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Thread: Mount & Blade : PC Gaming needs this...

  1. #271
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    Quote Originally Posted by Jorune View Post
    You ordered? I played through the tutorials, I didn't even know you could actually order your troops around. They just seemed to go off and do there own thing. I was always pissed that my 3 cavalry mercs would charge ahead and get themselves killed before my main mob got into position to attack. Where can I learn about controlling my forces in combat?

    Jorune
    You could start with looking at the keyboard commands in the options menu (and customize the keys if you wish).

    EDIT: You should probably start off more or less every battle by ordering your troops to hold, then start moving them into favorable positions. These are battles of attrition rather than objectives, so the trick is to enable your army to gang up on a small portion of his army and cut it down.
    Last edited by krise madsen; 03-11-2010 at 02:38 PM.

  2. #272
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    Quote Originally Posted by Jorune View Post
    You ordered? I played through the tutorials, I didn't even know you could actually order your troops around. They just seemed to go off and do there own thing. I was always pissed that my 3 cavalry mercs would charge ahead and get themselves killed before my main mob got into position to attack. Where can I learn about controlling my forces in combat?

    Jorune
    This is good start: http://www.brighthub.com/video-games...les/20602.aspx

    Page 6 of the guide addresses army command.

  3. #273
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    keys 1-9 will select different classes of your party. F1-F12 will give different orders.
    I usually get everyone to hold their ground on a hill. I then harass the enemy force so that about half of them are chasing after me and then I tell my cavalry to charge.
    In large battles it's also helpful to tell your foot troops to hold a particular piece of ground if the battle degenerates into skirmishes everywhere. At least they can outnumber the enemy in one area.

  4. #274
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    Try to get your archers to shoot your cavalry in the head.

  5. #275
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    http://strategywiki.org/wiki/Mount%26Blade/Controls

    It has spoilers in there so avoid the companion and quest pages.

    Quote Originally Posted by reapy View Post
    the you watch tube site with /watch?v=kajtlvz1ze8
    Couldn't finish that due to the obnoxious jarring music.

  6. #276
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    Forum Effect! Damn you!

  7. #277
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    Having a bunch of infantry hold position is a good way to kill horses. Most enemies don't have chargers, so they get stopped as they try to charge through your wall.

  8. #278
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    Just wanted to pop in and say I'm still having a great time with Prophecy of Pendor. Also, the expansion to MB is coming out later this month and I'm totally on board.

    I wanted to give special praise to the music. It is outstanding and I have yet to hear a piece I don't like. For a small development studio the music is better than many big budget titles I've played. Super-duper props to the composer for composition and orchestration.

  9. #279
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    You can always turn the volume down if you have different tastes in music, but I imagine it will be a boring video if you don't really get the basics of warband combat and whats going on, but anyway I guess you taking the time to specifically tell me that you didnt watch it and were angry about the music pretty much says your opinions about the game are on lockdown anyhow. You could look for atilla16 or something similar on youtube for his m&b vids as they have some raw clips of gameplay without edits/music, or just try it out, or just continue being angry.

    In terms of the SP, I was never really that good at it when I played, and would generally use a horse archer and kite around large groups of people. I found that you could generally ride around in a circle outside large groups of ranged troops and weave for a bit and they typically would miss you. If you have enough patience you can wait till they are out of ammo and then freely kite them around until they are dead.

    One thing I didn't notice for a while is that when you spawn in a battle the game adds your chest to the ground so you can swap out equipment from your inv when you go up and use it, this also replenishes arrows, so makes it a must for those longer fights.

    In terms of troop positions, if you have to hide your infantry for ranged troops you can sometimes put them just under the lip of a rise so the archers have no line of sight to your foot troops and will close enough such that you can engage them in melee.

    There doesnt appear to be any morale or things like that in game, so flank/rear attacks aren't as devastating, but you do get more 'frontage' if you can lead your cav around back.

    In general what worked for me would be to stick archers on top of a hill and have your inf behind them slightly or ahead and lower on the hill (so archers aren't shooting into the back of them), and just let the enemy come to you, let your range pick at them, then when they are close have the inf charge, and lead your cav around to the side and have them charge... also like was said in this thread going out yourself you can round up the whole back half of the army and keep them distracted while your troops work on the front too. There are a couple mods I think that add formations to the game to take this even farther.

