Funcom's Anarchy online is the first big name MMO to open up its service to non-paying customers.
http://www.anarchy-online.com/free/a...s/freecampaign
This is the second company to open their high development cost MMO to non-paying customers in the attempt to get revenue from them after they join. Knight Online http://www.knightonlineworld.com/ became "Free-2-Play" with the intention of marketing its "Power Up" store as a means of paying cash for gameplay advantage.
Now, with Funcom, we have the same model, only they're pushing the sale of their Expansion pack content. As of now, they are running this as a marketing campaign that ends 1/15/2005. Players can play the vanilla AO without any of the newer content for free, while access to the Shadowlands and Notum Wars areas coerce you into paying a monthly fee on par with newer MMO's ($14.95).
Are these companies crazy, or is this sort of marketing a Good Thing for profits? I'm wondering if older MMO's, like Ultima Online and Evercrack are considering this sort of move now that the Buzz factor surrounding them has died down. Personally, I would hope that this sort of program proves successful for them, I rarely try out a new MMO primarily due to the Buy-In problem created by having to pick up or order a physical copy online.


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