first AoW, it was very easy to buildup your hero to powerful levels in the campaign and clean up easy on tactical. In this one, it seems you start off new with each new sphere color mission. At first I didn't like the not carrying over of the wizard spells from mission 2 to 3, but I think its for the best... it does make it more challenging and it makes the strategies of choosing a wizard sphere more important.

    anyway, its a real solid game so far.

    etc

  14. #14
    Anonymous
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    ...

    So far, so good.

    I really, REALLY wish it had a random map generator. If that wasn't feasible, than at least an open, non-story scenario on a giant map with unfixed opponents.

    Still, it's a very pretty game, and the campaign seems well done so far. I'll put some serious time into it on the weekend.

  15. #15
    Anonymous
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    Quote Originally Posted by mtkafka
    ... it seems you start off new with each new sphere color mission. At first I didn't like the not carrying over of the wizard spells from mission 2 to 3, but I think its for the best... it does make it more challenging and it makes the strategies of choosing a wizard sphere more important.
    Yeah, I had the same feeling about starting over -- Disappointed at first, then realizing that it's for the best.

    Did it take you long to finish up the second scenario? It definitely turned out to be more challenging than I expected, due I think to what appears to be a pretty solid strategic AI. The tactical AI seems so-so, but on the larger scale I'm impressed.

    The enemy wizards were being really aggressive about going after cities and resources. I decided to get back at Artica, who was employing a Zephyr Bird as a fast resource snagger, by building an Icedrake Rider to do the same. I took a lot of her stuff for several turns, and killed the one bird she had, thinking I could then just zip around claiming things to my heart's content. Just when I was convinced I had the run of the place, a squad of three birds descended on my lone rider and, thanks to the "gang up" rule, swiftly dispatched him. I have no insight into the AI's reasoning, but it sure seemed to me like Artica built a task force to take out my troublemaker. The proof will be in further play, but right now it's lookin' pretty sharp.

  16. #16
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    Finished the second mission in about 2-3 hours play. Mainly the other red wizard will stay your friend if you dont anger her... so if you can build a defense from the NE against the ice mage lady you should be ok. Also the SW corner of the map is ripe for pioneers. I made something like 4 - 5 cities. There's 2 middle cities that are in ruins that you can rebuild too. After that, the red wizard will pretty much take out alot of the ice mage lady, I then attacked her north of the starting point of the mission. Slowly take out the ice towns in the underground and shouldnt be too hard. Main strategy so far is to not to expand too quickly... make sur eto have archers in a walled city for some early defense... so far that works for me.

    On the hlafling mission the halflings arent as tough as the red wizard lady in mission 2, but its not too hard yet.

    etc

  17. #17
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    Wow. Took me somewhat longer than that; I started a war with the fire wizard when I began to covet some of her resources, so I had a big war going with both of them at once. Also, I only built two cities in the SW. I can see I need to think more about the new features that weren't in the first game!

  18. #18
    Anonymous
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    Love the Game. Except one thing...

    ... Multiplayer issues. My roommate and I played the campaign a bit. Then tried multiplayer over our LAN. It's crashed twice, and at times got so laggy it wasn't playable. Also, we couldn't seem to load any of our saved games. Well, he was able to load, but I couldn't get "into" his game. I realize this isn't tech support, I was just wondering if any one else had these issues.

    The single player campaign is really well done. Although I wish there were a random generator,as well. Still it'll be tough trying to turn my attention away from it next Tuesday, when Neverwinter comes out. Then of course there'll be Warcraft III, and later next month UT 2003. Geez, it's almost like last Christmas all over again!

  19. #19
    World's End Supernova
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    How similair is it to AOW1

    I could not get into the original. The battles sometimes lasted forever as did conquering a map. I tried to go back to it on 2 or 3 occasions and met the same fate. I suppose it could have been that I just did not hang around long enough to "get it" all, but by a 3rd or 4th mission I would simply be bored.

    Are the overall mechanics of the game that much different from the original?

    Has there been enough added to interest an impatient, jaded gamer like myself?

    Thanks

  20. #20
    New Romantic
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    I had a different experience playing AoW than the one you describe. I found that it was far more effective to use your hero as a specialized assassin unit and lead surgical strikes on the enemy leader. Blitz assaults also worked much better than the slow methodical trench warfare you describe.

    AoW 2 doesn't let you do that at all. It does remind me a lot more of Master of Magic than the original game, but I don't know where your micromanagement threshold is when it comes to Turn Based Strategy.

    Haven't tried multiplayer. If I recall, the original game also had massive MP issues. The SP campaign has me hooked though.

    - Alan

  21. #21
    World's End Supernova
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    There's a new demo out. From Blues:

    "Triumph Studios has released the final playable demo of Age of Wonders II: the Wizard's Throne, their newly available turn-based strategy game, available for download from Gigex (here's the direct link for firewall users). This demo weighs in at a hefty 104.8 MB and "features one scenario, playable from two sides as either a single player game against two AI opponents or as a multiplayer game against one human and one AI opponent. The demo offers select features, spells and units from the game," along with several multiplayer options."

    http://gigex.com/gp/gp.asp?PackageId...0013&source=05

  22. #22
    World's End Supernova
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    Thanks Mark

    I guess I will break down and try the demo. This damn cable modem is sitting here being wasted solely on message board posting.

  23. #23
    New Romantic
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    Oh, to have such problems!

    /me futilely attempts to coax 56k modem into running faster

    - Alan

  24. #24
    World's End Supernova
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    It was horrible...I had to suffer through a near 11 minute wait for the 105MB or so download while I fed my 1 year old her morning jar 'o slop.

    If it makes you feel any better, it is costing me a small chunk of money I really should not be spending on entertainment each month.

  25. #25
    Anonymous
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    Changed from AOW1?

    The thing I disliked about AOW1 was the ridiculously small size of the combat units.Has this been changed??

  26. #26
    Anonymous
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    Re: Changed from AOW1?

    Quote Originally Posted by Lloyd Heilbrunn
    The thing I disliked about AOW1 was the ridiculously small size of the combat units.Has this been changed??
    I haven't played the original, so they may be larger. However, you can zoom in by using the scroll wheel 'till the units are downright HUGE. However this is at the expense of resolution (they get a bit blurry) and of course you can't see around as far. But at the default setting they don't look too small to me. So they may be larger than before.

    :?

  27. #27
    Social Worker
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    The units are indeed larger than in the first game, possessing more detail and frames of animation. And the zoom feature is really nice; it applies to both the tactical and strategic maps.

    Sidebar: I've been fiddling with the editor, and it's great. As playing the game has already proven, the editor allows you to create the most nuanced and visually beautiful maps of this genre to date. HoMM IV looks downright ugly next to AoW2.

  28. #28
    Account closed World's End Supernova
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    I rarely use the zoom feature to zoom in--I find that the units are larger and less likely to get lost in the terrain this time around, even at higher resolutions (I play at 1280x960), so it's not really necessary. I zoom out often, however, particularly on the strategic map. It's a great way to pull back and get an overview of a large area.

  29. #29
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    The zoom feature really is just for show. Though when you get a close up of some of the dragons... I can see why! the animations / sprites or whatever.. are really good looking, and fluid, in AoW2. It was kind of jarring to play some HoMMIV over the weekend to get some jarring animations compared to AoW2.

    I like this game! Though I miss some of the hero development from the first AoW, still a very solid strategy title.

    etc

  30. #30
    Anonymous
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    couple of questions

    how do you make money exactly? It seems like the computer player can outfinance armies over me every time. Still stuck on the first map, can't seem to find a winning strategy. Also has anyone else had some strange bugs? I've had entire armies disappear, and occasionally the screen will start doing funky things with the graphics.

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