Page 1 of 2 12 LastLast
Results 1 to 30 of 31

Thread: PS:T fix pack!

  1. #1
    World's End Supernova
    Join Date
    Jun 2002
    Location
    Seattle, WA
    Posts
    34,142

    PS:T fix pack!

    Like the BG2 fan-made bugfixes, there's one for PS:T! Many inconsitencies take care of! The horribly evil bugged Ice Knife spell removed! Lots of exclamation points!

    http://www.accesswave.ca/~cthorpe/readmefix.htm

  2. #2
    Spinning Toe
    Join Date
    Jun 2002
    Location
    San Diego, CA
    Posts
    797
    That's cool. What I really want is for someone to find a way to update it so that I can run the game in higher resolutions (like the BG mods). Now that would be perfect.

  3. #3
    World's End Supernova
    Join Date
    Jun 2002
    Location
    Seattle, WA
    Posts
    34,142
    What's these higher-res mods?

  4. #4
    Spinning Toe
    Join Date
    Apr 2004
    Location
    New Jersey
    Posts
    897
    Thanks for the heads up, Baldurdash never came out with a fixpack for Torment. :)

    About the high-res thing, I think he's referring to a mod that lets you run BG1 using BG2's version of the Infinity Engine.

  5. #5
    Hustle
    Join Date
    May 2003
    Location
    Norway
    Posts
    382
    Quote Originally Posted by Mehrunes
    Thanks for the heads up, Baldurdash never came out with a fixpack for Torment. :)

    About the high-res thing, I think he's referring to a mod that lets you run BG1 using BG2's version of the Infinity Engine.
    There's also a mod that will let you run BG2 using the IWD2 engine, with 3.0 rules.

    And while we're talking about unofficial patches, it might be worth checking out the unofficial Fallout 2 patch. I haven't tried it myself, but I hear it's good.

  6. #6
    Spinning Toe
    Join Date
    Oct 2003
    Location
    jam between the toes of a starchild
    Posts
    659
    TY for the Fallout 2 and PST fix links.

    Anyone know if there is a fan mod of fixes for Wizardry 8? :P

  7. #7
    New Romantic
    Join Date
    Mar 2003
    Location
    I love this thread so much
    Posts
    6,289
    Was Wiz 8 that broken? I think I ran into one plot show-stopper (killed somebody I actually needed to talk to first -- and didn't find out about it until many saves down the road), but that's about it.

    --scharmers

  8. #8
    World's End Supernova
    Join Date
    Jun 2002
    Location
    Seattle, WA
    Posts
    34,142
    I stopped playing it solely because I got tired of watching the monsters very slowly shuffle around the map; the delay was completely intolerable with 20 of them on the screen. Having them teleport would be nice.

  9. #9
    New Romantic
    Join Date
    Jun 2002
    Location
    Portland, Oregon. In a box.
    Posts
    5,447
    "Ice Knife" spell removed. The spell is bugged and causes permanent negative effects to your party: a decrease in "ToHit" unless the character is killed and resurrected.
    Seriously? Damn, I played this through three times and never noticed. Thanks, Jason.

  10. #10
    New Romantic
    Join Date
    Nov 2002
    Location
    Mr. Pickles Fun Time Abortion Clinics, we bring out the kid in you! Gamertag:Squirrel Killer
    Posts
    5,325
    Speaking of Infinity Engine bugs, is there a way to reset a party's location? I've got a IWD save (my only save after a big battle) where my mage somehow got stuck on a table and now can't get off. I don't want to revert to an earlier save because my party is horribly unbalanced and I had to save-reload the battle 20+ times.

  11. #11
    Social Worker
    Join Date
    Aug 2002
    Location
    Cambridge, Massachusetts
    Posts
    4,205
    Put cheats=1 in the icewind.ini file under Game Options. Then press Control Tab during Gameplay and type in GETYOURCHEATON:EnableCheatKeys(); Control-J should cause your entire party to teleport to wherever the pointer is.

  12. #12
    Account closed World's End Supernova
    Join Date
    Apr 2003
    Location
    Toronto, Ontario
    Posts
    15,264
    That fans have to realease patches to fix problems with games is a sad commentary on the game industry.

  13. #13
    New Romantic
    Join Date
    Jun 2002
    Location
    Framingham, MA
    Posts
    5,363
    I got screwed out of the ending of PS:T. I finally killed the foozle (well, not actually, if you know what I mean) and the screen just scrolled down to the far bottom right of that particular map.

    No cut scene. No end.

    I looked around and found that it happened to some systems, and there was no fix for it.

    I still wonder what people talk about when they say that the ending was sad, but fitting.

    Arrrrgh.

  14. #14
    World's End Supernova
    Join Date
    Jun 2002
    Location
    Seattle, WA
    Posts
    34,142
    Quote Originally Posted by Charles
    That fans have to realease patches to fix problems with games is a sad commentary on the game industry.
    If games had to be perfect to ship, we'd never see anything more complicated than Pong. The bugs it fixes are rather minimal.

