Page 1 of 2 12 LastLast
Results 1 to 30 of 55

Thread: Has anyone started a thread on the shake-up at Tabula Rosa?

  1. #1

    Has anyone started a thread on the shake-up at Tabula Rosa?

    If so, I apologize.

    http://www.gamespot.com/news/2004/07...s_6103340.html

    After more than three years in development, massively multiplayer role-playing game Tabula Rasa is in “good hands” according to a spokesperson for its publisher, NCsoft North America. But, as of today, it's not in as many hands. Three of the higher-profile members of the TR team--lead designer Carly Staehlin, lead programmer Bill Randolph, and artist Scott Jones--have left the project and the company.

    -Walt

  2. #2
    How To Go
    Join Date
    Nov 2002
    Location
    Ft. Lauderdale, FL Gamertag/PSN: Jazar
    Posts
    10,547
    I wonder where they went to?

  3. #3
    New Romantic
    Join Date
    Apr 2003
    Location
    FKA Lokust
    Posts
    5,588
    Has there ever been a game that lost it's lead designer during it's development cycle that didn't suck upon release? Not that Tabula Rasa was doing anything that interested me in the slightest beforehand.

  4. #4
    Account closed New Romantic
    Join Date
    Oct 2002
    Posts
    9,150
    Quote Originally Posted by Lokust
    Has there ever been a game that lost it's lead designer during it's development cycle that didn't suck upon release? Not that Tabula Rasa was doing anything that interested me in the slightest beforehand.
    Quake.

  5. #5
    Account closed World's End Supernova
    Join Date
    Apr 2003
    Location
    Toronto, Ontario
    Posts
    15,264
    Thief 3

  6. #6
    New Romantic
    Join Date
    Apr 2003
    Location
    FKA Lokust
    Posts
    5,588
    Okay, I'll give you Quake. I haven't played Thief 3 though. I was just thinking of designer-switch messes like MOO3, and thinking that an MMO is likely to be as complex as something like a 4x game...

  7. #7
    Account closed World's End Supernova
    Join Date
    Jun 2002
    Location
    Boletaria, Gamertag: Ben Sones PSN: bsones
    Posts
    20,040
    Quote Originally Posted by Charles
    Thief 3
    True, but Thief 3 was also essentially finished by that time.

  8. #8
    How To Go
    Join Date
    Aug 2003
    Location
    The Winking Skeever
    Posts
    14,361
    MOO3. Oh wait, you said didn't suck. :lol:

  9. #9
    How To Go
    Join Date
    Jan 2004
    Posts
    14,768
    Ladymoi was lead designer? Holy crap that's insane.

    NCSoft is growing too fast too soon, mark my words. They have all this money and absolutely no idea how to spend it... reminds me strongly of eidos circa 1998. Lineage is tomb raider, random MMOGS are ionstorm, get it? When the golden goose runs out of eggs all of these games will be shitcanned. We might even get an entertaining story out of it.

  10. #10
    Account closed New Romantic
    Join Date
    Aug 2002
    Location
    WA. wzrd on Steam/XBLA
    Posts
    6,096
    Except NCSoft is making MAD amounts of money, so they afford to hemorrhage a game or two here and there.


    I was looking forward to Tabula Rasa myself, but when I saw this last week, I instantly thought that didn't bode well.

  11. #11
    Social Worker
    Join Date
    Jul 2003
    Location
    Center of the universe
    Posts
    2,947
    Quote Originally Posted by stusser
    When the golden goose runs out of eggs all of these games will be shitcanned. We might even get an entertaining story out of it.
    That is how I am betting.

    Garriot is an incredible speaker and has some amazing ideas, and I really want to like Tabula Rasa, but I haven't yet seen anything concrete about how the game is fun to play. It also worries me that Destination has been in existence for three years and has nothing concrete to show for it yet (yeah, trailers and screenshots - but ever since the UO2 trailer, I've been kinda leery of trusting such things). The one analogous situation I can think of was Relic with Homeworld - they took forever making that and it ended up being worth it, but that's not a safe model to follow.

  12. #12
    New Romantic
    Join Date
    Feb 2003
    Posts
    7,507
    Quote Originally Posted by Rollory
    Garriot is an incredible speaker and has some amazing ideas, and I really want to like Tabula Rasa, but I haven't yet seen anything concrete about how the game is fun to play. It also worries me that Destination has been in existence for three years and has nothing concrete to show for it yet (yeah, trailers and screenshots - but ever since the UO2 trailer, I've been kinda leery of trusting such things).
    Though no one will know the "fun" factor until launch, I'm not sure why you think there's nothing concrete to show on it. It's up and running in private beta and was playable on the floor at E3. Even when I did a big story on it a couple of months before E3 it was playable. In fact, they said it had been playable for nearly two years.

