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Thread: Dungeon Seige (the first one)?

  1. #1
    Account closed New Romantic
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    Dungeon Seige (the first one)?

    A quick search of the site reveals, surprisingly, that there apparently wasn't any discussion of the original Dungeon Seige (at least, I didn't see any threads with that in the title). I have some casual-gamer friends, and we are about to finish NWN: Shadows of Undrentide. We liked that, and we liked Diablo 2 (which we played before that), and are now looking for a new game. It has to be multiplayer, co-op, and not require a top-of-the-line machine. Dungeon Seige looked like it would fit the bill, but it seems like people had mixed opinions about it, especially about it getting boring too quickly. What did folks here think of it? Would it be fun as a six-person co-op game?

  2. #2
    Account closed New Romantic
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    Whoops, nevermind, it helps if you know how to spell "siege." Anyway, that's still only like ten opinions, and mostly about the solo play. Anyone try it multiplayer?

  3. #3
    Spinning Toe
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    I played some co-op and had a good time. Me and my friend almost finished the main campaign but after a while it got to be more of the same. A pretty game though.

  4. #4
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    I liked it coop. It plays quite different from the single player game, and the environments weren't as cramped and linear.

  5. #5
    Spinning Toe
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    It's a really really bland game, but I had fun playing through it once.

  6. #6
    Neo Acoustic
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    I found Dungeon Siege so incredibly boring that I gave it away a month after I got it, because I actually found someone that wanted to try it. And this from somebody who took two YEARS to decide to physically destroy the Black and White CDs.

  7. #7
    Hustle
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    Re: Dungeon Seige (the first one)?

    Quote Originally Posted by Rywill
    and not require a top-of-the-line machine.
    I seem to recall that the recommended system requirements were pretty much a joke, and that Dungeon Siege took a pretty decent machine (by 'normal guy' standards) to run well.

    Have you looked at Divine Dinity?

  8. #8
    Neo Acoustic
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    Me and a buddy played it co-op and had an absolute blast. One of the best times I've ever had in co-op. The save system is pretty screwed up but we enjoyed the game more than enough to overlook it.

  9. #9
    Spinning Toe
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    Quote Originally Posted by Drunkagain
    Me and a buddy played it co-op and had an absolute blast. One of the best times I've ever had in co-op. The save system is pretty screwed up but we enjoyed the game more than enough to overlook it.
    I gotta agree with DA. It's a favorite of mine as far as Coop games go, but G Damn does it falter in single player.

  10. #10
    New Romantic
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    I played the Legends of Aranna expansion (which includes the full original game) with two friends and it was pretty fun. The save game system is improved over the original, so as long as you can make it to the next town/outpost, you won't have to trek through the same areas multiple times.

    It did start to flag toward the end but overall was more than worth the time. Much better than the single player, in my opinion.

  11. #11
    Mad Chester
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    I can't tell you how good DS's co-op mode is, because the single-player bored me beyond belief. Sadly, I think it's the best choice you've got, assuming you really can't be bothered to just replay Diablo 2 again, and assuming that you don't want to make the leap to consoles to play Champions Of Norrath, BG:Dark Alliance or Fallout:BoS. I think any of these four games absolutely destroys DS but that might just be me.

    As far as DS's performance goes, however, it ran fine for me (not great, but definitely playable), and I barely squeaked by the minimum requirements! I had to turn down the details, but it still looked really good. Maybe at the time of its release, "standard" machines would have problems running it... maybe? I don't think my 550mhz P3 counted as cutting edge in 2001.

    The only other PC action RPGs I can think of offhand...

    - I can't remember if Nox has co-op - if so, I'd say get it instead because I found it far more enjoyable than DS.

    - AVOID THRONE OF DARKNESS. Unlike DS, I genuinely dislike this game a lot, and I doubt that co-op play would mitigate any of my many complaints about it. Awesome sound, awesome movies, awful everyfuckingthing else.

    - I can't remember if Enclave has co-op, but even if it does, the game didn't do it for me. It wasn't awful by any means, and it looks fantastic thanks to the Max Payne camera perspective, but it didn't take long for me to go back to Diablo 2 and the console action RPGs. The melee combat is nowhere near as fun as something like Devil May Cry, the archery stuff is like a very slow paced "Quake With Arrows", and the RPG elements aren't nearly strong enough to make up for all that.

    - The only reason I haven't traded DS to a friend for a copy of the older titles Revenant or Darkstone is because I'm still holding out hope that the Ultima 4-6 remakes will be enjoyable. But I've heard Revenant and Darkstone are decent-ish but hopelessly outclassed by Diablo. Then again, that still doesn't tell me if they're better or worse than DS, since I think exactly that about DS.

  12. #12
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    I seem to recall that Darkstone's Co-Op was truly excellent, but the game was quite short. If you're willing to play something *old*, let me suggest HEXEN. If you get one of the new front-ends like Doomsday or jHexen, it runs flawlessly in Windows/WinXP. The game had wicked, wicked Co-Op.

    Greetings, mortal. Are you ready to die?

  13. #13
    New Romantic
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    DS in co-op is a lot of fun, but the complete lack of a save system really hurts it. The only time it seems to update your save position is when you clear a really long stretch of the game. It's hard when you want to jump in, make a little progress, and jump out in co-op. If DS had the option to save anywhere, or even more frequent saving points, it would be vastly more enjoyable. As it stands, my group will probably never be able to finish it.

    Here's hoping that they fix this in the sequel.

  14. #14
    Hustle
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    Quote Originally Posted by awdougherty
    DS in co-op is a lot of fun, but the complete lack of a save system really hurts it. The only time it seems to update your save position is when you clear a really long stretch of the game. It's hard when you want to jump in, make a little progress, and jump out in co-op. If DS had the option to save anywhere, or even more frequent saving points, it would be vastly more enjoyable. As it stands, my group will probably never be able to finish it.

    Here's hoping that they fix this in the sequel.
    It's been years since I played this, so I might be wrong, but I seem to remember being able to start the game at any of the checkpoints (towns, usually) as long as you met some level requirement. Play enough of those short gaming sessions and you should be high enough level to skip to the following area.

  15. #15
    JosieNutter
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    I played it shortly after it came out. Definitely fun (at least for the first few dozens of hours), but it didn't save your quest progress (just allowed you to start "later" in the game so you'd be physically past a certain number of them). I didn't care for that so much.

    It would definitely be fun for 6 players, at least until you guys figure out the next game you want to play together.

  16. #16
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    Oddly enough I loved Dungeon Siege and hated Neverwinter Nights and all the Diablos. However out side of the fantasy setting, they aren't even in the same genre. Dungeon Siege is more closer to Xcom 3 that an RPG or mouse button stress test.

  17. #17
    Mad Chester
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    Quote Originally Posted by McBain
    I seem to recall that Darkstone's Co-Op was truly excellent, but the game was quite short. If you're willing to play something *old*, let me suggest HEXEN. If you get one of the new front-ends like Doomsday or jHexen, it runs flawlessly in Windows/WinXP. The game had wicked, wicked Co-Op.

    Greetings, mortal. Are you ready to die?
    Holy crap, that is not a bad suggestion at all! I'd almost forgotten entirely about Hexen.

    To be fair, it's much more of an FPS than an RPG. There are different "character classes", but that really just amounts to each person having a different arsenal of weapons, and some magic items functioning a little differently depending on who's using them.

    However, it's a damn good Doom-engine game so it's hard to complain about the barebones RPG stuff. Plus, for a long time the fighter pretty much has to rely solely on melee weapons, yet he's given the strength and hit points to survive having to charge in on every enemy. I normally hate melee combat in FPS games but Hexen's a definite exception.

    Even better for co-op purposes, I found it noticably more challenging than Doom or Heretic.

    Hexen 2 might not be a bad game either - it's certainly amazing-looking by Quake 1 engine standards, the deathmatch is fun, and the RPG elements are a little more strongly defined. But for me it was too slow-paced. Too many slow and boring spiders, archers and golems... not enough of Hexen 1's "creatures hiding in bodies of water until you hop in and then BAM they're suddenly chomping the hell out of you from behind" hectic action.

  18. #18
    New Romantic
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    Quote Originally Posted by svenr
    It's been years since I played this, so I might be wrong, but I seem to remember being able to start the game at any of the checkpoints (towns, usually) as long as you met some level requirement. Play enough of those short gaming sessions and you should be high enough level to skip to the following area.
    This is true, I think as long as you meet a certain level requirement, you can start at the next area. The problem is that if I played in short bursts, I would just have to keep playing the area right outside the town I start in until I met the next level requirement, then I would skip to the next town. But in order to actually travel from one to the next and see all the sights, you basically have to do it in one sitting. That's what always annoyed my gaming group, so we ended up having to pass. NWN proved to be much more friendly to ho we game.

  19. #19
    New Romantic
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    The length between towns in Legends of Aranna is not as bad as the original. There were a few times when the three of us had to press on farther in one session than we might have otherwise, but other than that, it was easy enough to do without feeling like we were getting bogged down.

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