That's unbelievable. 73% of that person's (or group, I guess) time spent playing WoW?
That's hours played of course (out of a total of 237 since the game was released). He can't have had much help reaching lvl 60 so it seems quite possible to reach lvl 60 also for those who only play "a lot". I never got to lvl 99 in Diablo 2 so this is good news for me.
That's unbelievable. 73% of that person's (or group, I guess) time spent playing WoW?
That's weirdly close to the 152 hours it took someone to reach level cap in CoH:
http://www.cohportal.com/forum/topic/67/16311
Interesting that it took about the same amount of time. How long did it take someone to reach the level cap in DAoC? I seem to remember it was a group of Conquest players but can't find a link, I think it took them something like the same amount of time.
That's quite strange.
This thread is missing the point. Isn't "how much", it is just "how". The point is if there's content, if it is fun etc...Originally Posted by Huzurdaddi
A good game isn't a short game. But it's true that mmorpgs often "stretch" the content so that they can be long. But the point is the *substance*. The space, not the time.
Someone who spends 73% of their time getting to level 60 is obviously not in it for the journey.
Uh, it's worse than that. Their total time played, from WoW launch to hitting level 60, was 73% of the physical time that has elapsed between the WoW launch and now - that is, they played roughly 17 1/2 hours a day, every day, for about ten days straight.Originally Posted by jafd
I'd like to think the account was passed off between three or four guildmates to perform such an "achievement".
Saying "73% of their time" skews the whole thing a little though. The guy(s) spent a week or so to do this. Doubt they'll just keep on levelling new characters at breakneck pace. Kudos for doing it first imo :)
Also it's not really about content as such, because I doubt he was doing many quests to level. Grinding is still the most efficient way to level apparently. Of course, with all the "bring me 10 gnoll paws, oh and only about 25% of them actually have paws" quests it's sometimes hard to tell the difference. :)
yeah, past level 15, quest experience sucks. you just do it for money and loot.
The words 'ass' and 'cat' come to mind :) .
My experience is that very few people are in it for the journey. :(Originally Posted by jafd
I sure am. My brother who is new to MMOGs is level 36. I, who am an experienced player is only 22. I spend a lot of time exploring. I even followed people around stormwind to hear thier conversations.
[color=red]Gunmetal Yells: WHERE SI BUZZBOX 837?![/color]Originally Posted by Raph
I hate Darkshore.
My first reaction was that it's a great thing for the Mark Asher types because level 60 is attainable and it really doesn't seem to take that long. Second thought was, man I hope there's alot of raid content ready and forthcoming. Didn't someone or some guild "win" WoW during the beta? That seemed a little worrisome to me, or perhaps it's ballsy, allowing your endgame content to be accessed during the beta. I mean, if you can get to the end during the beta, what else is there to do or really even look forward to achieving?
Hopefully there aren't many "grind" points during the trip to 60.
Any ideas on how long it'll take a casual type to hit 60? 346 hours? 529 hours?
I don't think it has to be that much longer. First of all I don't think the truly "casual" types even play MMORPGs, and if they do they problably won't play for 180 hours anyway. Second, a player that doesn't play frequently will receive the resting bonus a lot more. Finally, for everyone else there will be a lot of other people that can help them with gaining experience.Originally Posted by VegasRobb
To the best of my knowledge, no one beat Onyxia before the end of beta.Originally Posted by VegasRobb
1-3 days from server opening, depending on class. At least it did hereOriginally Posted by Huzurdaddi
in Europe. Then again, those people do NOTHING but play, and are
drooling morons.
Geezus, yeah. It's constant. Where is BuzzBox xxx? Where is the red crystal!? Where is the sea turtle? Where is a rabid thistle bear?Originally Posted by Gunmetal
I don't know what it is, but it seems like something about Darkshore makes people incredibly lazy. It was that way in beta too.
Right, I believe the best they did was get it down to 65% health.Originally Posted by Munky
I just noticed this comment. Kalahad (the name I know him by from EQ) made the journey during closed & open beta. This time he just wanted to get to the "end", where there is content he hadn't seen before.Originally Posted by jafd
173h sounds awfully long to max out a single character in a game that marketed itself as casual-friendly. I wonder how much shorter it is if utilizing the rest bonuses fully.
I'd estimate 25-40% less time, given that rest bonuses double every mob's exp, but don't affect quest exp.Originally Posted by shang
It's all in what you want to get out of the game I guess. Lokust's comment about "quest experience sucking" is insane to me. I can't imagine just wandering around slicing through the same elite mobs for 5 hours on end to level up until you can get to the next set of elite mobs without having the quests to provide gear and diversion. But then while I imagine I'll eventually get to 60 on one (or *gasp* even more) characters, I don't care much at all about the rate at which it happens. If I was jonesing for the high-end raid game I'd go back to EQ which will probably be the best choice for such gameplay for the foreseeable future. (Unless Blizzard spent far more time in raid game construction than seems likely atm.)
I wonder how many WoW species have a habit of inbreeding to cause the widespread deformities. At least I haven't seen "bring me six Elder Bear heads" and only 25% of them drop heads!Originally Posted by mr.white
What I like about some of the drops is sometimes I'll get a "small spider leg" and sometimes I get a "broken spider leg". I like to think the spider leg got broken when I beat the hell out of the spider
That "this kobold has no ears" and "this gnoll has no paws" bullshit is, well, bullshit. Hopefully the quest lead guy will figure out that flavor matters and ensure that quests are written more elegantly.
Hell, just put "Flawless" in front of the goddamned name and I'm sold. I don't expect collection quests to drop an item off of every kill, as that would just be a kill quest, but, come on. A little role playing in my game, please guys?
The rest system seems to be set up so that ten days of rest maxes out the 1.5 levels of bonus XP - so, in effect, you can earn one level a week if you restrict yourself to fighting while rested. The first guy to make 60 through lots of rest may only spend 90 hours of game time but he won't make it there until a year from now either.Originally Posted by mouselock