Results 1 to 14 of 14

Thread: Ground Control 2?

  1. #1
    Mad Chester
    Join Date
    Sep 2003
    Location
    Baltimore, Maryland
    Posts
    1,019

    Ground Control 2?

    Ground Control 2? Is this game any good? I tried the multiplayer and single player demos last night and it was just meh for me. Also why do so many RTS games limit how many units can be selected at a time.

  2. #2
    Spinning Toe
    Join Date
    Apr 2004
    Location
    New Jersey
    Posts
    897
    Where are my squads? Did I miss the meeting where everyone voted for more micromanagement in games?

  3. #3
    Neo Acoustic
    Join Date
    Sep 2003
    Posts
    1,631
    There are no squads?

    What's the last RTS that didn't have squads?

  4. #4
    Mad Chester
    Join Date
    Sep 2003
    Location
    Baltimore, Maryland
    Posts
    1,019
    Quote Originally Posted by Silverlight
    There are no squads?

    What's the last RTS that didn't have squads?
    No there are the standard groups, Ctrl 1-10 then press the number to bring the group up.

    I think he is talking about the infantry are single man units. They really should be grouped into squads of 6-12 men and controlled as one unit. Except maybe specialist infantry like snipers.

  5. #5
    Neo Acoustic
    Join Date
    Feb 2003
    Location
    San Francisco
    Posts
    1,957

    Re: Ground Control 2?

    Quote Originally Posted by tronnc
    Ground Control 2? Is this game any good? I tried the multiplayer and single player demos last night and it was just meh for me. Also why do so many RTS games limit how many units can be selected at a time.
    A lot of people seem to have that sentiment (so I didn't even bother downloading them), but the full game is getting great reviews.

    So what's the dealio? Are the demos just poorly done or do they give you a good idea of the full/final game?

  6. #6
    Spinning Toe
    Join Date
    Apr 2004
    Location
    New Jersey
    Posts
    897
    Quote Originally Posted by tronnc
    I think he is talking about the infantry are single man units. They really should be grouped into squads of 6-12 men and controlled as one unit. Except maybe specialist infantry like snipers.
    I'm talking about the original Ground Control, where vehicles and infantry were organized into squads. This made it a whole lot easier for me to manage GC's difficult battles, which often took place on multiple fronts. Control groups don't cut it, I just want to click to select logical units instead of having to remember which number key "that group over there" is bound to.

  7. #7
    New Romantic
    Join Date
    Apr 2003
    Location
    FKA Lokust
    Posts
    5,588
    I was in the betas for both GC1 & GC2, and I definitely preferred the squad arrangement as well. I posted on the beta boards about my preference for the old squad style control, but to my surprise, most of the folks there disagreed with me. The sentiment was that you end up losing some control over your units if you can't assign each individual unit to your choice of groups.

    Anyway, one thing that I'm looking forward to about Relic's WH40K:Dawn of War game is that you'll be managing your space marines as squads, rather than individuals.

  8. #8
    New Romantic
    Join Date
    Nov 2003
    Posts
    9,684
    Kohan had great squads. Hopefully they don't go the single unit path like GC2 did.

  9. #9
    New Romantic
    Join Date
    Jun 2002
    Location
    Who are you that flies so good? Are you insane?
    Posts
    6,426
    Ugh, Kohan would be horrible without the company system. The fact that you create and move companies as a whole made the game, IMHO.

  10. #10
    New Romantic
    Join Date
    Jun 2004
    Posts
    8,495
    Quote Originally Posted by balut
    Ugh, Kohan would be horrible without the company system. The fact that you create and move companies as a whole made the game, IMHO.
    Yeah, I 100% agree. I loved Kohan because of the companies, the way they could be replenished in resupply zones, the way they built up slowly, the way that there was never the frustration of trying to micromanage 100 units, etc.

  11. #11
    World's End Supernova
    Join Date
    Mar 2003
    Location
    TIE Defender Cockpit
    Posts
    22,134
    I believe that Kohan is still using the company system for Kings of War, thankfully. Dunno about GC2 yet, but I really liked the first one.

  12. #12
    World's End Supernova
    Join Date
    Jul 2002
    Location
    somewhere in OH gamertag: bobertchin
    Posts
    19,499
    I didn't play the first game much, so I am not really looking forward to a sequel. However, it might be worth trying for free:

    http://biz.yahoo.com/prnews/040625/laf034_1.html

  13. #13
    Spinning Toe
    Join Date
    Aug 2002
    Posts
    866
    KINGS OF WAR SUCKS! MORE LIKE KIINGS OF WARCRAFT!

  14. #14
    Account closed Spinning Toe
    Join Date
    Jul 2002
    Location
    E5, What Location?
    Posts
    691
    Quote Originally Posted by MrAngryFace
    KINGS OF WAR SUCKS! MORE LIKE KIINGS OF WARCRAFT!
    Two possibilities here.

    (1) You aren't in the beta, and therefore don't know what the hell you are talking about.

    (2) You are in the beta, in which case you still don't know what you are talking about...because the game is fantastic. This is going to be even better than the original.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •