I agree, the documentation and the interface are ass. I was pretty reluctant to drop $50 on what looks like a shareware title from the 80s.
They get the spells automatically, but the spellcasting AI is terrible. You can write scripts for the casters in the battle orders screen, but once those run out they revert to their default idiocy.Do leaders with the proper amount of magical ability get the new spells your guys back at home base research automagically? I put my 9 level fire Pretender into battle, and had some fairly decent 3-4th level fire spells... And he didn't use any of them.
If you buy 10 defense (which costs 55 gold) you get a small troupe of weak soldiers and a commander in that province. They can detect enemy spies and will fight attacking armies, and they don't cost any upkeep. Buying more defense will get you more troops, but I don't think it's worth the gold.What practical effect does the "defense" stat have? When someone attacks do they get faced by X militia units? If so, it seems like a pretty cost-effective way to avoid having too many armies.
You pay gold. Something like 1/15th of the initial cost, less for holy troops and commanders. Your total upkeep cost is displayed in that window in the top left corner.Speaking of too many armies.. Other than maintenance, does having a bunch of huge stacks cost anything other than supply? (Which is brilliant btw)
You can get some maps here: http://www.illwinter.com/dom2/maps.html