    One big help for you can be using your companions as party skill dumps. I think it is surgery (forget the specific skill) but it will give your troops a percentage chance to only be injured and not die when they are 'killed' in the field battles. This really helps you keep alive and train up troops that will just in general stay alive longer.

    Anyway, for warband being an indie game (though I think they have some $$ from paradox now) it has always really blown me away, the game has a lot exposed for mods, and the community in general is really great, but really the core of it is the gameplay which feels wonderful.

    Yeah so done fanboying i guess, hopefully will be able to meet some of you in game.

  10. #280
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    huh huh, butts

    So I know how to couch a lance, but is there any way to set a pike while afoot?

  11. #281
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    In native m&b there is not, but some mods have a 'set pike' command that will plant it on the ground.

  12. #282
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    Quote Originally Posted by Unicorn McGriddle View Post
    So I know how to couch a lance, but is there any way to set a pike while afoot?
    Some mods have have a "spear wall" feature that lets you do something similar, though you're immobile once you've hit the spear wall button. AI with spear wall capability are a fantastic equalizer against heavy cavalry.

    Anyway, I found that while on foot, I could time a spear thrust fairly accurately against a charging horseman. Of course, against multiple enemies it gets rather more complicated.

  13. #283
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    Ooooh, spear wall is what I've often thought would be awesome, instead of Swadian sergeants running around doing overhead spear-haft bashes. Which mods have spear wall?

  14. #284
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    I've started messing around with the Prophecy of Pendor mod and it really is a lot of fun so far. Though the NPC voices really give me a chuckle. One of the first battles I ran into, the robber/looter person sounded like they sped up the original voice track. Was like being robbed by Alvin and the Chipmunks.

    I like all the new items and banners. I always take the impoverished Noble start so I get my own heraldry and its nice to have some cool new options.

    Looking forward to seeing what the Pendor mod has to offer at the higher end.

  15. #285
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    Quote Originally Posted by John Many Jars View Post
    Ooooh, spear wall is what I've often thought would be awesome, instead of Swadian sergeants running around doing overhead spear-haft bashes. Which mods have spear wall?
    Native Expansion has it. There is a good deal of swapping features among modders so others may have it as well.

  16. #286
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    Spear wall can be a fucking pain though because a single pikeman can turn on a dime and set it as you ride past to gut your horse. It's excellent when in formation but on individual soldiers it's not working quite right.

    I'd love to see a M&B 2 that focused on making the AI soldiers behave like proper units when in formation. There are just so many areas in the game that could do with extensive polish without actually expanding on the core game.

  17. #287
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    Quote Originally Posted by reapy View Post
    You can always turn the volume down if you have different tastes in music, but I imagine it will be a boring video if you don't really get the basics of warband combat and whats going on, but anyway I guess you taking the time to specifically tell me that you didnt watch it and were angry about the music pretty much says your opinions about the game are on lockdown anyhow.
    LOL, ok kid, I'll continue being "angry." Just don't go into marketing please.

  18. #288
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    One thing about the music, I've played this game excessively for years and I have not tired of it. It's just unobtrusive enough that it plays nicely in the background to highlight the action while at the same time it's a nice piece of music if I stop and listen for a moment. That's a tough balancing act.

  19. #289
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    I think there's a huge benefit from getting professional orchestration. Most games defer to a usually very talented guy alone with his synthesizer but there's only so much they can bring to a score. I've never disabled the music in M&B, and when I return to it after a bit, I find myself trying to time my kills to the dynamics. Hope we get more.

  20. #290
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    I like the music, but I turned it off after a while so I could play while listening to the Art Bell show. Now that's entertainment.

  21. #291
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    Art Bell still has a show? I thought he left to deal with family issues and someone else took over.

  22. #292
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    Quote Originally Posted by Lunch of Kong View Post
    Huh? What?
    Ah. Sorry about that. I meant that I don't sell GOODS to villages. That kinda breaks the economy.

    If you want something similar to a spear wall without using mods and scripts just order your infantry to close formation. Two or three times usually does it. If you keep your archers in the same formation you can tell them to Hold fire a few seconds before the cavalry charge hits. That way they'll break out their melee weapons.

    This really works well, especially if you have lots of high-tier infantry. Not against horse archers though.