  13. #13
    Account closed How To Go
    Join Date
    Jul 2004
    Location
    In the name of SCIENCE!
    Posts
    12,491
    Wasn't it really Garriot's project more than anyone else's? Also, Quake's single player was totally crap.

  14. #14
    Pillow Talk
    Join Date
    Nov 2003
    Posts
    22
    Also Half-life has taken the long road to reach the hands of players. And Half-life 2 aims to follow suit.

    Regardless of the hooplah regarding the departure of the lead, I'm still interested in this unusual title. The impact of the separation may even be minor, or none at all, depending on the design involvement of the rest of the TR crew. Beta and the final product should provide a better barometer on the state of the game.

  15. #15
    6th Grade Spelling Bee Loser World's End Supernova
    Join Date
    Oct 2003
    Posts
    22,793
    Quote Originally Posted by stusser
    NCSoft is growing too fast too soon, mark my words. They have all this money and absolutely no idea how to spend it... reminds me strongly of eidos circa 1998. Lineage is tomb raider, random MMOGS are ionstorm, get it? When the golden goose runs out of eggs all of these games will be shitcanned. We might even get an entertaining story out of it.
    Sounds to me more like Garriott's last company... what was it called again? Orange? Ricin? Something ...

  16. #16
    Social Worker
    Join Date
    Jul 2003
    Location
    Center of the universe
    Posts
    2,947
    Quote Originally Posted by steve
    Though no one will know the "fun" factor until launch, I'm not sure why you think there's nothing concrete to show on it. It's up and running in private beta and was playable on the floor at E3. Even when I did a big story on it a couple of months before E3 it was playable. In fact, they said it had been playable for nearly two years.
    Ah. I wasn't at E3. Didn't pay much attention to the news coverage from E3 either. Oh well.

    Playable is one thing. Sims Online was "playable". What I guess I've been looking for and not seeing is some basic gameplay idea behind it that isn't just tweaks to what's been tried before. (Like, for instance, Sims Online ... atrocious implementation, but some interesting ideas behind it that somebody should revisit sometime) If that's what they're relying on, then they'll get tweaks to what's-gone-before's financial success, which isn't a good thing. "nothing concrete" was poor word choice I guess - concrete in the sense that it's clear to me as a gamer that this game is something I really have to try, as opposed to yet another MMOG with prettier graphics and differently shaped monsters.

    Anyway, why dump the designer if it's been playable and fun for two years?

  17. #17
    New Romantic
    Join Date
    Feb 2003
    Posts
    7,507
    Quote Originally Posted by Rollory
    Anyway, why dump the designer if it's been playable and fun for two years?
    Because the majority of the design work is complete, and now it's all about balancing what's there? I dunno.

    Anyway, there's some interesting stuff in Tabula Rasa, like having all players battling one common enemy instead of having different warring factions, but I think that what happened is that other games adapted many of the ideas Richard Garriott spoke about when he launched Destination Games: the hub system, instanced worlds for single-player-style missions, etc.

  18. #18
    World's End Supernova
    Join Date
    Feb 2003
    Location
    Portland, OR
    Posts
    17,683
    The landscape for MMOs is changing, and the cost of development is nothing compared to the cost of launch and the ongoing service business that surrounds these businesses.

    I'm guessing that Tabula Rasa is cool, but you have to wonder if it's going to have the kind of mainstream appeal and/or unique positioning that allows a product to be more than just the next "Anarchy Online".

    From what I've seen and read so far is that the game is waaaay to "Nichey". NCSoft has a great record, and there's no reason I can see for them not to take the Blizzard view on this: polish and focus, polish and focus.

    I'm also guessing with the success of COH that the stakes on this project have risen greatly, and they probably want someone who's willing to take it in a direction that's more in line with the corporate vision, and also won't cannibalize their existing products.

  19. #19
    How To Go
    Join Date
    Jan 2004
    Posts
    14,768
    Quote Originally Posted by steve
    other games adapted many of the ideas Richard Garriott spoke about when he launched Destination Games: the hub system, instanced worlds for single-player-style missions, etc.
    Yeah, but Mythica and Ultima10 were cancelled.

    Like you said, Garriot's idea was about more than instancing in the AO/EQ/etc vein; they simply eliminated player competition for limited resources. Garriot wanted to bring the single-player experience to massively multiplayer gaming and let the players feel like heros. It's a compelling idea, I always thought.

  20. #20
    Goodluck!!
    Join Date
    Apr 2003
    Location
    San Jose, CA
    Posts
    144
    Regarding games losing lead designers and still turning out good, City Of Heroes had a pretty big shake-up somewhere around the end of 2002 - I believe Rick Dakan was lead designer then and is no longer (though he's writing the City Of Heroes comic book and still writes for the game?) And that title turned out nice again, as George Formby would say.