  15. #15
    Spinning Toe
    Join Date
    Oct 2003
    Location
    jam between the toes of a starchild
    Posts
    659
    Quote Originally Posted by Jason McCullough
    I stopped playing it solely because I got tired of watching the monsters very slowly shuffle around the map; the delay was completely intolerable with 20 of them on the screen. Having them teleport would be nice.[/list]
    There is a thing called WizFast you can download. Also, there's a program to calculate out what you need for each spellbook to learn it. http://wiz8.web1000.com/

    Enjoy

  16. #16
    Spinning Toe
    Join Date
    Oct 2003
    Location
    jam between the toes of a starchild
    Posts
    659
    Quote Originally Posted by Dean
    I still wonder what people talk about when they say that the ending was sad, but fitting.
    There is actually more than one ending for the game... :)

  17. #17
    Spinning Toe
    Join Date
    Oct 2003
    Location
    jam between the toes of a starchild
    Posts
    659
    BTW - That Fallout 2 fix posted, make sure you get the "unpacked" version because the other one has a tendency to corrupt save games in Klamath (that's as far as I could get where my saves would load properly).

    oh, and to install it on XP I had to make a shortcut to setup.exe on the cd-rom and set 640x480 mode in the compatibility... (same for the fallout2 shortcut it makes after it finishes)

  18. #18
    Social Worker
    Join Date
    Jun 2003
    Posts
    3,070
    Quote Originally Posted by synic
    Quote Originally Posted by Dean
    I still wonder what people talk about when they say that the ending was sad, but fitting.
    There is actually more than one ending for the game... :)
    Spoiler!!!











    Really, I thought it was the same end regardless of the way you handeled the final boss.

  19. #19
    Pillow Talk
    Join Date
    Jul 2003
    Posts
    27
    Thanks for the Fix Pack love, Jason. :)
    Quote Originally Posted by Dean
    I got screwed out of the ending of PS:T. I finally killed the foozle (well, not actually, if you know what I mean) and the screen just scrolled down to the far bottom right of that particular map.

    No cut scene. No end.

    I looked around and found that it happened to some systems, and there was no fix for it.
    If you are backing up your saved games and un/reinstalling the game (or bringing a saved game from one computer to another, or if your OS account doesn't have the rights to change certain files in Torment's directory), any save from after you've entered the Fortress but before you've gotten to the roof will be useless if you brought any party members to the Fortress.

    The reason for this is when you enter the Fortress it saves files to your override folder with the information for your party members, and also layout.ini is involved in the process as well.

    What will happen is the game will get stuck when it comes time to resurrect your companions.

    Nowhere in the game's documents does it guarantee you can transfer saves. You were screwed out of nothing, you trash-talking bastard. :P
    Quote Originally Posted by Mehrunes
    Thanks for the heads up, Baldurdash never came out with a fixpack for Torment. :)
    Kevin Dorner was thinking of doing one for Torment once he was done with Baldur's Gate but this Torment Fix Pack was released long before that happened.

  20. #20
    World's End Supernova
    Join Date
    Jun 2002
    Location
    Seattle, WA
    Posts
    34,142
    Quote Originally Posted by synic
    Quote Originally Posted by Jason McCullough
    I stopped playing it solely because I got tired of watching the monsters very slowly shuffle around the map; the delay was completely intolerable with 20 of them on the screen. Having them teleport would be nice.[/list]
    There is a thing called WizFast you can download. Also, there's a program to calculate out what you need for each spellbook to learn it. http://wiz8.web1000.com/

    Enjoy
    Hell yes! I'll pick this up from EB again.

  21. #21
    New Romantic
    Join Date
    Jun 2002
    Location
    Framingham, MA
    Posts
    5,363
    Quote Originally Posted by Platter
    Thanks for the Fix Pack love, Jason. :)
    Quote Originally Posted by Dean
    I got screwed out of the ending of PS:T. I finally killed the foozle (well, not actually, if you know what I mean) and the screen just scrolled down to the far bottom right of that particular map.

    No cut scene. No end.

    I looked around and found that it happened to some systems, and there was no fix for it.
    If you are backing up your saved games and un/reinstalling the game (or bringing a saved game from one computer to another, or if your OS account doesn't have the rights to change certain files in Torment's directory), any save from after you've entered the Fortress but before you've gotten to the roof will be useless if you brought any party members to the Fortress.

    The reason for this is when you enter the Fortress it saves files to your override folder with the information for your party members, and also layout.ini is involved in the process as well.

    What will happen is the game will get stuck when it comes time to resurrect your companions.