  23. #293
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    Quote Originally Posted by Lunch of Kong View Post
    Art Bell still has a show? I thought he left to deal with family issues and someone else took over.
    I listen to old shows streamed on Internet radio by a fan (with all the commercial and goofy pitches removed). I think Art still does occasional shows, though (I don't stay up that late myself). Anyone interested should look up an app called "Streamer" and open a channel called "GeorgeStillSucks" or something like that (a reference to Art's replacement).

  24. #294
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    Huh. The music is one of the few things about M&B that bothers me. It's so repetitive I find myself quite bored and annoyed by it.

    "mount and blade music mod" ...

  25. #295
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    I had a really bad lockup in Sword of Damocles that repeated itself every time I loaded a game. Sucks, but thankfully I kept backup saves every in-game week or so so I didn't lose too much. It was on day 110 so if I didn't have backups I'd be pretty damn pissed.

    A bigger issue that I've run into is the new game concept they introduce of badboy as a measure of how big a threat you are. Taking your first territory puts you right up as the biggest usurper Calradia has ever seen, which seems somewhat ironic considering the constant state of warfare in the game. Take too many new territories too quickly and the AI nations will declare war on you. This wouldn't be too much of an issue in another mod, it is a decent check on rampant expansionism, but in Sword of Damocles the empire is coming in a year and it is going to want to smack you down so you pretty much need a decent-sized realm before then. Slow and steady and winning friends isn't going to do it.

  26. #296
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    Quote Originally Posted by Kalle View Post
    I had a really bad lockup in Sword of Damocles that repeated itself every time I loaded a game. Sucks, but thankfully I kept backup saves every in-game week or so so I didn't lose too much. It was on day 110 so if I didn't have backups I'd be pretty damn pissed.

    A bigger issue that I've run into is the new game concept they introduce of badboy as a measure of how big a threat you are. Taking your first territory puts you right up as the biggest usurper Calradia has ever seen, which seems somewhat ironic considering the constant state of warfare in the game. Take too many new territories too quickly and the AI nations will declare war on you. This wouldn't be too much of an issue in another mod, it is a decent check on rampant expansionism, but in Sword of Damocles the empire is coming in a year and it is going to want to smack you down so you pretty much need a decent-sized realm before then. Slow and steady and winning friends isn't going to do it.
    Multiple saves FTW. Thanks for the warning, I'll keep it in mind. My greatest gaming flaw is failing to save regularly.

    The badboy thing kinda makes sense: If you start kicking ass and taking names (and more importanly, castles and towns) the other Calradian lords are going to get nervous. And the fact that they're more busy fighting among themselves than worrying about the Legion invasion is why Calradia is ripe for the taking. It still sucks though.

    Couldn't some enterprising soul that sets Badboy=0 or makes the invasion (or the no. of days before it happens) optional?

    EDIT: I just found out that if you talk to the oracle (Camp-->Take other action-->Quick start-->Consult oracle) you can adjust the time of arrival of the Legion invasion, adding at least several years to it (you can also reduce the TOA again). That should sort of fix it for those who want to slowly build up a kingdom.
    Last edited by krise madsen; 03-14-2010 at 01:42 PM.

  27. #297
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    Hey, did Taleworlds ever come up with a proper savegame fix for those (like me) who started their games with 1.10 (Steam version) and then, when Steam updated the game to 1.11, had major bugs in the savegame?

  28. #298
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    Thanks for the info about the Oracle, I had completely missed that.The quick start menu also seems handy if you don't feel like replaying from level 1 for the 57th time in M&B. I try to keep an exported character around to save some time but it's still good to see modders that give people some shortcuts to the good stuff.

  29. #299
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    OK, so I toyed around with Sword of Damocles; the cheat functions are quite useful when you just want to pile up a big army so you can start your kingdom and check out the features.

    There are a lot, and I mean an awful lot, of really neat features, like auto-equipping companions and whatnot. Both equipment (though not quite as austere as I would have preferred) and the battles themselves seem quite well balanced.

    Unfortunately, it wasn't quite what I had hoped for. Specifically, kingdom management isn't idiot proof, and I'm quite the idiot. I had hoped for a point-and-click-ish UI for a relatively simple kingdom management system (i.e. with relatively few parameters) but the crafty buggers threw on a ton of new features. And it's all very impressive. And it's all too much for me.

    In short, I had hoped for a kingdom management system as straightforward as the actual combat, and that is definitely not the case with Sword of Damocles.

  30. #300
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    So, if I don't already own M&B, is there any reason to get it in addition to Warband, or is Warband going to have everything the original has plus more?

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