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barstein
04-07-2004, 01:33 PM
By Daniel Terdiman (Wired News)
02:00 AM Apr. 07, 2004 PT

The buying and selling of virtual currencies, weapons and other goods from massively multiplayer online games like EverQuest and Ultima Online may be off most people's radar, but it is truly big business.

One company, Internet Gaming Entertainment, or IGE, has more than 100 full-time employees in Hong Kong and the United States who do nothing but process its customers' hundreds of thousands of annual orders for virtual goods, the lion's share of which average nearly a hundred dollars each. And demand is so strong, says IGE CEO Brock Pierce, that the company is hiring about five new people a week.
[MORE...] (http://www.wired.com/news/games/0,2101,62929,00.html?tw=wn_tophead_5)

stusser
04-07-2004, 01:56 PM
:%s/full-time employees in Hong Kong and the United States/slaves in mainland china/g

...old news

Alan Au
04-07-2004, 03:18 PM
This topic has come up before, but my search-fu is apparently weak today. My fevered brain can only come up with vague recollections of something about Diablo II item farming and Everquest and eBay and property rights and that guy in China who sued over lost virtual property and Project Entropia charging money for in-game items, etc.

- Alan

John Many Jars
04-07-2004, 08:24 PM
I will give the sword from Zork I for FREE to the first person who sings me "Happy Birthday" in this thread.*


*It's not my birthday.