    Nowhere in the game's documents does it guarantee you can transfer saves. You were screwed out of nothing, you trash-talking bastard. :P
    Uhm, I never transferred saves. I was playing on Win98, on the same system from the beginning of the game until the end. The game is long uninstalled and the saves are deleted. (sigh)

    If it's any consolation, I liked the game. I just wish after playing all the way through it that I could've seen the end(s) -- and if I remember correctly I tried all the various ways to beat the foozle and none of them gave me an ending.

  22. #22
    Social Worker
    Join Date
    Jun 2002
    Location
    Boston
    Posts
    2,625
    Quote Originally Posted by Jason McCullough
    Quote Originally Posted by synic
    Quote Originally Posted by Jason McCullough
    I stopped playing it solely because I got tired of watching the monsters very slowly shuffle around the map; the delay was completely intolerable with 20 of them on the screen. Having them teleport would be nice.[/list]
    There is a thing called WizFast you can download. Also, there's a program to calculate out what you need for each spellbook to learn it. http://wiz8.web1000.com/

    Enjoy
    Hell yes! I'll pick this up from EB again.
    I loved Wiz 8 as well. Played thru to the end and really enjoyed it. I loved the combat depth. the sci-fi elements, the magic system...the whole nine yards.

  23. #23
    Account closed New Romantic
    Join Date
    Nov 2003
    Location
    Seattle, WA
    Posts
    6,221
    Quote Originally Posted by graller
    I loved Wiz 8 as well. Played thru to the end and really enjoyed it. I loved the combat depth. the sci-fi elements, the magic system...the whole nine yards.
    I really, really didn't like the way that monsters scaled in that game. No matter where you were, you'd fight monsters that were your level. It felt like I wasn't making any progress. I finally gave up when I went back to the beach where you start the game, and thanks to the scaling, the crabs were actually harder the second time around. Much harder. Plus they had psionic powers.

    Yes folks, I got killed by psionic crabs.

  24. #24
    World's End Supernova
    Join Date
    Jun 2002
    Location
    Seattle, WA
    Posts
    34,142
    Quote Originally Posted by Anaxagoras
    Quote Originally Posted by graller
    I loved Wiz 8 as well. Played thru to the end and really enjoyed it. I loved the combat depth. the sci-fi elements, the magic system...the whole nine yards.
    I really, really didn't like the way that monsters scaled in that game. No matter where you were, you'd fight monsters that were your level. It felt like I wasn't making any progress. I finally gave up when I went back to the beach where you start the game, and thanks to the scaling, the crabs were actually harder the second time around. Much harder. Plus they had psionic powers.

    Yes folks, I got killed by psionic crabs.
    I had this problem on a blind date once.

  25. #25
    Mad Chester
    Join Date
    Jun 2002
    Posts
    1,455
    I managed to miss an important bit the first (and only) time I completed the game, and now I don't have it... Does anyone know if there's a PS:T conversation archive anywhere?

  26. #26
    World's End Supernova
    Join Date
    Jun 2002
    Location
    Seattle, WA
    Posts
    34,142
    http://www.wischik.com/lu/senses/pst-book.html

    Ding!

    “You! What is it that brings you here?! Have you come to see first-hand the misery you have wrought? Perhaps in death I still hold some shred of use for you…?” Her voice dropped to a hiss. “…'my Love.’ ”
    That really freaks me out every time I hear her spit it at me. Who did Dionerra's voice?

  27. #27
    Neo Acoustic
    Join Date
    Sep 2003
    Posts
    1,631
    Quote Originally Posted by Jason McCullough
    ?You! What is it that brings you here?! Have you come to see first-hand the misery you have wrought? Perhaps in death I still hold some shred of use for you??? Her voice dropped to a hiss. ??'my Love.? ?
    That really freaks me out every time I hear her spit it at me. Who did Dionerra's voice?
    Jennifer Hale, who also did Fall-From-Grace.

    Oddly enough I was able to get that from the IMDB. I knew it was the same woman doing both, but didn't remember the last name. :)

  28. #28
    New Romantic
    Join Date
    Nov 2002
    Location
    Mr. Pickles Fun Time Abortion Clinics, we bring out the kid in you! Gamertag:Squirrel Killer
    Posts
    5,325
    Quote Originally Posted by Dean
    Uhm, I never transferred saves. I was playing on Win98, on the same system from the beginning of the game until the end. The game is long uninstalled and the saves are deleted.
    This made me think: Is there a site that collects saved games for people in Dean's position?

  29. #29
    New Romantic
    Join Date
    Jun 2002
    Location
    Seattle
    Posts
    7,166
    Quote Originally Posted by Jason McCullough
    Ding!
    You have leveled up.
    Your posts-per-day ability has increased by 1.
    Your resistance to psionic crabs has increased by 2.

    - Alan

  30. #30
    Mad Chester
    Join Date
    Jun 2002
    Posts
    1,455
    Much obliged! Now to find out what that sphere had to say...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •