
Originally Posted by
Jim Preston
I've put in about 4 hours into the single player and I have to say I'm not that impressed. First, the friendly AI is pretty good, largely because they have been programmed precisely for the geometry of the individual levels, which is understandable from a programmatic perspective. But the levels are also constructed in a way that feels very artificial, with perfect cover every twenty feet or so -- a pile of logs here, and over-turned cart there, and often a very convenient dirt mound. The whole thing feels like playing in a long, narrow paintball world with a WW2 skin. It just didn't click with me.
However, the opposing AI is merely adequate in most coses and downright bad in many others. They can tell when you are flanking them, and smartly turn to face the immediate threat, but if you go back into hiding they eventually forget you were even there, letting you pick them off with leisure (you'll have to use the down-the-sites mechanism as there is no crosshairs in the game). Also, their reaction to grenades is very, very sluggish. I threw a grenade into a barracks of soldiers sitting at a table and they didn't even budge until the grenade went off, killing them all. Likewise, scenarios where you have to man a fixed MG sees the Germans pretty much running directly at you, while you just sit there and hold down the right trigger. Maybe these Ostbrigade guys really were gun fodder, but they either didn't have grenades in the war and hence not in this game, or they didn't bother to program in grenade use for enemy AI. Oh, and I played on Normal setting, so maybe if I were to up the difficulty they AI might make smarter choices.
Finally, I don't like games, especially action games, where I feel restricted in my movement. Any paratrooper dropping behind lines would be able to hop over a four foot wall, and at least climb something around 6 feet. It's probably not a big deal to most people, but I hate useless jump buttons in most games. If I come to a wall that is waist high, I want to be able to just hop over, not go searching for the gate.