Yeah, I'm one of the cofounders. Heck I'm the president *insert eye roll here* Which basically means that this time out, if things go ass-over-teakettle, it's all my fault.
Hopefully that won't be the case though.
Perfect World is our MMO publisher. The single-player game ( and the press release makes things a bit confusing on that point ) is going to be released this year, and we haven't announced any publishers for that yet, although we're aiming to do online distribution, hopefully box, and OEM if we can swing it. So, casual game distribution channels.
The single-player will be a 20-30 dollar game or so, and we're going to release the tools we used to build it. It's extremely mod-friendly - people should be able to relatively easily add items, monsters, level, art, quests, skills, and the like. We have some pretty nifty tools.
The single-player is our baby, and PW has given us their blessing to do it, with the understanding that the work we do there will be very beneficial for the MMO ( assets, lore, tech, tools, etc. ) - especially since we had to start all over again from scratch after Mythos sank into the mud. It's effectively a merging of what we learned with Fate and Mythos. Development began in earnest about November 1st or so of 2008, a little bit after we incorporated, evaluated tech solutions, got an office, and did all the boring stuff to make sure it was possible to pay ourselves and keep the power on.
At any rate, we're having a blast making it - it's a nice change of pace to make a single-player game again on a short schedule, and it's been coming together very fast. There are a couple of screens we released to some fansites so you can get a bit of an idea of how it looks early on - sort of The Incredibles by way of Don Bluth's Dragon's Lair. Or something like that. These are representative of approximately 5 or so months of development - maybe 6. Lots will probably change.
http://www.runicgamesfansite.com/wp-...4/image002.jpg
http://www.runicinsider.com/wp-conte...chlight001.jpg
Quote:
|
hope they stick with the overhead camera seen in early Mythos beta, not the 3rd person camera they were playing around with at the end of the Mythos beta right before it was shut down.
|
Your wish is granted! You can zoom it in, which banks it down a bit, but no orbital camera ( except in paused vanity shots )