  21. #21
    Pillow Talk
    Join Date
    Nov 2003
    Posts
    22
    Quote Originally Posted by simoniker
    Regarding games losing lead designers and still turning out good, City Of Heroes had a pretty big shake-up somewhere around the end of 2002 - I believe Rick Dakan was lead designer then and is no longer (though he's writing the City Of Heroes comic book and still writes for the game?) And that title turned out nice again, as George Formby would say.
    And if I recall correctly, CoH has received a hefty design make-over during this time frame (or thereabouts), changing from an open skill system to a restricted archetype skill system. Despite the ugly protests of some fans, the devs of CoH have forged ahead with their new vision. And now CoH enjoys the success of its launch.

  22. #22
    New Romantic
    Join Date
    Mar 2004
    Location
    looopingworld.com
    Posts
    5,808
    I'm the only one who feels Tabula Rasa bordering the vaporware?

    It's not about this news but something I think from a very long time. Despite I love the Ultima serie I don't think that Garriott has a lot more to offer. And this without delving in the design of the game, which I consider particularly weak.

  23. #23
    New Romantic
    Join Date
    Mar 2004
    Location
    looopingworld.com
    Posts
    5,808
    Quote Originally Posted by steve
    Because the majority of the design work is complete, and now it's all about balancing what's there? I dunno.
    I still have to see a MMOG with the design complete. It's like saying that the hardware progress is ended.

  24. #24
    Pillow Talk
    Join Date
    Nov 2003
    Posts
    22
    Quote Originally Posted by HRose
    I'm the only one who feels Tabula Rasa bordering the vaporware?

    It's not about this news but something I think from a very long time. Despite I love the Ultima serie I don't think that Garriott has a lot more to offer. And this without delving in the design of the game, which I consider particularly weak.
    If you consider Half-life 2 vaporware, then, yes, I suppose Tabula Rasa, one of the flagship titles of NCSoft, is vaporware.

    Whether or not you prefer the vision that Garriott takes with his titles is a reflection of personal taste, but quibbling about the weakness of the design of TR when the game hasn't been fully revealed to the public - or hasn't even entered beta stage testing - is premature.

  25. #25
    New Romantic
    Join Date
    Mar 2004
    Location
    looopingworld.com
    Posts
    5,808
    Quote Originally Posted by Bossanova
    Whether or not you prefer the vision that Garriott takes with his titles is a reflection of personal taste, but quibbling about the weakness of the design of TR when the game hasn't been fully revealed to the public - or hasn't even entered beta stage testing - is premature.
    After three years (more actually) all that is new in the concept is already happening in other games. And to answer with different words:

    Quote Originally Posted by Lokust
    Not that Tabula Rasa was doing anything that interested me in the slightest beforehand.

  26. #26
    How To Go
    Join Date
    Jan 2004
    Posts
    14,768
    Quote Originally Posted by Bossanova
    If you consider Half-life 2 vaporware,
    Perhaps you are unclear as to the meaning of the word?

    http://www.webster-dictionary.org/definition/vaporware

    http://en.wikipedia.org/wiki/Vaporware

  27. #27
    New Romantic
    Join Date
    Feb 2003
    Posts
    7,507
    Quote Originally Posted by HRose
    I still have to see a MMOG with the design complete. It's like saying that the hardware progress is ended.
    Well, okay. The initial design is complete, so now it can be turned over to other people to continue its development based on the feedback of players and such.

    Have most MMOs maintained a single designer through their entire life? (Not that there's a huge sample size here.)

  28. #28
    Pillow Talk
    Join Date
    Nov 2003
    Posts
    22
    Quote Originally Posted by stusser
    Quote Originally Posted by Bossanova
    If you consider Half-life 2 vaporware,
    Perhaps you are unclear as to the meaning of the word?

    http://www.webster-dictionary.org/definition/vaporware

    http://en.wikipedia.org/wiki/Vaporware
    Nah, it's pretty much what I've thought...

    A sarcastic term used to designate software and hardware products that have been announced and advertised but are not yet available.
    http://www.webopedia.com/TERM/v/vaporware.html

  29. #29
    How To Go
    Join Date
    Jan 2004
    Posts
    14,768
    In other words, definitely vaporware. Thank-you-for-agreeing-with-me-please-come-again.

  30. #30
    Pillow Talk
    Join Date
    Nov 2003
    Posts
    22
    Quote Originally Posted by stusser
    In other words, definitely vaporware. Thank-you-for-agreeing-with-me-please-come-again.
    Hmm, never said it wasn't. Bottoms up.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •